Skip to content

Actions: baldurk/renderdoc

Actions

All workflows

Actions

Loading...
Loading

Showing runs from all workflows
1,101 workflow runs
1,101 workflow runs

Filter by Event

Filter by Status

Filter by Branch

Filter by Actor

Tweak rendering of slider controls in RDStyle
CI #2044: Commit 54df5d5 pushed by baldurk
December 11, 2023 11:56 21m 0s v1.x
December 11, 2023 11:56 21m 0s
32-bit compile fixes for demos project
CI #2043: Commit f8bbe1e pushed by baldurk
December 11, 2023 11:00 32m 24s v1.x
December 11, 2023 11:00 32m 24s
Wildcard remove existing python executables in /usr/local/bin
CI #2042: Commit 564e0d0 pushed by Zorro666
December 11, 2023 07:11 26m 54s v1.x
December 11, 2023 07:11 26m 54s
Avoid D3D12 DLL unloaded assert with API validation enabled
CI #2041: Commit f0917a9 pushed by baldurk
December 10, 2023 22:32 30m 38s v1.x
December 10, 2023 22:32 30m 38s
Fix brew errors in Mac CI
CI #2039: Pull request #3165 synchronize by Zorro666
December 10, 2023 20:49 30m 58s Zorro666:ci-test
December 10, 2023 20:49 30m 58s
Fix brew errors in Mac CI
CI #2037: Pull request #3165 synchronize by Zorro666
December 10, 2023 19:34 29m 12s Zorro666:ci-test
December 10, 2023 19:34 29m 12s
Fix brew errors in Mac CI
CI #2036: Pull request #3165 opened by Zorro666
December 10, 2023 19:19 24m 24s Zorro666:ci-test
December 10, 2023 19:19 24m 24s
Add D3D12 pixel history implementation
CI #2035: Pull request #3164 opened by skarolewics
December 10, 2023 01:39 28m 44s skarolewics:pixelhistory2
December 10, 2023 01:39 28m 44s
Mesh exploder
CI #2034: Commit 442b48b pushed by baldurk
December 9, 2023 11:40 21m 24s v1.x
December 9, 2023 11:40 21m 24s
Mesh exploder
CI #2033: Pull request #3134 synchronize by GertyP
December 8, 2023 18:18 21m 8s GertyP:mesh_explode
December 8, 2023 18:18 21m 8s
Completely disable layer-enable detection on Android
CI #2032: Commit da3e236 pushed by baldurk
December 8, 2023 16:00 30m 1s v1.x
December 8, 2023 16:00 30m 1s
Allow explicit RenderDoc layer enable for internal android instance
CI #2031: Commit b2959e0 pushed by baldurk
December 8, 2023 15:41 25m 1s v1.x
December 8, 2023 15:41 25m 1s
December 8, 2023 13:36 29m 28s
For indirect mesh shaders fetch up-to-date dispatch arguments
CI #2028: Commit 4bccf2d pushed by baldurk
December 7, 2023 12:18 29m 13s v1.x
December 7, 2023 12:18 29m 13s
Vulkan Mesh Shader serialisation markup for Offset, Size type fields
CI #2027: Commit 1b4b9eb pushed by Zorro666
December 6, 2023 17:19 20m 14s v1.x
December 6, 2023 17:19 20m 14s
32-bit compile fix
CI #2025: Commit dc76459 pushed by baldurk
December 5, 2023 18:02 25m 39s v1.x
December 5, 2023 18:02 25m 39s
Use pipelines with depth/stencil writes to mask discards. Closes #3160
CI #2024: Commit bfc3b42 pushed by baldurk
December 5, 2023 17:16 32m 34s v1.x
December 5, 2023 17:16 32m 34s
Add discarded fragment callback for D3D12 pixel history
CI #2023: Commit 6da0901 pushed by Zorro666
December 5, 2023 15:27 32m 55s v1.x
December 5, 2023 15:27 32m 55s
Extend Overlay tests to include shader exported depth scenario
CI #2022: Commit dd0c888 pushed by Zorro666
December 5, 2023 15:27 40m 34s v1.x
December 5, 2023 15:27 40m 34s
ProTip! You can narrow down the results and go further in time using created:<2023-12-05 or the other filters available.