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Merge branch 'WikiEnhancements' into Develop
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Epicguru committed May 27, 2020
2 parents 5036f86 + 868cb20 commit bc305d1
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Showing 27 changed files with 98 additions and 57 deletions.
6 changes: 3 additions & 3 deletions Defs/Research/Hyper Alloy Research.xml
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Expand Up @@ -17,10 +17,10 @@ In order to manufacture it, a special facility will be needed.</discoveredLetter
<li>MultiAnalyzer</li>
</requiredResearchFacilities>
<prerequisites>
<li>R_AntimatterComposite_AA</li>
<li>R_HyperComponents_AA</li>
</prerequisites>
<researchViewX>5.00</researchViewX>
<researchViewY>0.60</researchViewY>
<researchViewX>4.00</researchViewX>
<researchViewY>2.50</researchViewY>
</ResearchProjectDef>

</Defs>
2 changes: 1 addition & 1 deletion Defs/Research/Hyper Components Research.xml
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Expand Up @@ -23,7 +23,7 @@ Ultratech raiders will ocasionally carry them, and you can also attack Ultratech
<li>ATFields_AA</li>
</prerequisites>
<researchViewX>3.00</researchViewX>
<researchViewY>2.80</researchViewY>
<researchViewY>3.15</researchViewY>
</ResearchProjectDef>

</Defs>
2 changes: 1 addition & 1 deletion Defs/Research/MBD Research.xml
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Expand Up @@ -19,7 +19,7 @@ Using hyper components allows for incredibly accurate control over channeling an
<li>ThunderGun_AA</li>
</prerequisites>
<researchViewX>3.00</researchViewX>
<researchViewY>4.90</researchViewY>
<researchViewY>5.05</researchViewY>
</ResearchProjectDef>

</Defs>
2 changes: 1 addition & 1 deletion Defs/Research/Megumin Research.xml
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Expand Up @@ -21,7 +21,7 @@ Don't target anything near something you care about loosing!</discoveredLetterTe
<li>R_HyperComponents_AA</li>
</prerequisites>
<researchViewX>4.00</researchViewX>
<researchViewY>2.80</researchViewY>
<researchViewY>3.15</researchViewY>
</ResearchProjectDef>

</Defs>
6 changes: 3 additions & 3 deletions Defs/Research/Railgun Research.xml
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Expand Up @@ -19,10 +19,10 @@ You will need to aquire Hyper Components to build them.</discoveredLetterText>
</requiredResearchFacilities>
<prerequisites>
<li>ThunderGun_AA</li>
<li>ATFields_AA</li>
<li>R_HyperComponents_AA</li>
</prerequisites>
<researchViewX>3.00</researchViewX>
<researchViewY>3.95</researchViewY>
<researchViewX>4.00</researchViewX>
<researchViewY>3.85</researchViewY>
</ResearchProjectDef>

</Defs>
2 changes: 1 addition & 1 deletion Defs/Research/Void Armor Research.xml
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Expand Up @@ -16,7 +16,7 @@
<li>R_AntimatterComposite_AA</li>
</prerequisites>
<researchViewX>4.00</researchViewX>
<researchViewY>1.15</researchViewY>
<researchViewY>1.05</researchViewY>
</ResearchProjectDef>

</Defs>
3 changes: 2 additions & 1 deletion Source/AntimatterAnnihilation/AntimatterAnnihilation.csproj
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Expand Up @@ -40,7 +40,8 @@
<Private>False</Private>
</Reference>
<Reference Include="Lib.InGameWiki, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\packages\Lib.InGameWiki.1.1.0\lib\net472\net472\Lib.InGameWiki.dll</HintPath>
<HintPath>..\packages\Lib.InGameWiki.1.2.0\lib\net472\net472\Lib.InGameWiki.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
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2 changes: 1 addition & 1 deletion Source/AntimatterAnnihilation/Buildings/MBDTop.cs
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Expand Up @@ -35,7 +35,7 @@ public override void Tick()

const float DT = 1f / 60f;
const float BARRELS_VEL = -2880f;
const float BARRELS_VEL_DECAY = 0.98f;
const float BARRELS_VEL_DECAY = 0.99f;

if (parentTurret.IsInBurst)
{
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2 changes: 1 addition & 1 deletion Source/AntimatterAnnihilation/packages.config
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@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="Lib.Harmony" version="2.0.1" targetFramework="net472" />
<package id="Lib.InGameWiki" version="1.1.0" targetFramework="net472" />
<package id="Lib.InGameWiki" version="1.2.0" targetFramework="net472" />
</packages>
11 changes: 7 additions & 4 deletions Wiki/English/GettingStarted.txt
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@@ -1,7 +1,10 @@
GettingStarted_AA
Getting started
AntimatterAnnihilation/UI/QuestionMark
AntimatterAnnihilation/PreRendered/ReactorWithPropsBG
ID: GettingStarted_AA
Title: Getting started
Icon: AntimatterAnnihilation/UI/QuestionMark
Background: AntimatterAnnihilation/PreRendered/ReactorWithPropsBG
RequiredResearch: Entry_AA

