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Issues: LudoNarrative/ClimateChange
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Fix double-increment bug
Before StoryAssembler Release
StoryAssembler
#39
opened Jun 25, 2018 by
mkremins
[Gemini] Prevent multiple set initial value assertions for same resource
bug
Gemini/Cygnus
#37
opened Mar 27, 2018 by
meldckn
Generating duplicate game files is confusing
enhancement
Gemini/Cygnus
#36
opened Mar 22, 2018 by
meldckn
Reify minimum viable scene structure
Before StoryAssembler Release
StoryAssembler
#35
opened Mar 14, 2018 by
mkremins
Performance issues due to ever-growing DOM nodes and event listeners
#34
opened Mar 6, 2018 by
Logodaedalus
[Dinner:] Satiation and fullness as resources are confusing
clean
Gemini/Cygnus
#32
opened Mar 4, 2018 by
meldckn
Lecture scene draw mode games don't have correct concentration maintenance behavior
bug
Gemini/Cygnus
#30
opened Mar 2, 2018 by
meldckn
No way to select which incoming path is clickpath, so no way to play through
viz
#28
opened Feb 6, 2018 by
Logodaedalus
Dinner Scene (maybe Beach?) game interrupt issue
StoryAssembler
#27
opened Feb 1, 2018 by
Logodaedalus
You can't up iterations all the way, so the graph is never fully explored
viz
#26
opened Feb 1, 2018 by
Logodaedalus
Make the choices stop flickering during refresh
StoryAssembler
#21
opened Jan 26, 2018 by
Logodaedalus
Refactor knobs sensibly
Before StoryAssembler Release
StoryAssembler
#15
opened Dec 11, 2017 by
Logodaedalus
Limit number of times an interrupt can happen / timing
StoryAssembler
#13
opened Sep 11, 2017 by
Logodaedalus
inconsistent ordering makes authoring confusing
enhancement
StoryAssembler
#12
opened Apr 18, 2017 by
Logodaedalus
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