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Updated last of wiki end tweaked research.
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Epicguru committed May 27, 2020
1 parent 234d945 commit 868cb20
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Showing 10 changed files with 16 additions and 15 deletions.
6 changes: 3 additions & 3 deletions Defs/Research/Hyper Alloy Research.xml
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Expand Up @@ -17,10 +17,10 @@ In order to manufacture it, a special facility will be needed.</discoveredLetter
<li>MultiAnalyzer</li>
</requiredResearchFacilities>
<prerequisites>
<li>R_AntimatterComposite_AA</li>
<li>R_HyperComponents_AA</li>
</prerequisites>
<researchViewX>5.00</researchViewX>
<researchViewY>0.60</researchViewY>
<researchViewX>4.00</researchViewX>
<researchViewY>2.50</researchViewY>
</ResearchProjectDef>

</Defs>
2 changes: 1 addition & 1 deletion Defs/Research/Hyper Components Research.xml
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Expand Up @@ -23,7 +23,7 @@ Ultratech raiders will ocasionally carry them, and you can also attack Ultratech
<li>ATFields_AA</li>
</prerequisites>
<researchViewX>3.00</researchViewX>
<researchViewY>2.80</researchViewY>
<researchViewY>3.15</researchViewY>
</ResearchProjectDef>

</Defs>
2 changes: 1 addition & 1 deletion Defs/Research/MBD Research.xml
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Expand Up @@ -19,7 +19,7 @@ Using hyper components allows for incredibly accurate control over channeling an
<li>ThunderGun_AA</li>
</prerequisites>
<researchViewX>3.00</researchViewX>
<researchViewY>4.90</researchViewY>
<researchViewY>5.05</researchViewY>
</ResearchProjectDef>

</Defs>
2 changes: 1 addition & 1 deletion Defs/Research/Megumin Research.xml
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Expand Up @@ -21,7 +21,7 @@ Don't target anything near something you care about loosing!</discoveredLetterTe
<li>R_HyperComponents_AA</li>
</prerequisites>
<researchViewX>4.00</researchViewX>
<researchViewY>2.80</researchViewY>
<researchViewY>3.15</researchViewY>
</ResearchProjectDef>

</Defs>
6 changes: 3 additions & 3 deletions Defs/Research/Railgun Research.xml
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Expand Up @@ -19,10 +19,10 @@ You will need to aquire Hyper Components to build them.</discoveredLetterText>
</requiredResearchFacilities>
<prerequisites>
<li>ThunderGun_AA</li>
<li>ATFields_AA</li>
<li>R_HyperComponents_AA</li>
</prerequisites>
<researchViewX>3.00</researchViewX>
<researchViewY>3.95</researchViewY>
<researchViewX>4.00</researchViewX>
<researchViewY>3.85</researchViewY>
</ResearchProjectDef>

</Defs>
2 changes: 1 addition & 1 deletion Defs/Research/Void Armor Research.xml
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Expand Up @@ -16,7 +16,7 @@
<li>R_AntimatterComposite_AA</li>
</prerequisites>
<researchViewX>4.00</researchViewX>
<researchViewY>1.15</researchViewY>
<researchViewY>1.05</researchViewY>
</ResearchProjectDef>

</Defs>
3 changes: 2 additions & 1 deletion Source/AntimatterAnnihilation/AntimatterAnnihilation.csproj
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Expand Up @@ -40,7 +40,8 @@
<Private>False</Private>
</Reference>
<Reference Include="Lib.InGameWiki, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\packages\Lib.InGameWiki.1.1.0\lib\net472\net472\Lib.InGameWiki.dll</HintPath>
<HintPath>..\packages\Lib.InGameWiki.1.2.0\lib\net472\net472\Lib.InGameWiki.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
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2 changes: 1 addition & 1 deletion Source/AntimatterAnnihilation/Buildings/MBDTop.cs
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Expand Up @@ -35,7 +35,7 @@ public override void Tick()

const float DT = 1f / 60f;
const float BARRELS_VEL = -2880f;
const float BARRELS_VEL_DECAY = 0.98f;
const float BARRELS_VEL_DECAY = 0.99f;

if (parentTurret.IsInBurst)
{
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2 changes: 1 addition & 1 deletion Source/AntimatterAnnihilation/packages.config
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@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="Lib.Harmony" version="2.0.1" targetFramework="net472" />
<package id="Lib.InGameWiki" version="1.1.0" targetFramework="net472" />
<package id="Lib.InGameWiki" version="1.2.0" targetFramework="net472" />
</packages>
4 changes: 2 additions & 2 deletions Wiki/English/__Introduction.txt
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Expand Up @@ -10,7 +10,7 @@ ENDTAGS
#This is an end-game mod that adds powerful items, weapons, defences and materials. It also adds a mysterious and powerful new faction, who will try to keep the secret of antimatter technology at any cost.#
#This is the in-game wiki. It will give additional information about items and buildings. By default, pages are hidden to avoid 'spoilers'. This can be disabled if you want to see the entire contents of this mod.#

#I recommend reading the <i>What Is Antimatter</i> page for a bit of a lore/science primer before you start.
#I recommend reading the <i>What Is Antimatter</i> page for a bit of a lore/science primer before you start.#
~WhatIsAntimatter_AA~

The first step in this mod is researching <i><b>Hack Ultratech database</b></i>.#
#The first step in this mod is researching <i><b>Hack Ultratech database</b></i>.#

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