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Stop compute shader usage being computed for Drawcalls
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Zorro666 authored and baldurk committed Nov 29, 2023
1 parent 21b9600 commit a43cb1f
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion renderdoc/driver/vulkan/vk_core.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -4997,7 +4997,7 @@ void WrappedVulkan::AddUsage(VulkanActionTreeNode &actionNode, rdcarray<DebugMes
}
else if(action.flags & ActionFlags::Drawcall)
{
shaderStages = {0, 1, 2, 3, 4, 5};
shaderStages = {0, 1, 2, 3, 4};
}
else if(action.flags & ActionFlags::MeshDispatch)
{
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