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From the “StoryAssembler as a standalone library” perspective (like @Logodaedalus and I were discussing earlier), a “scene” (right now) basically consists of the following:
An ID string
A chunk library
A wishlist
An initial blackboard state
Maybe a cast of characters (although right now we’re basically only using these to store more variable/value pairs, so we could probably merge this into the initial state)
Ideally, then, we should be able to reify this structure by representing each scene as a single JSON object with these properties.
The text was updated successfully, but these errors were encountered:
From the “StoryAssembler as a standalone library” perspective (like @Logodaedalus and I were discussing earlier), a “scene” (right now) basically consists of the following:
Ideally, then, we should be able to reify this structure by representing each scene as a single JSON object with these properties.
The text was updated successfully, but these errors were encountered: