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Libertatia 2 #3968
Libertatia 2 #3968
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why are you there
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
chat i'm so tired |
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
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SMES needs the wire under it to be top right instead of right in order to power the ship. The grav gen should also start anchored.
The exterior thrusters aren't wired to their prechargers.
This injector needs to be on piping_layer 1 in order to connect to the grey pipe and output gas.
The safe starts open due to the number of tumblers being 0. Unsure if this is intentional.
3 of the SSU's start empty. Use the standard_unit type if you want them to spawn with normal EVA suits.
The Security Detail cannot access the ammunition locker. The Candor in the weapon closet has no magazines anywhere to use for it.
Other than that, Ship looks fine. Can't wait to test it out on live. The doggirls are gonna love this one.
Fixed.
It's already set to layer 1.
gonna try changing to 3 tumblers, I was under the impression number of tumblers was only used to generate the randomized ones
fixed
Technically intended. the gun locker is ALSO supposed to be locked, but that code seems to be broken. these are both set to use bridge access. that being said i did that when i was still planning to put some armor and other goodies in that locker, so it can change to secoff access |
add an if statement to the tumbler init - if(!tumblers.len()), do the generation of tumblers, and then it'll work with the number set. |
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liberal tail a so good they made a second one
About The Pull Request
Replaces the Libertatia with the Falmouth-class Light Freighter, a ship with a similar design, but a slightly different focus.
The Falmouth shifts the Libertatia's "combat" focus (which had been devastated by power creep anyway) to lean more into the flavor of being a smuggling ship rather than an outright pirate ship. While not a combat ship, the Falmouth does nevertheless come with an eclectic collection of weapons:
Crew complement consists of a captain, a first mate, a security detail, and two deckhands for a total of 5 crew.
My hope is that the Falmouth can take the broad pattern and flavor of the old Libertatia and make it a much more liveable, balanced, and playable ship.
Why It's Good For The Game
The Libertatia sucks. This, hopefully, doesn't.
Changelog
🆑
add: added Miskilamo Falmouth-class Light Freighter
del: removed Libertatia-class Hauler
/:cl: