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Releases: CCBlueX/LiquidBounce

v0.1.3

04 Feb 06:57
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What's Changed

  • fix(nextgen): netty content-length not checking bytearray length by @1zun4 in #1917
  • fix: JS reflection util not remapping by @1zun4 in #1918
  • fix(nextgen): JS reflection util class path slashes by @1zun4 in #1920
  • Nextgen: Update Chinese translation by @guosic in #1924
  • feat(nextgen): added blink to InventoryMove by @1zun4 in #1930
  • feat(nextgen): strafe strict option and fix NotDuringAir by @1zun4 in #1931
  • fix(nextgen): do not include autoaccount pw by @1zun4 in #1932
  • fix(nextgen): AvoidHazards StackOverflowError by @1zun4 in #1935
  • NEXTGEN: small improvements by @be4dev in #1926
  • feat(nextgen): Add support for .mjs scripts by @fineless71 in #1933
  • feat(nextgen): added create_world virtual screen type by @1zun4 in #1938
  • feat(nextgen): Tenacc Integration testing by @superblaubeere27 in #1806
  • Smaller Dependecies Updates by @Snowiiii in #1925
  • revert(nextgen): rich presence being turned off on error by @1zun4 in #1941
  • feat(nextgen): Lock feature by @1zun4 in #1942
  • fix(nextgen): name collector creating file instead of directory by @1zun4 in #1943
  • feat(nextgen): Auto Shoot module by @1zun4 in #1947
  • feat(nextgen): autoshoot now supports FakeLag and PointTracker by @1zun4 in #1948
  • chore(deps): bump io.gitlab.arturbosch.detekt from 1.23.4 to 1.23.5 by @dependabot in #1949
  • feat(nextgen): implemented LiquidChat as module instead by @1zun4 in #1952
  • fix: error handling and JSON fix on AutoChatGame by @1zun4 in #1953
  • feat: AirJump JumpFreely, DoubleJump and GhostBlock mode by @1zun4 in #1954
  • fix(nextgen): Cooldown Timing misconfigured by default for Critical damage by @1zun4 in #1958
  • fix: autoshoot not re-checking server-side aim by @1zun4 in #1959
  • feat: aim off threshold by @1zun4 in #1960
  • feat(nextgen): InvCleaner update by @superblaubeere27 in #1964
  • fix(nextgen): Improve criticals timing by @superblaubeere27 in #1965
  • feat(nextgen): baritone compatibility support by @1zun4 in #1970
  • fix(nextgen): downgrade fabric loader for lunar client compatibility (again?) by @1zun4 in #1971
  • fix: ConditionalConfigurables breaking on Locked and clean-up by @1zun4 in #1974
  • chore(nextgen): change CrystalAura to Combat category by @1zun4 in #1975
  • feat(nextgen): Extend ScriptAPI functionallity by @1zun4 in #1904
  • feat(nextgen): removal of the HideClient module by @1zun4 in #1981
  • Create AntiHunger Module by @mazioot in #1979
  • feat(nextgen): missing descriptions and translations by @1zun4 in #1982

New Contributors

Full Changelog: v0.1.2...v0.1.3

b88

01 Feb 12:15
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b88

What's Changed

  • LEGACY: Added Relative and Linear smoother modes to RotationUtils-utilizing modules, improved RandomCenter option and much more. by @mems01 in #1775
  • LEGACY: Fixed Scaffold placing when it doesn't have to. by @mems01 in #1776
  • LEGACY: Fixed Scaffold placing when it doesn't have to. (add world variable) by @mems01 in #1777
  • LEGACY: Added noPackets option to Sprint module and improved Freeze module by @FDPUser443 in #1774
  • LEGACY: Added Disabler module and GhostBlock Velocity mode. by @mems01 in #1779
  • LEGACY: Added SimulatedPlayer. by @mems01 in #1781
  • add traditional Chinese(ZH_TW) + update Simplified Chinese(ZH_CN) by @latiao-1337 in #1786
  • LEGACY: Fixed Aimbot FOV not working and added GhostBlock mode to BugUp module. by @mems01 in #1788
  • LEGACY: Fixed ViaForge button position messing with other client buttons. by @mems01 in #1790
  • [LEGACY] Update Chinese translation by @guosic in #1791
  • LEGACY: Moved our button positions instead of moving ViaForge button. by @mems01 in #1797
  • LEGACY: Improve GameDetector CompassCheck by @EclipsesDev in #1798
  • LEGACY: Fixed KeyPearl slot switching and AntiFireball not hitting the fireballs by @FDPUser443 in #1796
  • LEGACY: Add animation SwingSpeed option by @SuperSkidder in #1792
  • LEGACY: Made Scaffold reset rotations according to KeepTicks regardless of KeepRotation option being on/off. AntiBlind module and Animation improvements. by @mems01 in #1801
  • LEGACY: Added New NoFall Mode by @EclipsesDev in #1802
  • LEGACY: Added PredictClientMovement, PredictEnemyPosition to Aimbot and KillAura and GaussianOffset suboption to KillAura. by @mems01 in #1808
  • LEGACY: TimerRange Small Fixes & Improvement by @EclipsesDev in #1818
  • LEGACY: TimeRange Bug fix & Optimization by @EclipsesDev in #1825
  • LEGACY: Added MaxRotationDifferenceToSwing option to KillAura. by @mems01 in #1829
  • LEGACY: Added New Fly Mode by @EclipsesDev in #1830
  • LEGACY: Added AutoProjectile Module by @EclipsesDev in #1828
  • LEGACY: Added New Velocity Mode by @EclipsesDev in #1831
  • LEGACY: Added SwingWhenTicksLate and TicksLateToSwing options to KillAura. by @mems01 in #1837
  • make session login text box have a big limit to fit session token by @182exe in #1823
  • LEGACY: Fixed AntiFireball module not working on good anti-cheats. by @mems01 in #1838
  • LEGACY: ItemPhysics Module by @EclipsesDev in #1841
  • LEGACY: VerusFly fixes by @EclipsesDev in #1842
  • Removed AAC option, added SimulateClosingInventory and SimulateButterflyClicking to KillAura. by @mems01 in #1846
  • LEGACY: Fixed KillAura rotating on the wrong event. (mistake) by @mems01 in #1847
  • LEGACY: Velocity Improvement by @EclipsesDev in #1853
  • LEGACY: VerusFly Fix 2 by @EclipsesDev in #1852
  • LEGACY: Update Chinese translation by @guosic in #1850
  • LEGACY: Possibly fixed SimulatedPlayer producing exceptions on production environment. by @mems01 in #1854
  • Revert "LEGACY: Possibly fixed SimulatedPlayer producing exceptions on production environment." by @mems01 in #1855
  • LEGACY: Fixed SimulatedPlayer producing exceptions on production enviroments. by @mems01 in #1856
  • LEGACY: TimerRange Bug Fix by @EclipsesDev in #1873
  • [legacy] add aimbot jitter options & headlock option by @182exe in #1872
  • LEGACY: AutoPlay Module by @EclipsesDev in #1903
  • add breakblocks option (dont aim when mining) by @182exe in #1919
  • LEGACY: Add a new animation util and Arraylist animation by @SuperSkidder in #1907
  • LEGACY: fix velocity with backtrack by @ManInMyVan in #1928
  • LEGACY: ItemPhysics Small Changes by @EclipsesDev in #1950
  • LEGACY: Fix a stupid bug of arraylist slide animation by @SuperSkidder in #1957
  • LEGACY: ESP Bug fix by @EclipsesDev in #1961
  • LEGACY: TimerRange Improvement by @EclipsesDev in #1962

