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Flags
Flags are used to manually give special orders.
They can have a name as well as up to two colors. You may choose any name or just leave the default name as it is. The program will only react to the color of the flags.
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red / red = invade flag
Place an invade flag in a room where enemies are. This flag will cause ALL your combat creeps (currently except the healer - to be fixed...) to move into that room and destroy any enemy creeps and structures. (Neutral structures, like walls, roads etc. will not be destroyed. Instead, use destroy flags to destroy them.) -
red / green = invade.exploit flag
Invade.exploit flags are made to increase your energy income. Place it in nearby neutral or reserved rooms.
Each invade.exploit flag will increase the production of privateer creeps (currently up to 3000 weight per flag).
Privateers will harvest the energy source in the marked room and bring that energy to their home room. -
red / yellow = invade.robbing flag
Invade.robbing flags can be used in combination to invade.exploit flags. Privateers will look for foreign structures containing energy or minerals in that room and take it. -
red / cyan = invade.attackController flag
Send a 5 CLAIM part creep (requires RCL7) to attack the enemy controller, once the controller ticks to zero, the claimer will then claim the room for you. -
yellow / yellow = defense flag
The defense flag is a base camp for combat creeps. As long as there is no act of war they will go there to guard the room.
Each defense flag will increase the total number of spawning combat creeps (melee, ranger or healer). For exact spawning rates, please have a look at the creeps setup files.
Creeps at the defense flag will start guarding, that means they are waiting for incoming enemy creeps to attack them.
Combat creeps will leave their defense flag, when an invade or destroy flag has been set. -
orange / orange = destroy flag
Destroy Flags can be used during an invasion to mark preferred targets to be destroyed. ALL combat creeps will get that flag as a target to destroy any structure at that location (if it's not one of your structures).
As soon as the structure is destroyed the flag will be removed. -
orange / yellow = dismantle flag
Dismantle flags can be used to make targets to be dismantled. For instance, unnecessary or unwanted roads left by the previous owner of a room that's now exploited. As soon as the structure is dismantled the flag will be removed. -
green / green = claim flag
Used to mark a room as your desire.
Each placed claim flag will increase the maximum number of producable claimer creeps by one. A claimer creep will enter the marked room and try to claim the controller if un-owned. If that controller is owned by an other player, the claimer will try to attack the controller, but it will require at least 5 claim parts to do so ([attackController(target)]. See below. -
green / gray = claim.reserve flag
The marked rooms controller will get reserved. Increases the spawning rate of claimer creeps. -
green / brown = claim.mining flag
Miners will be sent to the marked rooms, while haulers will collect the harvested energy and return it to the room that spawns them. Workers will also be spawned to handle construction of roads, containers, etc in the mining rooms. -
green / white = claim.spawn flag
The claim.spawn flag shouldn't be set manually, but will be set automatically once a room got claimed using a green / green claim flag.
Each claim.spawn flag will allow the spawns to build up to 5 pioneers. They will be sent to the claim.spawn flag to build the first spawn at that location. Once the spawn is build the pioneers will stay in that room and behave like common workers to speed up creation of first roads etc.
Further structures except the first spawn will need to be set manually! -
green / red = claim.pioneer flag
Each claim.spawn flag will allow the spawns to build up to 2 additional pioneers.
Sends pioneers to a room which will behave like workers. -
purple / white = labTech flag
labTech is a modified hauler which will focus primarily on the reallocate task to move power, minerals and energy between terminals/labs/powerSpawn.
The dictionary of flag colors and their meaning is implemented in file global.js under FLAG_COLOR
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- claim: was
white/*
, is nowgreen/*
Before PR #438 all claim flags were white. Since white is the dialog default, in the future white flags may be used to issue commands to a location.