ENDTAGS

#!Basics#
#This is a mid to late-game mod. You will need loads of <color=\#8fffff>plasteel</color>, <color=\#e8e8e8>steel</color> and <color=\#ffff5c>power</color>.#
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13 changes: 8 additions & 5 deletions Wiki/English/MeleeWeapons.txt
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@@ -1,8 +1,11 @@
MeleeWeapons_AA
Melee Weapons
AntimatterAnnihilation/UI/MeleeIcon
AntimatterAnnihilation/PreRendered/MeleeBG
An overview of the melee weapons added to the game by this mod.
ID: MeleeWeapons_AA
Title: Melee Weapons
Icon: AntimatterAnnihilation/UI/MeleeIcon
Background: AntimatterAnnihilation/PreRendered/MeleeBG
Description: An overview of the melee weapons added to the game by this mod.
RequiredResearch: MeleeIndustrialAdvanced_AA

ENDTAGS

#Most melee weapons added by this mod can be crafted at a smithing table or a fabrication bench once the research is complete.

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13 changes: 8 additions & 5 deletions Wiki/English/RangedWeapons.txt
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@@ -1,8 +1,11 @@
RangedWeapons_AA
Ranged Weapons
AntimatterAnnihilation/UI/RangedIcon
AntimatterAnnihilation/PreRendered/RangedBG
An overview of the ranged weapons added to the game by this mod.
ID: RangedWeapons_AA
Title: Ranged Weapons
Icon: AntimatterAnnihilation/UI/RangedIcon
Background: AntimatterAnnihilation/PreRendered/RangedBG
Description: An overview of the ranged weapons added to the game by this mod.
RequiredResearch: RangedMedium_AA

ENDTAGS

$AntimatterAnnihilation/UI/ExampleColonists:256,256$

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14 changes: 9 additions & 5 deletions Wiki/English/S_Defences.txt
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@@ -1,13 +1,17 @@
Defences_AA
Defences
AntimatterAnnihilation/UI/ThunderGunIcon
AntimatterAnnihilation/PreRendered/TurretsBG
An overview of the stationary defences added by the mod.
ID: Defences_AA
Title: Defences
Icon: AntimatterAnnihilation/UI/ThunderGunIcon
Background: AntimatterAnnihilation/PreRendered/TurretsBG
Description: An overview of the stationary defences added by the mod.
RequiredResearch: R_Turrets_AA

ENDTAGS

#!Turrets#
#In order to build the turrets, you will need plasteel, advanced components and sometimes antimatter composite. You will also need to do research for each turret type.#
#Here is a list of the turrets added by this mod:#
@Turret_ThunderGun_AA@
@Turret_MBD_AA@
@Turret_AntimatterRailgun_AA@

#!Special#
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13 changes: 8 additions & 5 deletions Wiki/English/S_UltratechFaction.txt
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@@ -1,8 +1,11 @@
UltratechFaction_AA
Ultratech Faction
AntimatterAnnihilation/UI/FactionIcon
AntimatterAnnihilation/PreRendered/ReactorWithPropsBG
The Ultratech faction is a new faction added to the world. They are very strong and pose a significant threat, but carry some of the essential items required for advanced crafting and construcion.
ID: UltratechFaction_AA
Title: Ultratech Faction
Icon: AntimatterAnnihilation/UI/FactionIcon
Background: AntimatterAnnihilation/PreRendered/ReactorWithPropsBG
Description: The Ultratech faction is a new faction added to the world. They are very strong and pose a significant threat, but carry some of the essential items required for advanced crafting and construcion.
RequiredResearch: Entry_AA

ENDTAGS

#!Who are they?#
#The Ultratech are an inter-planetary conglomerate that posses the knowlege and technology to manipulate antimatter.
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2 changes: 2 additions & 0 deletions Wiki/English/Thing_AntimatterCanister_AA.txt
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@@ -1,3 +1,5 @@
RequiredResearch:ParticleAccelerators_AA
ENDTAGS

#!How to produce#
#Antimatter canisters are created in Particle Accelerators:#
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5 changes: 5 additions & 0 deletions Wiki/English/Thing_AntimatterComposite_AA.txt
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@@ -0,0 +1,5 @@
RequiredResearch:R_AntimatterComposite_AA
ENDTAGS

#Manufactured using the Composite Refiner:#
@CompositeRefiner_AA@
2 changes: 0 additions & 2 deletions Wiki/English/Thing_AntimatterReactor_AA.txt
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@@ -1,5 +1,3 @@


#!Setup#
#There are 3 parts required to a working reactor setup:#
@AntimatterReactor_AA:(this)@
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1 change: 0 additions & 1 deletion Wiki/English/Thing_CompositeRefiner_AA.txt
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@@ -1,4 +1,3 @@

#!How to set up#
#2 <color=\#e0d290>Input Trays</color> must be built next to the Composite Refiner, as shown here:#
$AntimatterAnnihilation/UI/CompositeRefinerTrays$
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4 changes: 4 additions & 0 deletions Wiki/English/Thing_DevastatorLMG_AA.txt
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@@ -0,0 +1,4 @@
AlwaysSpoiler:true
ENDTAGS