New Contributors

Full Changelog: b87...b88

v0.1.2

27 Jan 08:23
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What's Changed

  • fix(nextgen): gaussian offset being too large by @1zun4 in #1881
  • fix(nextgen): stop eye predict on tick by @1zun4 in #1882
  • fix(nextgen): HUD being displayed on Disconnect by @1zun4 in #1883
  • feat(nextgen): Aim Update by @1zun4 in #1884
  • feat(nextgen): ESP health mode by @1zun4 in #1885
  • feat(nextgen): Criticals Packet Mode Improval by @1zun4 in #1886
  • refactor: derp module code quality by @1zun4 in #1887
  • fix(nextgen): fixes lunar client support broken by language remapping and mcef by @1zun4 in #1888
  • fix(nextgen): stack overflow in language system by @1zun4 in #1889
  • feat(nextgen): Scaffold Techniques by @1zun4 in #1890
  • fix(nextgen): AntiStaff Velocity Check affected by Velocity by @1zun4 in #1891
  • feat(nextgen): SwingFix module by @1zun4 in #1892
  • feat(nextgen): apply velocity player motion percentage and reverse knockback by @1zun4 in #1893
  • fix(nextgen): ESP health mode causing crash by @1zun4 in #1895
  • refactor(nextgen): adjusted derp default value by @1zun4 in #1899
  • feat: added NoClip DisableOnSetback option by @1zun4 in #1901
  • refactor(nextgen): Base Refactor and Fixes by @1zun4 in #1900
  • fix(nextgen): acknowledgement bug on start-up by @1zun4 in #1906
  • fix(nextgen): description warn by @1zun4 in #1905
  • feat(nextgen): Client Module Category (ClickGUI Panel) by @1zun4 in #1908
  • Added missing content in all languages translated + Chinese partial translation by @latiao-1337 in #1868
  • fix(nextgen): added missing translations by @1zun4 in #1909
  • refactor(nextgen): improve ESP code by @1zun4 in #1910
  • fix(nextgen): packet commands containing /slash on send command by @1zun4 in #1911
  • feat(nextgen): updated sentinel fly by @1zun4 in #1912
  • feat: completely reworked Clip module. by @1zun4 in #1913

Full Changelog: v0.1.1...v0.1.2

v0.1.1

25 Jan 08:19
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What's Changed

  • feat: enable AutoConfig by default by @1zun4 in #1844
  • feat: Discord RichPresence module by @1zun4 in #1848
  • chore: removal of unused click recorder module by @1zun4 in #1857
  • chore: removal of unused code by @1zun4 in #1859
  • feat: recognize server by root domain instead by @1zun4 in #1858
  • fix(nextgen): config system being initialized too early by @1zun4 in #1863
  • feat(nextgen): ranged value suffix by @1zun4 in #1864
  • authorship by @opZywl in #1869
  • feat(nextgen): Language System by @1zun4 in #1861
  • fix(nextgen): mixin format by @1zun4 in #1875
  • fix(nextgen): CommandItemRename parameter name not being vararg by @1zun4 in #1876
  • fix(nextgen): Auto Config Blacklist by @1zun4 in #1877
  • fix: ScriptAPI GraalJS remapper by @1zun4 in #1878
  • fix(nextgen): do not include auto config module and rich presense into auto config by @1zun4 in #1879
  • feat(nextgen): Improved Modify Velocity, Blink NoFall and Telly Scaffold Options by @romaticize in #1866
  • feat(nextgen): SpoofGround Nofall: FallDistance option by @1zun4 in #1880

New Contributors

Full Changelog: v0.1.0...v0.1.1

v0.1.0

21 Jan 19:17
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LiquidBounce v0.1.0

LiquidBounce Nextgen v0.1.0 has been released!
This is our first stable release. From now on we will do frequent releases with changelogs, so you will always know what has changed.

However, since we cannot write down everything that LiquidBounce Nextgen has to offer, we cannot give you a changelog for this release.

You may be wondering what happened to v1.0.0 (dev)

We have decided that since we are still a long way from an actual 1.0.0 release, we will go with a lower version number from now on and go up with actual releases.

Download: https://liquidbounce.net/

b87

05 Jan 15:56
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b87

What's Changed

  • [LEGACY] TimeRange Improvement & Update by @EclipsesDev in #1647
  • Reverted fuckery by @yorik100 in #1646
  • [LEGACY] Update TimerRange by @EclipsesDev in #1660
  • LEGACY: Fixed KillAura/Aimbot's speed issues, KillAura's raycast and through-wall issues. by @mems01 in #1669
  • LEGACY: Fixed KillAura producing null exceptions when Backtrack is enabled and the legacy mode is chosen. by @mems01 in #1672
  • [LEGACY] TimerRange Small Changes by @EclipsesDev in #1664
  • [LEGACY] Added RandomNames option to NameProtect by @EclipsesDev in #1670
  • [LEGACY] AttackEffects Rework & Optimization by @EclipsesDev in #1674
  • [LEGACY] UNCPHop Update by @EclipsesDev in #1677
  • Improvements to backtrack, a lot of improvements by @yorik100 in #1667
  • [LEGACY] GameDetector New Option by @EclipsesDev in #1688
  • Fix Velocity Jump by @yorik100 in #1687
  • [LEGACY] TimerRange Visual & Notification Update by @EclipsesDev in #1685
  • Better Jump fly by @yorik100 in #1689
  • LEGACY: Fixed Legacy mode of Backtrack not working above limits, KillAura and Aimbot not respecting Backtrack positions. by @mems01 in #1692
  • LEGACY: Fixed attack modules not targeting non-players. by @mems01 in #1693
  • LEGACY: Added SpeedLimiter option to Scaffold, and minimized the chances that Zitter gets out of control when jumping. by @mems01 in #1695
  • [LEGACY] Velocity Tag Tweak by @EclipsesDev in #1696
  • LEGACY: Fixed Scaffold's SpeedLimiter option not accounting for the Slow option. by @mems01 in #1698
  • LEGACY: Added KeepSprint module. by @mems01 in #1710
  • LEGACY: Fixed Backtrack-compatible modules not detecting supposed target when it is standing still. by @mems01 in #1711
  • LEGACY: Added Hypixel mode to Fu:):) module by @mems01 in #1712
  • LEGACY: Made KillAura only attempt to swing when it's not looking at entities/blocks. by @mems01 in #1734
  • Added BedProtectionESP by @FDPUser443 in #1651
  • Improved KeyPearl module and Added Inventory HUD element. by @FDPUser443 in #1736
  • [LEGACY] ESP, Nametags & StorageESP Optimization by @EclipsesDev in #1705
  • LEGACY: Added options to KillAura -> FailSwing option and fixed Tracers not syncing with rotation. by @mems01 in #1760

Full Changelog: b86...b87

b86

07 Dec 20:22
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b86

[i] PingSpoof module rewritten [#1449] by @mems01
[a] Modern mode added to BackTrack module [#1452] by @RtxOP
[i] Minor tweak to Tower “Jump” mode [#1459] by @EclipsesDev
[b] Fixed game freezing issue during backtrack [#1462] by @RtxOP
[a] New Mode “Delay” added in FastClimb [#1461] by @EclipsesDev
[i] Improved packet handling in Backtrack during world changes [#1464] by @RtxOP
[b] Fixed Silent rotation detection [#1465] by @mems01
[i] Game Detector, ArrayList, Velocity, Scaffold, Regen, Zoot improved [#1467] by @CzechHek
[a] Switch item feature and bug fix for consumables [#1466] by @RtxOP
[a] Clutch option added to Scaffold module [#1468] by @mems01
[i] Chinese translation updated with fixed translation key [#1470] by @guosic
[a] Pulse mode added to backtrack [#1473] by @RtxOP
[a] Scaffold added as a GameDetector module [#1480] by @gabrielvicenteYT
[i] New mode in Criticals & FastClimb’s “Delay” mode fixed [#1483] by @EclipsesDev
[b] Issues resolved in Backtrack module [#1488] by @mems01
[i] Improvements made to GameDetector, ClickGUI, BowAimbot, PotionSpoof [#1489] by @CzechHek
[r] All received packets canceled for Backtrack module [#1494] by @mems01
[a] Blink for new gen ACs, Vanilla fly kick rubberband fix [#1492] by @yorik100
[i] Backtrack blink compatibility added [#1498] by @yorik100
[a] Backtrack packet exclusions added for audio/visual [#1502] by @RtxOP
[r] Debug code removed [#1505] by @RtxOP
[a] FadeLag and Vanilla AutoBlock added [#1512] by @yorik100
[b] FakeLag and Backtrack fixed [#1513] by @yorik100
[r] Debug code [#1515] by @RtxOP
[i] Better positions in FakeLag and Blink [#1518] by @yorik100
[i] ChestAura recode, Nametags, TargetHUD improved, new utils added, fixes in other modules [#1521] by @CzechHek
[i] Sprint mode and FakeLag distance improved [#1523] by @yorik100
[a] AntiBot storing data feature, Fullblock phase added [#1545] by @yorik100
[a] Intave InventoryMove option added [#1562] by @gabrielvicenteYT
[b] Intave InvMove bug fixed [#1563] by @gabrielvicenteYT
[i] Backtrack velocity flags fixed for Polar [#1560] by @yorik100
[a] Speed UNCPHop mode added [#1576] by @EclipsesDev
[a] TimerRange feature added [#1572] by @EclipsesDev
[a] Buzz longjump feature added [#1524] by @NCPUser
[a] Speed NewVerusLowHop mode Added [#1577] by @EclipsesDev
[i] Chinese translation updated [#1579] by @guosic
[a] UNCP NoSlow mode (SwordBlock/Consume) added [#1580] by @EclipsesDev
[r] UNCP updated to UpdatedNCP [#1581] by @gabrielvicenteYT
[a] SlowOnlyGround feature added [#1583] by @gabrielvicenteYT
[a] ESP option for Backtrack added [#1584] by @gabrielvicenteYT
[i] More values made subjective [#1585] by @gabrielvicenteYT
[b] Fixed UpdatedNCP Sword NoSlow stopping during jump [#1588] by @gabrielvicenteYT
[b] Fixed NewVerusLowHop Speed [#1595] by @EclipsesDev
[i] Rotations fixed, commands updated, code improved [#1622] by @CzechHek
[a] UseStaticRotations option added to Scaffold [#1623] by @mems01
[b] Fixed TimerRange Min/Max tick delay options producing exceptions [#1624] by @mems01
[b] Server rotations fixed [#1631] by @yorik100
[b] Raycast issue fixed [#1634] by @FDPUser443
[i] Arraylist improved [#1598] by @gabrielvicenteYT

b85

22 Oct 16:18
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b85

What's Changed

  • Added Russian Translation by @WDIlsb in #1350
  • added new crit mode. by @NCPUser in #1339
  • LEGACY: Added a Realistic option to Rotations module. by @mems01 in #1358
  • LEGACY: Added a SafetyLines option to Scaffold. by @mems01 in #1367
  • LEGACY: Improved Scaffold module's block search logic, thus supporting diagonal bridging for the Telly mode and overall diagonal bridging stability increase for other modes. by @mems01 in #1374
  • LEGACY: Added Min/Max Horizontal/Vertical Placements and StartHorizontally options to Scaffold. by @mems01 in #1377
  • LEGACY: Improved AntiFireball module. by @mems01 in #1379
  • LEGACY -> Added JumpTicks option to Scaffold by @RtxOP in #1378
  • LEGACY: Fixed CPSCounter displaying clicks on all buttons. by @mems01 in #1394
  • [LEGACY] Inventory Management Rework by @CzechHek in #1347
  • LEGACY: Reworked Sprint module. by @mems01 in #1402
  • change the forums url to the new one by @thisisverycool in #1413
  • LEGACY: Improved ChestAura/Fucker/NoRotateSet and many more... by @mems01 in #1414
  • SwitchItem Noslow by @Auza2008 in #1415
  • AutoSoup bug fix by @FDPUser443 in #1417
  • [Legacy] A Small Fix For Switch Item NoSlow by @Cosmic-SC in #1419
  • LEGACY: Fixed Legit Speed mode sprinting on all directions by default. by @mems01 in #1427
  • [LEGACY] Inventory rework fixes and improvements by @CzechHek in #1430
  • [LEGACY] Replaced old inventory management modules by @CzechHek in #1432
  • LEGACY: Fixed NoSlow AAC5 ConsumeMode consuming food forever. by @mems01 in #1434
  • Improved Speed HypixelHop mode. by @guosic in #1435
  • [LEGACY] Stop saving subjective values into configs by @CzechHek in #1436
  • LEGACY: Improved Jump Velocity mode and added subjective parameters to more modules' options. by @mems01 in #1437
  • [LEGACY] Add more Portuguese translations by @gabrielvicenteYT in #1203
  • [LEGACY] ArmorComparator and Velocity improvements by @CzechHek in #1440
  • [LEGACY] Improved Velocity by @CzechHek in #1441
  • [LEGACY] GodBridge rotation mode for Scaffold by @gabrielvicenteYT in #1446
  • LEGACY: Fixed SuperKnockBack SprintTap mode being able to sprint back when not supposed to. by @mems01 in #1447

