Releases: CCBlueX/LiquidBounce
Releases · CCBlueX/LiquidBounce
v0.26.0
What's Changed
- fix: manager initialization by @1zun4 in #5474
- fix(TargetRenderer): ghost mode causing hand to disappear by @EclipsesDev in #5479
- feat(KillAura/AutoBlock): blink ticks option by @1zun4 in #5475
- feat: rolling click cycle by @1zun4 in #5480
- fix(AutoBlock): blink blocking by @1zun4 in #5481
- fix(KillAura/AutoBlock): auto block tick off by @1zun4 in #5482
- fix: get the protocol from a String by @commandblock2 in #5485
- feat(Command): added boolean & list autocomplete by @EclipsesDev in #5478
- fix: hypixel scaffold disabler flag fix by @1zun4 in #5486
- feat(Velocity): Strafe OnlyFacing option by @EclipsesDev in #5467
- chore: updated readme copyright year by @EclipsesDev in #5492
- fix(CommandHide): variable not correctly applied by @ccetl in #5494
- feat: CrystalView by @ccetl in #5489
- fix: frame limit out of game uncapped by @1zun4 in #5495
- feat: refactor PacketMine by @ccetl in #5488
- feat: VoidESP by @MukjepScarlet in #5199
- feat(AutoTrap): AutoWeb by @Jucku in #5427
- feat(AimBot): Consider open containers by @Zirada in #5318
- Fixed elytrafly speed minvalue by @lorbeeren in #5498
- chore: Feature Requests towards Nextgen only by @1zun4 in #5446
- refactor: value autocompletion by @ccetl in #5504
- feat: temporary solution for broken AMD drivers by @ccetl in #5512
- feat(KeepSprint): MotionWhenHurt by @ManInMyVan in #4342
New Contributors
- @lorbeeren made their first contribution in #5498
Full Changelog: v0.25.0...v0.26.0
v0.25.0
What's Changed
- feat(KillAura): auto block blink by @1zun4 in #5379
- feat(Scaffold): diagonal yaw aim mode by @1zun4 in #5380
- fix(NoFall): using water in the nether by @ccetl in #5354
- feat(Criticals): Down and Low modes by @ManInMyVan in #5310
- feat(Scaffold): angle yaw aim mode by @1zun4 in #5382
- refactor(Scaffold): cleanup tower code by @1zun4 in #5381
- fix: isBed check fails in some versions by @MukjepScarlet in #5388
- feat(Animations): SwingDuration by @ManInMyVan in #5355
- feat(Scaffold): face target yaw tolerance by @1zun4 in #5402
- feat(ElytraFly): glide and not while move by @ccetl in #5287
- feat(Scaffold): edge point aim mode by @1zun4 in #5416
- feat(HoleESP): show bedrock only holes with a separate color by @ccetl in #5414
- feat(KeepSprint): Chance by @ManInMyVan in #5418
- fix: MeteorClient compatibility by @ccetl in #5424
- chore(MCEF): update to v1.4.0 by @1zun4 in #5432
- feat: Replenish by @ccetl in #5413
- chore(deps-dev): bump vite from 6.0.3 to 6.0.11 in /src-theme by @dependabot in #5403
- feat(inventory-move): timer option by @liquidsquid1 in #5307
- fix(Theme): background naming by @1zun4 in #5433
- feat(telly): aim on tower by @liquidsquid1 in #5306
- feat(NoFall): more settings in Packet/SpoofGround by @ManInMyVan in #5301
- feat(NoFall): PacketJump by @ManInMyVan in #5291
- feat(Disabler): VanillaSpeed by @ManInMyVan in #5288
- fix(NoRotateSet): not reverting rotation by @1zun4 in #5435
- fix(MCEF): disable hash validator by @1zun4 in #5436
- Chore(Nextgen) fix build.gradle :kekw: by @localpthebest in #5438
- fix(Trajectories): Wrong rotations in freecam by @sqlerrorthing in #5439
- feat(BedPlates): Compact mode by @sqlerrorthing in #5296
- fix: without FabricAPI support by @1zun4 in #5442
- chore(MCEF): bump version to v1.4.1 by @1zun4 in #5444
- fix(AntiVoid): ghost block do not allow y-change by @1zun4 in #5447
- fix(MultiActions): doing the opposite on KillAura by @1zun4 in #5449
- feat(Animations): better EquipOffset by @ManInMyVan in #5420
- feat(MaceKill): auto select by @MukjepScarlet in #5392
- refactor: improve performance of ItemTags by @MukjepScarlet in #5452
- refactor: Armor and Weapon items by @MukjepScarlet in #5451
- feat(Velocity): jumpreset range randomization by @EclipsesDev in #5453
- feat(Velocity): added jumpreset change by @EclipsesDev in #5457
- feat(TimerRange): added change & requireskillaura option by @EclipsesDev in #5455
- chore(MCEF): change to version v1.3.3 by @1zun4 in #5459
- fix(InventoryMove): search bar typing conflict by @1zun4 in #5460
- feat: go back support on virtual screen by @1zun4 in #5461
- fix: go back inverted screen logic by @1zun4 in #5462
- feat(Criticals): timer mode by @1zun4 in #5463
- feat(Surround): higher priority by @ccetl in #5465
- feat(Offhand): separate totem switch back delay by @ccetl in #5464
- feat(FlagCheck): added force rotate check by @EclipsesDev in #5469
- feat: multiplayer options by @1zun4 in #5466
- feat: hypixel bypasses by @liquidsquid1 in #5400
Full Changelog: v0.24.1...v0.25.0
v0.24.1
What's Changed
- fix(KillAura/FightBot): no combat goal by @1zun4 in #5295
- chore: SpreadOperator by @MukjepScarlet in #5315
- chore(MurderMystery): typo by @MukjepScarlet in #5314
- refactor(HttpClient): decode JSON from reader by @MukjepScarlet in #5313
- refactor: improve levenshtein calculation by @MukjepScarlet in #5312
- refactor: inventory slot group by @MukjepScarlet in #5311
- fix: Fixed bugs in the commands related to Creative mode by @Katinuka in #5298
- fix(FakePlayer): wrong method by @ccetl in #5328
- fix(ItemGroup): stream to array by @MukjepScarlet in #5325
- fix(PlacementRenderer): not getting cleared correctly by @ccetl in #5286
- refactor: util code cleanup by @MukjepScarlet in #5330
- fix(Extinguish): placing water in the nether by @ccetl in #5341
- feat: LunarClient & MeteorClient compatibility by @ccetl in #5338
- chore(BetterTab): missing credits by @1zun4 in #5349
- chore(BookBot): missing credits by @1zun4 in #5351
- fix: building by @ccetl in #5356
- fix(AutoClicker): block abort by @1zun4 in #5363
- fix(UiRenderer): blur feedback loop by @Lyzev in #5348
- fix(ScriptManager): not reloading ClickGUI cache by @1zun4 in #5364
New Contributors
Full Changelog: v0.24.0...v0.24.1
v0.24.0
What's Changed
- feat: rework ElytraFly by @ccetl in #5178
- feat: RenderedEntities by @MukjepScarlet in #5190
- fix:
ScriptReflectionUtils
by @commandblock2 in #5142 - fix(StorageESP): storage carts esp not working by @1zun4 in #5209
- chore: complete missing keys of zh_cn by @MukjepScarlet in #5175
- fix(Lithium): injection point failure by @1zun4 in #5210
- chore(LiquidChat): code cleanup by @MukjepScarlet in #5193
- fix(RotationManager): update too early by @1zun4 in #5211
- fix(RenderedEntities): null on not in-game by @1zun4 in #5214
- refactor(RotationManager): rotation update order by @1zun4 in #5213
- feat(Scaffold): GodBridge input backwards mode by @1zun4 in #5215
- fix(Scaffold): breezily rotation inconsistency by @1zun4 in #5216
- refactor(BookBot): allow space option, code refactors by @MukjepScarlet in #5177
- refactor(ChunkScanner): use flow and skip empty sections by @MukjepScarlet in #5174
- fix(Blur): disable blur on macOS by @1zun4 in #5217
- feat(reconnect): Remembers server resource-pack policy by @L1shed in #5197
- feat: Anchor by @ccetl in #5208
- feat: gradle task verifyI18nJsonKeys by @MukjepScarlet in #5176
- fix(NoPush): fishing rod naming and injection by @1zun4 in #5218
- feat(ViaVersion): 1.8 block place helper function by @1zun4 in #5219
- refactor: use data class by @1zun4 in #5220
- fix(Scaffold): acceleration tick length by @1zun4 in #5221
- feat(Debugging): reduced debug window by @1zun4 in #5222
- fix(Speed): yaw offset movement by @1zun4 in #5223
- fix(Minimap): palette crash by @1zun4 in #5230
- fix(RenderedEntities): clear entity list on world changes by @MukjepScarlet in #5232
- fix(ClientModule): disable activation by @ccetl in #5231
- feat: player input overwrite on 1.21.3+ by @1zun4 in #5233
- feat(NoFall): not with mace option by @1zun4 in #5234
- refactor: AutoAccount sequenceHandler by @MukjepScarlet in #5241
- fix(MobOwners): Recursive update by @MukjepScarlet in #5248
- refactor: sprint event by @1zun4 in #5236
- fix(AccessWidener): access render phases without FabricAPI by @1zun4 in #5249
- feat(SmartEat): pause combat by @1zun4 in #5250
- fix: input direction transform by @1zun4 in #5251
- fix(Script): do not crash on engine failure by @1zun4 in #5252
- fix(Velocity): jump reset on fall damage by @1zun4 in #5253
- feat(FreeLock): Sense multiplier & Perspective choice by @sqlerrorthing in #5245
- feat(KillAura): fightbot rewrite by @1zun4 in #5256
- fix(FreeCam): controls by @1zun4 in #5257
- fix(InvseeCommand): crash and rendering fixes by @1zun4 in #5258
- fix: strafe input check by @1zun4 in #5262
- fix: strafe input check untransformed by @1zun4 in #5263
- fix(AutoBow): shooting bow flagging bad packet by @1zun4 in #5264
- chore(ViaFabricPlus): bump version by @1zun4 in #5265
- feat(KillAura): fightbot leader by @1zun4 in #5267
- feat(Freecam): allow controls from modules (e.g AutoWalk, Sneak...) by @1zun4 in #5275
- feat(Sprint): omni control on non-velocity-fix by @1zun4 in #5276
- fix(Scaffold): sprint control goes last by @1zun4 in #5277
- feat(AutoTool): Settings refactoring by @sqlerrorthing in #5260
- feat: player tick tracking by @1zun4 in #5278
- feat(Freecam): Look At option by @1zun4 in #5279
- feat: better hypixel lowhop by @liquidsquid1 in #5280
- feat(Freecam): navigation by @1zun4 in #5281
- fix(Scaffold): telly mode timings by @1zun4 in #5282
- fix: inventory open not tracked below 1.11.1 by @1zun4 in #5284
- fix(BetterChat/AntiSpam): Stacking overlay messages by @sqlerrorthing in #5266
- fix: wrong debug parameter owner by @1zun4 in #5285
- fix(Animations): not handling maps by @ccetl in #5283
New Contributors
Full Changelog: v0.23.1...v0.24.0
v0.23.1
What's Changed
- fix(BlockOutline): close the outline loop by @ccetl in #5170
- fix(AutoWeapon): always prepare by @1zun4 in #5172
- fix(Minecraft): client-side fall distance calculation by @1zun4 in #5173
- chore: improve German translations by @Jucku in #5150
- fix(Scaffold): No Swing all the time by @1zun4 in #5180
Full Changelog: v0.23.0...v0.23.1
v0.23.0
What's Changed
- feat: improved aiming by @superblaubeere27 in #4952
- fix: PickupWater is not integrated in the configurable tree (see #4972) by @superblaubeere27 in #4974
- fix(Nextgen): Unnecessary settings to modules that can't be enabled. by @sqlerrorthing in #4967
- fix(assassination): fix target detection by @sokripon in #4988
- refactor: map in FontGlyphPageManager by @MukjepScarlet in #4949
- feat(TargetRendering/Nextgen): New mode: Ghost by @sqlerrorthing in #4976
- fix: Too many points being projected by @superblaubeere27 in #5026
- feat: Minecraft 1.21.4 by @ccetl in #4980
- fix: introduce proper shouldSwingHand function by @superblaubeere27 in #5031
- fix: missing compression lib by @1zun4 in #5040
- fix: invalid topY of chunk and world by @MukjepScarlet in #5039
- feat: slightly improve the FramebufferShader performance by @ccetl in #5036
- fix(PacketLogger): handle silently sent packets by @ccetl in #5035
- fix(sequences): Sequences still running after disable by @sokripon in #5054
- fix(PacketLogger): missing state check by @1zun4 in #5062
- fix: wrong attribute by @ccetl in #5070
- feat(Nextgen/BetterChat): Copy chat line by @sqlerrorthing in #4958
- feat(Sprint): IgnoreCollision by @ManInMyVan in #5018
- refactor: once handler and no stateless handling by @1zun4 in #5072
- feat: Slowness NoSlow by @ManInMyVan in #4888
- fix(FramebufferShader): using removed function by @ccetl in #5075
- feat(NoPush): Added: no pushes from more of anything. by @sqlerrorthing in #5073
- refactor(EventSystem): make stateless events singleton by @MukjepScarlet in #4846
- refactor(Spammer): improvement of custom format by @MukjepScarlet in #4866
- fix(Spammer): randomization on command (startsWith /) by @1zun4 in #5083
- fix(AutoConfig): match version by protocol version instead of name by @1zun4 in #5084
- fix(AutoFish): sound position check by @1zun4 in #5086
- feat(Nextgen/BetterTab) by @sqlerrorthing in #5077
- fix(ScriptAPI): interface&superclass remapping and access flaw by @1zun4 in #5088
- feat: Nuker block filter whitelist/blacklist by @MukjepScarlet in #5087
- chore: enable recommended mods on IDE by @1zun4 in #5090
- fix(BlockShapeEvent): compatibility with lithium mod by @1zun4 in #5089
- chore: bump MCEF dependency by @1zun4 in #5091
- feat(IntaveVelocity): improvements by @larryngton2 in #5041
- refactor: standalone assets by @1zun4 in #5085
- feat(AutoWeapon): weapon and delay options by @1zun4 in #5095
- feat(StorageESP): show decorated pots by @ccetl in #5097
- fix: bad disconnect event hook by @1zun4 in #5098
- feat(Nextgen/BookBot) by @sqlerrorthing in #5076
- chore: remove unused code by @ccetl in #5094
- feat: TPS command by @ccetl in #5100
- feat(Nametags): durability and stack count by @ccetl in #5102
- fix(BookBot): Space in the wrong place by @sqlerrorthing in #5107
- fix(TextComponent): add white-space pre formatting for inline text by @sokripon in #4985
- fix: arraylist out transition missing by @SenkJu in #5109
- feat(BlockOutline): side only and slide animation by @ccetl in #5103
- refactor(Rotations): fixes and improvements by @1zun4 in #5111
- chore(README): Update client version by @sqlerrorthing in #5121
- feat: Custom AntiBot Armor filters by @MukjepScarlet in #5112
- fix(TargetRenderer): Incorrect duplicate creation of mode by @MukjepScarlet in #5132
- feat(Liquidbounce): Contributors in fabric.mod.json by @sqlerrorthing in #5133
- fix(TargetRenderer): Ghost mode: no
glow
texture by @sqlerrorthing in #5131 - refactor(TargetRenderer): replace Triple with Vec3d by @MukjepScarlet in #5135
- chore: remove deprecated choices value usages by @MukjepScarlet in #5134
- fix: shader block outline draw by @1zun4 in #5143
- chore(Copyright): 2025 by @ccetl in #5141
- fix(Clickgui): Expand all tabs when right-clicking a module in search by @sqlerrorthing in #5139
- feat: Script debug command by @commandblock2 in #5129
- feat(BetterTab): PlayerHider & Highlight others by @sqlerrorthing in #5123
- fix(AutoConfig): repeated failure by @1zun4 in #5146
- fix(InventoryMove): use original state preferred by @1zun4 in #5147
- refactor(Sequence): primitive suppliers for wait operations by @MukjepScarlet in #5115
- chore: Frühjahrputz by @superblaubeere27 in #5149
- fix: missing bind option by @1zun4 in #5154
- fix: text setting title by @1zun4 in #5155
- chore(Cosmetics): Use API endpoint for cape request by @1zun4 in #5158
- fix: space separated names by @SenkJu in #5163
- fix: formatting of 'egg and snowball' setting of autoshoot by @SenkJu in #5164
- refactor(API): OkHttp lib and structure changes by @1zun4 in #5161
- chore(MCEF): bump dependency by @1zun4 in #5165
- feat(AutoWeapon): none weapon type by @1zun4 in #5166
Full Changelog: v0.22.0...v0.23.0
b99
What's Changed
- feat(legacy): added staffdetector velocity autoleave by @EclipsesDev in #4191
- feat(legacy): custom hotbar by @EclipsesDev in #4194
- fix(legacy): block resoucepack exploit by @EclipsesDev in #4197
- fix(legacy) Playsound ConcurrentModificationException by @EclipsesDev in #4199
- chore(legacy): Replaced "on/off" rotation modes with a boolean "Rotations" option (just like before). by @mems01 in #4253
- fix(legacy): All gradient colors being shown. by @mems01 in #4265
- feat(legacy): Smooth hot-bar slot HUD module option. by @mems01 in #4266
- fix(legacy): Scaffold GodBridge mode causing client-side rotations to spin/not rotating when KeepRotation is disabled. by @mems01 in #4267
- feat(legacy): added simple flagcheck last server pos by @EclipsesDev in #4274
- feat(legacy) added separate highlight & background border by @EclipsesDev in #4275
- fix(legacy) min/max godbridge not working by @EclipsesDev in #4283
- feat(legacy): SilentHotbar module. by @mems01 in #4284
- fix(legacy): scaffold blocksafe, image color & text background scale by @EclipsesDev in #4286
- fix(legacy): proper hud elements gl reset by @EclipsesDev in #4287
- feat(legacy): added alwaysbehind & duplicateprofile antibot & improved alwaysradius by @EclipsesDev in #4288
- chore(legacy): added silenthotbar en_us translation by @EclipsesDev in #4289
- fix(legacy): SilentHotbar also overriding other players' slot. by @mems01 in #4292
- fix(legacy): client not loading in IDE using "runClient" gradle command. by @mems01 in #4300
- fix(legacy): incorrect translation for silenthotbar by @EclipsesDev in #4303
- feat(legacy): new background shader + new button rendering method by @mems01 in #4307
- fix(legacy): client not loading on production enviroment. (attempt) by @mems01 in #4308
- another building fix attempt by @mems01 in #4309
- and another fix attempt by @mems01 in #4310
- and yet another attempt by @mems01 in #4311
- yet another new attempt to fixing build by @mems01 in #4312
- chore(legacy): add a warning for anyone in the future who wants to update the kotlin version. by @mems01 in #4313
- refactor(legacy): removed useless check in mixinguiscreen by @EclipsesDev in #4314
- chore(legacy): made values be able to be excluded from config system. by @mems01 in #4315
- feat(legacy): invalidspeed antibot & fixed duplicateInTab/Name by @EclipsesDev in #4316
- chore(legacy): Improved option exclusion/hide process. by @mems01 in #4320
- fixes(legacy): FreeCam not detecting inputs and AutoTool not synchronizing break speed. by @mems01 in #4340
- chore(legacy): Applied SilentHotbar slot to more player "currentItem" usages. by @mems01 in #4356
- feat(legacy): ClickRecorder module. by @mems01 in #4367
- feat/fix(legacy): Interpolated positions for modules that use server-based positions (Backtrack/ForwardTrack) + fixed FreeCam not rendering user for a brief second when moving. by @mems01 in #4370
- build error fix by @mems01 in #4371
- fix(legacy): FreeCam disabled AllowRotationChange not working. by @mems01 in #4372
- fix(legacy): SilentHotbar not resetting the original slot. by @mems01 in #4383
- fix(legacy): Scaffold failing to rotate at small rotation differences using StartFirstRotationSlow/SlowDownOnDirectionChange. by @mems01 in #4386
- fix(legacy): Custom visual interpolated positions not being displayed on screen. by @mems01 in #4387
- feat(legacy): int/float range options. by @mems01 in #4389
- fix(legacy): some modules not working due to accidental code format factors. by @mems01 in #4391
- fix(legacy): Tracers module not rendering bobbing. by @mems01 in #4394
- feat/fix(legacy): Click mode to Velocity + fixed Tracers lines not drawing a line to enemies' position properly. by @mems01 in #4404
- fix(legacy): targethud smooth mode animation & noachievement translation by @EclipsesDev in #4409
- feat/fix(legacy): added pointeresp & fixed glow esp bot option by @EclipsesDev in #4417
- fix(legacy): Velocity calling an unnecessary function the moment a velocity related packet is received. by @mems01 in #4418
- feat(legacy): Legitimize rotation option for rotation modules, removing StartFirstRotationSlow/SlowDownOnDirectionChange, using this as replacement. by @mems01 in #4429
- feat(legacy): ported intave14 (lowhop, initialboost) by @EclipsesDev in #4430
- feat(legacy): cameraview module by @EclipsesDev in #4432
- fix(legacy): replaced c09packet with silenthotbar by @EclipsesDev in #4433
- chore(legacy): improved README by @EclipsesDev in #4445
- feat/fix(legacy): updated mojang -> minecraftservices api & fixed session login by @EclipsesDev in #4327
- chore(legacy): removed isvalidtoken check & mojang authserver from server status by @EclipsesDev in #4459
- feat(legacy): oldgrim noweb & nofluid by @Husky272 in #4460
- fix(legacy): grim -> oldgrim noweb by @EclipsesDev in #4461
- fix(legacy): Wrong method to calculate Linear Smoother mode. by @mems01 in #4487
- chore(legacy): added staffdetector coralmc mode by @KamikazeVerde in #4488
- feat(legacy): matrix lowhop, airticks movementutils & cleanup by @EclipsesDev in #4492
- feat/fixes(legacy): TicksUntilStart option to NoRotateSet + fixed server rotation modules not resetting under low AngleResetDifference values. + fixed some button sliders' game cursor rectangle not being replaced with own rendering method. by @mems01 in #4494
- fix(legacy): intavereduce velocity flag on explosion by @EclipsesDev in #4502
- fix(legacy): Legitimize option not calculating slow starts properly. by @mems01 in #4511
- feat(legacy): matrixhop airstrafe & removed timespeed by @XeContrast in #4515
- fix(legacy): matrixhop flagging with telly scaffold by @EclipsesDev in #4520
- fix(legacy): Incorrect action when clicking on either "Unformatted alt names" or "Random alts mode". by @mems01 in #4521
- feat(legacy): cameraview savelastgroundY & onF5 options by @EclipsesDev in #4523
- fix(legacy): KillAura FailSwing SwingOnlyInAir sub-option block click process exhibiting inhumane patterns when disabled. by @mems01 in #4530
- feat(legacy): noslow drop mode by @EclipsesDev in #4524
- fix(legacy): noslow drop mode logic by @XeContrast in #4533
- fix(legacy): KillAura Switch mode taking into account entities that cannot be reached within attack range. by @mems01 in #4538
- feat(legacy): use independent team coloring for pointeresp by @EclipsesDev in #4544
- fix(legacy): missing module handleevent in killaura by @XeContrast in #4542
- fix(legacy): hide scaffold down option when sameY enabled by @EclipsesDev in #4546
- fix(legacy): KillAura not modifying sprint properly. by @mems01 in #4550
- update zh_cn by @latiao-1337 in #4553
- fix(legacy): ...
v0.22.0
What's Changed
- refactor: Speed by @1zun4 in #4767
- feat(CustomAmbience): fog and precipitation by @ccetl in #4771
- fix(HoleFiller): typo by @ccetl in #4778
- fix(Hotbar): food level out of bounds by @1zun4 in #4782
- fix(PacketQueueManager): schedule order and packet tracking by @1zun4 in #4783
- fix(PacketQueueManager): bad flush on event flush by @1zun4 in #4784
- feat(FakeLag): flush options by @1zun4 in #4785
- fix(PacketMine): use the correct efficiency by @ccetl in #4788
- feat(PacketMine): make waiting for confirmation optional by @ccetl in #4802
- fix(ChestAura): outdated BlockState by @MukjepScarlet in #4793
- chore: improve German translations by @Jucku in #4764
- refactor: SequenceManager by @MukjepScarlet in #4810
- Revert "refactor: SequenceManager" by @1zun4 in #4822
- feat(CustomAmbience): easier settings by @ccetl in #4817
- refactor: short priority for event handlers by @MukjepScarlet in #4812
- refactor(BedDefender): expanded search radius by @MukjepScarlet in #4824
- feat(FakeLag): recoilTime by @larryngton2 in #4811
- feat(Gaussian): added dynamicHurtTime by @larryngton2 in #4806
- feat(AccelerationSmoothMode): SigmoidDeceleration by @larryngton2 in #4837
- fix: language without i18n file causes NPE by @MukjepScarlet in #4838
- fix(Minimap): no free available atlas positions by @MukjepScarlet in #4726
- feat(PacketMine): breakDamage setting by @ccetl in #4843
- chore: completion of zh_cn by @MukjepScarlet in #4856
- refactor: improvement of NameProtect & Spammer by @MukjepScarlet in #4857
- refactor(BedPlates): optimized iteration of beds by @MukjepScarlet in #4859
- feat(Backtrack): added more options by @larryngton2 in #4852
- feat(AccelerationSmoothMode): more things by @larryngton2 in #4840
- chore(Sequence): rename withContext to waitFor by @MukjepScarlet in #4867
- fix(AntiSpam): Incorrect string conversion by @MukjepScarlet in #4865
- updated the Russian translation by @sqlerrorthing in #4872
- refactor/fix(AutoChatGame): answer request handler by @MukjepScarlet in #4871
- refactor(CosmeticService): download executor for refresh by @MukjepScarlet in #4881
- fix(nextgen) trajectories double times render calls by @sqlerrorthing in #4880
- CI: GitHub code scanning integration for detekt errors / warnings by @DataM0del in #4887
- fix(nextgen) Update russian translations by @sqlerrorthing in #4875
- fix(PacketMine): renders ignoring breakDamage by @ccetl in #4903
- chore: MCEF 1.3.0 by @1zun4 in #4904
- feat: ItemChams by @ccetl in #4902
- feat(InventoryMove): no inventory interactions while moving by @Zirada in #4728
- refactor: code improvements by @MukjepScarlet in #4794
- feat(MurderMystery): Add dropped bow render & player role tag to tablist by @CertainRawrys in #4845
- feat(Telly): added reset modes by @larryngton2 in #4758
- fix(SpeedVulcanGround286): not able to jump by @1zun4 in #4905
- feat(Gaussian): more dynamic options by @larryngton2 in #4883
- fix: is block at position by @1zun4 in #4908
- fix(NoFall/MLG): not placing water by @1zun4 in #4909
- fix: background consistency by @1zun4 in #4911
- Fix: Help command didn't allow you to do .help by @Razzy52 in #4917
- chore: dependencies update by @1zun4 in #4920
- fix(HoleManager): NPE on unsubscribing all modules by @MukjepScarlet in #4919
- fix(Nametags): Old style formatting by @sqlerrorthing in #4897
- refactor: input overwrite by @1zun4 in #4923
- refactor(ChunkScanner/Minimap): improved block state getting by @MukjepScarlet in #4921
- Upgrade to Svelte 5 by @SenkJu in #4922
- fix: duplicated proxy set notification by @1zun4 in #4924
- fix: module state desync in search bar by @SenkJu in #4925
- feat: Auto Pearl by @1zun4 in #4926
- fix(Language): not updating translations on the fly by @1zun4 in #4927
- fix: locate feature of clickgui search by @SenkJu in #4928
- feat(TickBase): post and future mode by @1zun4 in #4929
- feat(TickBase): call mode by @1zun4 in #4931
- fix(Breadcrumbs): immutable pair left operation by @1zun4 in #4932
- fix(Minimap): lock on ArrayBlockingQueue take by @1zun4 in #4933
- fix: ignore case for minecraft autocompletion by @Zirada in #4930
- fix(Minimap): missing max height for calculation by @MukjepScarlet in #4936
- chore: improve German translations by @Jucku in #4934
- fix(ClientSpoofer): run when not in-game by @1zun4 in #4937
- refactor(AutoConfig): auto set loadingNow flag by @MukjepScarlet in #4944
New Contributors
- @sqlerrorthing made their first contribution in #4872
- @CertainRawrys made their first contribution in #4845
Full Changelog: v0.21.0...v0.22.0
v0.21.0
What's Changed
- feat(GodBridge): random ledge mode by @1zun4 in #4690
- fix KillAura not attacking with MultiActions enabled and autoblock disabled by @ManInMyVan in #4689
- feat(ChestAura): not in combat option by @1zun4 in #4693
- refactor(EventSystem): Running States and Event Handler by @1zun4 in #4695
- refactor(FakeLag): handling via event by @1zun4 in #4696
- feat(Criticals): blink mode by @1zun4 in #4699
- feat(PacketQueueManager): wireframe esp by @1zun4 in #4700
- feat(Criticals-Blink): range option by @1zun4 in #4701
- fix(PingSpoof): flushing too early by @1zun4 in #4703
- fix: fixed running state on certain modules by @1zun4 in #4712
- fix: speed recursion by @1zun4 in #4713
- fix(interop): enable states by @1zun4 in #4714
- refactor: commands by @ccetl in #4711
- fix: ChestAura for large chests by @MukjepScarlet in #4707
- fix: AutoFarm AutoPlaceCrops by @MukjepScarlet in #4706
- fix(Criticals-Blink): inverted enemy in range by @1zun4 in #4716
- feat: anti VFP disconnect by @ccetl in #4717
- refactor: access prevention by @1zun4 in #4718
- feat(AutoBuff): rotating timing on-tick + on-use by @1zun4 in #4751
- feat(ClickScheduler): higher minimum cooldown range by @1zun4 in #4753
- feat: PacketLogger by @ccetl in #4661
- feat(ItemTags): dynamic cluster size by distance by @MukjepScarlet in #4694
- refactor(TpAura): AStarMode optimization by @MukjepScarlet in #4756
- feat: added balanceLimitSpeed to timerrange by @larryngton2 in #4715
- fix(BlockShapeEvent): collision shape change on non-movement by @1zun4 in #4763
- fix(PacketLogger): only running ingame by @ccetl in #4761
- refactor: ProphuntESP by @MukjepScarlet in #4737
- feat(Invsee): view players outside render distance by @Zirada in #4710
- feat(AutoBuff): add fireresistance potion by @Jucku in #4752
- refactor(CombineMobs): save mob count of positions by @MukjepScarlet in #4692
- feat: HoleFiller by @ccetl in #4760
Full Changelog: v0.20.0...v0.21.0
v0.20.0
What's Changed
- fix: registered not required events by @1zun4 in #4555
- chore: update nextgen zh_cn by @latiao-1337 in #4551
- feat: antivoid (flag, blink) mode by @1zun4 in #4558
- refactor: code improvements by @MukjepScarlet in #4565
- fix: modules from scripts have incorrect order by @MukjepScarlet in #4566
- fix: frequent ClickGUI view restart by @1zun4 in #4570
- chore: bump mods by @1zun4 in #4575
- fix: xray sodium compatibility by @1zun4 in #4576
- fix: xray not reloading on value changed by @1zun4 in #4577
- refactor: liquidwalk vulcan 2.8.5 - 2.9.1 by @1zun4 in #4578
- fix: ESP glow true-sight on entities by @1zun4 in #4579
- feat: split gaussian factor and dynamic factor by @larryngton2 in #4572
- chore: mixin compatibility Java 21 by @1zun4 in #4580
- fix: true-sight esp on selected entities by @1zun4 in #4581
- refactor: extract public method of CustomAmbience by @MukjepScarlet in #4587
- fix(PlacementRenderHandler): wrong call order by @ccetl in #4603
- refactor: control the parallelism of ChunkScanner by @MukjepScarlet in #4600
- feat(CrystalAura): BasePlace by @ccetl in #4548
- feat: age option for custom AntiBot by @MukjepScarlet in #4583
- feat: MiddleClickAction by @ccetl in #4589
- chore: improve German translations by @Jucku in #4594
- refactor: improved BedPlates by @MukjepScarlet in #4610
- Elytra recast module by @Pivo1lovv in #4485
- chore: remove rewriting from coding standards by @ccetl in #4612
- feat: Add grid snapping to clickgui with visual overlay by @maindevo in #4598
- fix: remove debug console.log from BlockSetting.svelte by @SenkJu in #4613
- fix: changing SearchBarAutoFocus value has no immediate effect by @SenkJu in #4614
- fix: ClickGUI cache JCEF issue by @1zun4 in #4617
- feat: value key-path system by @ccetl in #3256
- fix: scaled position of click gui panels by @SenkJu in #4619
- fix: unnecessary clickgui panel config saves by @SenkJu in #4622
- fix: clickgui panels being draggable using right click by @SenkJu in #4623
- feat(Speed): not while using item option by @1zun4 in #4635
- chore: update translation ru_ru by @zhevonez in #4634
- fix(surround): handle update section blocks by @ccetl in #4631
- feat(SuperKnockback): add OnlyFacing setting by @MukjepScarlet in #4628
- feat(Clip): horizontal direction by key input by @MukjepScarlet in #4626
- refactor: buffered readers/writers for config by @MukjepScarlet in #4621
- feat: FastExp by @ccetl in #4590
- chore(DebugRecorder): consistency with folder names by @1zun4 in #4637
- feat: JCEF cache cleanup by @1zun4 in #4638
- blocksmc bypasses by @liquidsquid1 in #4639
- fix: hide swordblock shield better by @ManInMyVan in #4121
- feat: added yaw offsets to the intave speed by @larryngton2 in #4567
- feat: TpAura by @1zun4 in #1969
- Bump MCEF dep version by @tratan in #4641
- refactor: config system by @1zun4 in #4643
- fix: component read-only on file GSON instance by @1zun4 in #4644
- fix: outdated GL version on background by @1zun4 in #4645
- fix: GLSL 3.30 shader background compatible by @1zun4 in #4654
- feat(AntiVoid): ghost block by @1zun4 in #4657
- feat: PacketMine by @ccetl in #4632
- refactor: font system by @1zun4 in #4658
- feat: name generator for Name Protect and Alt Manager by @1zun4 in #4659
- fix(NameProtect): replacing others when OFF by @1zun4 in #4660
- fix: made the intave speed's yaw offsets actually fucking work by @larryngton2 in #4650
- feat: more backtrack improvements by @larryngton2 in #4611
- feat: blocksmc step by @liquidsquid1 in #4662
- fix: crash on window title update on macOS by @1zun4 in #4663
- chore: improve German translations by @Jucku in #4664
- fix(sliders): handle changes only by @1zun4 in #4636
- fix: subjective SwordBlock settings by @ManInMyVan in #4666
- fix: Minimap thread-safe by @MukjepScarlet in #4670
- refactor: collection optimizations by @MukjepScarlet in #4673
- fix: ClickGUI handling off-inputs by @1zun4 in #4677
- fix: fake-lag concurrent modification by @1zun4 in #4678
- fix(netty-server): concurrent modification on broadcast by @1zun4 in #4679
- feat(Interop): module activation trigger by @1zun4 in #4681
- feat: prevent server closing client screen by @1zun4 in #4682
- feat: blocksmc speed update by @liquidsquid1 in #4683
- fix(Step): check can step on motion-type modes by @1zun4 in #4684
- refactor(Listenable): is running by @1zun4 in #4687
New Contributors
- @Pivo1lovv made their first contribution in #4485
- @maindevo made their first contribution in #4598
- @tratan made their first contribution in #4641
Full Changelog: v0.19.0...v0.20.0