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ConsumeResource
Michael Billard edited this page Jun 29, 2019
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This outcome consumes the specified resource in the desired amount. It can be a vessel resource or a roster resource. Example definition: OUTCOME { name = ConsumeResource resourceName = Stress amount = 1 }
Name of the resource to produce
Optional minimum value of random amount to produce.
Optional maximum value of random amount to produce.
Amount of resource to consume. Takes presedence over randomMin and randomMax
Initializes a new instance of the class.
node: A ConfigNode containing initialization parameters. Parameters in the class also apply.