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Burn decal burn, hybrisa delaging #8049
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cmss13-ci
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Mapping
did you remember to save in tgm format?
Code Improvement
Make the code longer
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Jan 8, 2025
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we'll test this while you're asleep and the server has 10 players
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This is almost certainly responsible for #8053. |
Co-authored-by: harryob <[email protected]>
Co-authored-by: harryob <[email protected]>
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
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Co-authored-by: harryob <[email protected]>
Co-authored-by: harryob <[email protected]>
Co-authored-by: harryob <[email protected]>
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Conflicts have been resolved. A maintainer will review the pull request shortly. |
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Labels
Code Improvement
Make the code longer
Mapping
did you remember to save in tgm format?
Testmerge Candidate
we'll test this while you're asleep and the server has 10 players
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12k decals turned from object to overlay of turf burn decal burn, this is higly experimental, there will be issues with blood and other unforseen conseqences
Explain why it's good for the game
reduces client side lag on hybrisa (and other maps too but generaly they are around 4k compared to the 12 k of hybrisa
Testing Photographs and Procedure
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code: decals get burned into turf they are on, maps look the same with less lag
/:cl: