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Updated building skill requirements.
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Epicguru committed May 27, 2020
1 parent 9b88cd1 commit 5036f86
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Showing 6 changed files with 11 additions and 5 deletions.
6 changes: 5 additions & 1 deletion Defs/Buildings/Buildings.xml
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Expand Up @@ -38,7 +38,7 @@
<building>
<ai_chillDestination>false</ai_chillDestination>
</building>
<constructionSkillPrerequisite>12</constructionSkillPrerequisite>
<constructionSkillPrerequisite>6</constructionSkillPrerequisite>
</ThingDef>

<ThingDef Name="AATurret" ParentName="AABuildingBase" Abstract="True">
Expand Down Expand Up @@ -144,6 +144,7 @@ Requires a Reactor Injector to inject antimatter, and a Reactor Power Converter
<glowColor>(51,124,193,255)</glowColor>
</li>
</comps>
<constructionSkillPrerequisite>8</constructionSkillPrerequisite>
<researchPrerequisites>
<li>R_Reactor_AA</li>
</researchPrerequisites>
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<initialConfigurableTargetFuelLevel>20</initialConfigurableTargetFuelLevel>
</li>
</comps>
<constructionSkillPrerequisite>8</constructionSkillPrerequisite>
<researchPrerequisites>
<li>R_ReactorInjector_AA</li>
</researchPrerequisites>
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<transmitsPower>true</transmitsPower>
</li>
</comps>
<constructionSkillPrerequisite>8</constructionSkillPrerequisite>
<researchPrerequisites>
<li>R_Reactor_AA</li>
</researchPrerequisites>
Expand Down Expand Up @@ -270,6 +273,7 @@ Also has the ability to switch machines on or off remotely.</description>
<transmitsPower>false</transmitsPower>
</li>
</comps>
<constructionSkillPrerequisite>2</constructionSkillPrerequisite>
<researchPrerequisites>
<li>Entry_AA</li>
</researchPrerequisites>
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1 change: 1 addition & 0 deletions Defs/Buildings/Production/AlloyFusionMachine.xml
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Expand Up @@ -35,6 +35,7 @@ See the in-game wiki for more information and how to use.</description>
<transmitsPower>false</transmitsPower>
</li>
</comps>
<constructionSkillPrerequisite>10</constructionSkillPrerequisite>
<researchPrerequisites>
<li>R_HyperAlloy_AA</li>
</researchPrerequisites>
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1 change: 1 addition & 0 deletions Defs/Buildings/Production/CompositeRefiner.xml
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Expand Up @@ -36,6 +36,7 @@ See the in-game wiki for more information and how to use.</description>
<transmitsPower>false</transmitsPower>
</li>
</comps>
<constructionSkillPrerequisite>7</constructionSkillPrerequisite>
<researchPrerequisites>
<li>R_AntimatterComposite_AA</li>
</researchPrerequisites>
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2 changes: 1 addition & 1 deletion Defs/Buildings/Turrets/MBD.xml
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Expand Up @@ -27,7 +27,7 @@
<hasTooltip>true</hasTooltip>
<terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded>
<designationCategory>Antimatter</designationCategory>
<constructionSkillPrerequisite>11</constructionSkillPrerequisite>
<constructionSkillPrerequisite>10</constructionSkillPrerequisite>
<building>
<ai_combatDangerous>true</ai_combatDangerous>
<turretTopDrawSize>4.4</turretTopDrawSize>
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4 changes: 2 additions & 2 deletions Defs/Buildings/Turrets/Railgun.xml
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Expand Up @@ -26,7 +26,7 @@
<hasTooltip>true</hasTooltip>
<terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded>
<designationCategory>Antimatter</designationCategory>
<constructionSkillPrerequisite>12</constructionSkillPrerequisite>
<constructionSkillPrerequisite>14</constructionSkillPrerequisite>
<building>
<ai_combatDangerous>true</ai_combatDangerous>
<turretTopDrawSize>9</turretTopDrawSize>
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<ThingDef ParentName="BaseWeaponTurret">
<defName>Gun_AntimatterRailgunTurret_AA</defName>
<label>blast</label> <!-- Called blast due to the way that combat logs are generated. Since it spawns an explosion, the instigator is the turret gun, resulting in wierd logs. -->
<label>railgun</label>
<description>The top part of an antimatter railgun. How did you get this...?</description>
<graphicData>
<texPath>AntimatterAnnihilation/Buildings/RailgunTop</texPath>
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2 changes: 1 addition & 1 deletion Defs/Buildings/Turrets/ThunderGun.xml
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Expand Up @@ -27,7 +27,7 @@
<hasTooltip>true</hasTooltip>
<terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded>
<designationCategory>Antimatter</designationCategory>
<constructionSkillPrerequisite>11</constructionSkillPrerequisite>
<constructionSkillPrerequisite>7</constructionSkillPrerequisite>
<building>
<ai_combatDangerous>true</ai_combatDangerous>
<turretTopDrawSize>2</turretTopDrawSize>
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