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Don't crash if no mesh shader reflection is avialable on a mesh draw
CI #2020: Commit 6aa0263 pushed by baldurk
December 4, 2023 19:12 30m 39s v1.x
December 4, 2023 19:12 30m 39s
Bump version to v1.31
CI #2019: Commit 9057f0d pushed by baldurk
December 4, 2023 17:19 21m 3s v1.x
December 4, 2023 17:19 21m 3s
Fix crash patching DXIL per-primitive mesh outputs
CI #2018: Commit 5f95fb9 pushed by baldurk
December 4, 2023 12:03 30m 19s v1.x
December 4, 2023 12:03 30m 19s
D3D12 Depth overlay fix for unset stencil mask
CI #2017: Commit 3eccdc7 pushed by baldurk
December 4, 2023 10:50 34m 39s v1.x
December 4, 2023 10:50 34m 39s
D3D12 Depth overlay fix for unset stencil mask
CI #2016: Pull request #3158 opened by Zorro666
December 4, 2023 10:25 35m 10s Zorro666:small-fixes
December 4, 2023 10:25 35m 10s
GL Depth Overlay fallback to non-stencil mask
CI #2015: Commit 693fa9e pushed by Zorro666
December 3, 2023 21:00 27m 2s v1.x
December 3, 2023 21:00 27m 2s
Make sure buffer viewer panels can't be closed
CI #2014: Commit d52f97c pushed by baldurk
December 1, 2023 14:57 30m 12s v1.x
December 1, 2023 14:57 30m 12s
Depth Overlay improvements
CI #2013: Pull request #3155 synchronize by Zorro666
December 1, 2023 05:22 29m 36s Zorro666:d3d11-depth-overlay-fixes
December 1, 2023 05:22 29m 36s
Revert workaround for AMD drivers as non-functional
CI #2012: Commit aac7dc1 pushed by baldurk
November 30, 2023 20:55 28m 13s v1.x
November 30, 2023 20:55 28m 13s
Add further workaround for weird AMD driver behaviour
CI #2011: Commit 73ab2cd pushed by baldurk
November 30, 2023 17:44 37m 52s v1.x
November 30, 2023 17:44 37m 52s
Depth Overlay improvements
CI #2010: Pull request #3155 synchronize by Zorro666
November 30, 2023 15:15 26m 1s Zorro666:d3d11-depth-overlay-fixes
November 30, 2023 15:15 26m 1s
Depth Overlay improvements
CI #2009: Pull request #3155 opened by Zorro666
November 30, 2023 15:09 1m 14s Zorro666:d3d11-depth-overlay-fixes
November 30, 2023 15:09 1m 14s
Update documentation to mention meshlet solid shading
CI #2008: Commit d77fc1e pushed by baldurk
November 30, 2023 14:54 23m 29s v1.x
November 30, 2023 14:54 23m 29s
Specify correct library flag when creating partial pipelines
CI #2007: Commit 0b18cef pushed by baldurk
November 30, 2023 14:38 29m 38s v1.x
November 30, 2023 14:38 29m 38s
Fix memory corruption properly in test
CI #2006: Commit 10bdf61 pushed by baldurk
November 30, 2023 13:30 28m 5s v1.x
November 30, 2023 13:30 28m 5s
Stop compute shader usage being computed for Drawcalls
CI #2005: Commit a43cb1f pushed by baldurk
November 29, 2023 17:29 30m 48s v1.x
November 29, 2023 17:29 30m 48s
Set vertex input structs to NULL to work around AMD driver bug
CI #2003: Commit 21b9600 pushed by baldurk
November 29, 2023 12:23 26m 0s v1.x
November 29, 2023 12:23 26m 0s
Mesh exploder
CI #2002: Pull request #3134 synchronize by GertyP
November 29, 2023 08:17 25m 32s GertyP:mesh_explode
November 29, 2023 08:17 25m 32s
Mesh exploder
CI #2001: Pull request #3134 synchronize by GertyP
November 28, 2023 16:26 1m 9s GertyP:mesh_explode
November 28, 2023 16:26 1m 9s
Improve mesh viewer UI for task/mesh shaders range filtering
CI #2000: Commit be372cd pushed by baldurk
November 28, 2023 16:19 32m 25s v1.x
November 28, 2023 16:19 32m 25s
Fix spirv-plugins build scripts
CI #1999: Commit ae969df pushed by baldurk
November 28, 2023 13:25 27m 53s v1.x
November 28, 2023 13:25 27m 53s
Fix memory corruption in VK_Parameter_Zoo test
CI #1998: Commit 65a13b1 pushed by baldurk
November 28, 2023 12:04 31m 58s v1.x
November 28, 2023 12:04 31m 58s
Extend Vk Depth Test Overlays
CI #1996: Commit d72d790 pushed by Zorro666
November 27, 2023 16:34 23m 15s v1.x
November 27, 2023 16:34 23m 15s