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Michael Billard edited this page Jun 29, 2019 · 1 revision

This outcome causes affected kerbals to faint. Example definition: OUTCOME { name = FaintPenalty resourceName = Snacks cyclesBeforeFainting = 3 faintDurationSeconds = 180 }

Fields

resourceName

The name of the resource to check for failed processor cycles.

cyclesBeforeFainting

The number of cycles that must fail before the kerbal faints.

faintDurationSeconds

The number of seconds that the kerbal will faint for.

Methods

Constructor

Initializes a new instance of the class.

Parameters

node: A ConfigNode containing initialization parameters. Parameters in the class also apply.

Constructor

Initializes a new instance of the class.

Parameters

resourceName: The name of the resource to check. If none of the resource processors have failed cycles containing the resource then the outcome is invalidated.

cyclesBeforeFainting: The number of failed cycles required before applying the outcome..

faintDurationSeconds: Faint duration seconds.

playerMessage: A string containing the bad news for the player.

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