#This gun cannot be crafted, and is only available as a rare drop from Ultratech raiders.#
4 changes: 4 additions & 0 deletions Wiki/English/Thing_DevastatorSmartGun_AA.txt
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@@ -0,0 +1,4 @@
AlwaysSpoiler:true
ENDTAGS

#This gun cannot be crafted, and is only available as a rare drop from Ultratech raiders.#
5 changes: 5 additions & 0 deletions Wiki/English/Thing_HyperAlloy_AA.txt
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@@ -0,0 +1,5 @@
RequiredResearch:R_HyperAlloy_AA
ENDTAGS

#Manufactured using the Alloy Fusion Machine:#
@AlloyFusionMachine_AA@
4 changes: 4 additions & 0 deletions Wiki/English/Thing_HyperComponent_AA.txt
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@@ -0,0 +1,4 @@
RequiredResearch:R_HyperComponents_AA
ENDTAGS

#This component cannot be crafted, and is only available as a rare drop from Ultratech raiders.#
4 changes: 2 additions & 2 deletions Wiki/English/Thing_InputTray_AA.txt
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@@ -1,3 +1,3 @@

#Used to input materials into various machines:#
@CompositeRefiner_AA@
@CompositeRefiner_AA@
@AlloyFusionMachine_AA@
1 change: 0 additions & 1 deletion Wiki/English/Thing_Megumin_AA.txt
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@@ -1,4 +1,3 @@

#!How it works#
#It must not be under a roof, and it must have power and antimatter canisters stored in it.
Once these conditions are met, simply target the desired area using the button.#
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1 change: 0 additions & 1 deletion Wiki/English/Thing_ParticleAccelerator_AA.txt
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@@ -1,4 +1,3 @@

#!How to set up#
#Simply build it somewhere in your colony, ideally in a place where it won't be destroyed by raiders.
Your colonists will automatically haul Plasteel to fuel the accelerator once it has been built.#
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13 changes: 8 additions & 5 deletions Wiki/English/_WhatIsAntimatter.txt
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@@ -1,14 +1,17 @@
WhatIsAntimatter_AA
What is antimatter?
AntimatterAnnihilation/Items/AntimatterCanister
AntimatterAnnihilation/PreRendered/ReactorWithPropsBG
ID: WhatIsAntimatter_AA
Title: What is antimatter?
Icon: AntimatterAnnihilation/Items/AntimatterCanister
Background: AntimatterAnnihilation/PreRendered/ReactorWithPropsBG

ENDTAGS

#!What is it?#
#<b>Antimatter is the opposite of regular matter</b>. For every particle, there is an anti-particle that has the <i>same mass</i> but <i>opposite charge</i>.#
#When matter and antimatter come into contact, a reaction known as <i><color=\#db63d7>annihilation</color></i> occurs. The two particles are destroyed and a certain amount of energy is released, based on the equation <i>E=mc²</i>.#

#!How do I make it?#
#To create and store antimatter, you will need a <i><color=\#3468eb>particle accelerator</color></i>. This machine requires a lot of power and a constant supply of Plasteel, and will produce Antimatter Canisters.#
#To create and store antimatter, you will need a <i><color=\#3468eb>particle accelerator</color></i>. This machine requires a lot of power and a constant supply of Plasteel, and will produce Antimatter Canisters.
Research <i><b>Hack Ultratech database</b></i> and then <i><b>Particle accelerators</b></i> to get started.#

#!What is it used for?#
#Antimatter canisters can be used to create certain items and weapons.
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18 changes: 10 additions & 8 deletions Wiki/English/__Introduction.txt
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@@ -1,14 +1,16 @@
Introduction_AA
Introduction
AntimatterAnnihilation/UI/FactionIcon
AntimatterAnnihilation/PreRendered/ReactorWithPropsBG
ID: Introduction_AA
Title: Introduction
Icon: AntimatterAnnihilation/UI/FactionIcon
Background: AntimatterAnnihilation/PreRendered/ReactorWithPropsBG

ENDTAGS

#!Welcome to Antimatter Annihilation!#

#This is an end-game mod that adds powerful items, weapons, defences and materials. It also adds a mysterious and powerful new faction, who will try to keep the secret of antimatter technology at any cost.#
#This is the in-game wiki. It will guide you through the mod's steps and phases.#
#This is the in-game wiki. It will give additional information about items and buildings. By default, pages are hidden to avoid 'spoilers'. This can be disabled if you want to see the entire contents of this mod.#

#I recommend reading the <i>What Is Antimatter</i> page for a bit of a lore/science primer before you start.
Otherwise, to get started see the <i>Getting Started</i> page.#
#I recommend reading the <i>What Is Antimatter</i> page for a bit of a lore/science primer before you start.#
~WhatIsAntimatter_AA~
~GettingStarted_AA~

#The first step in this mod is researching <i><b>Hack Ultratech database</b></i>.#

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