New Contributors

Full Changelog: b84...b85

b84

19 Sep 18:22
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b84

What's Changed

  • LEGACY: Removed the preFallChanceBlocksJump and added (Min/Max) BlocksToJump options instead. by @mems01 in #1274
  • LEGACY: Fixed KillAura's AutoBlock issues. by @mems01 in #1275
  • [LEGACY] Added Verus speed types by @halflin in #1248
  • [LEGACY] Fixed my mental breakdowns because of the old code by @gabrielvicenteYT in #1276
  • [LEGACY] Make the "Legit" Sprint mode actually legit by @gabrielvicenteYT in #1231
  • LEGACY: Fixed SuperKnockBack's SprintTap mode not supporting Sprint's Legit mode. by @mems01 in #1280
  • LEGACY: Added options for KillAura's Packet AutoBlock mode. by @mems01 in #1282
  • [LEGACY] Dynamic Values, fixes? by @gabrielvicenteYT in #1281
  • HOTFIX by @gabrielvicenteYT in #1285
  • [LEGACY] Recode NoWeb and add MineBlaze mode by @gabrielvicenteYT in #1284
  • LEGACY: Added a minimum limit to MinTurnSpeed and reverted the previous changes. by @mems01 in #1287
  • (Legacy) New speed mode bypass mineblaze and etc by @NCPUser in #1286
  • LEGACY: Fixed KillAura sending block stop packets out of the tick loop. by @mems01 in #1288
  • LEGACY: Made ChestStealer's tickedActions variable to an actual util class and used it to improve Scaffold's AutoBlock. by @mems01 in #1295
  • LEGACY: Fixed server-side slot being -1 post world set when slot is not changed. by @mems01 in #1296
  • LEGACY: Added a PredictHealth option to NameTags. by @mems01 in #1299
  • LEGACY: Fixed Tracers module not adjusting its y level when sneaking. by @mems01 in #1300
  • LEGACY: Fixed KillAura's FakeSwing option not working. by @mems01 in #1304
  • Change the default style of nametags. by @guosic in #1305
  • LEGACY: Fixed NameTags Bots option making a confirmed bot's name tag completely disappear when disabled. by @mems01 in #1306
  • LEGACY: Added third-person support to KillAura's AutoBlock. by @mems01 in #1309
  • LEGACY: Fixed KillAura AutoBlock creating useless clicks when stopping block. by @mems01 in #1310
  • fix bug by @NCPUser in #1313
  • LEGACY: Fixed the dynamic value for Killuarua. by @guosic in #1317
  • Telly scaffold and alternation by @RtxOP in #1314
  • Legacy Vulcan Glide by @Razzy52 in #1318
  • oldvulcan fly by @NCPUser in #1321
  • Added NCP and AAC5 NoSlow modes by @RtxOP in #1322
  • Added Bulgarian Translations by @Pepeshki in #1311
  • LEGACY: Scaffold's Search option is now one with the module. by @mems01 in #1331
  • [LEGACY] Remove skidded code by @gabrielvicenteYT in #1333
  • [LEGACY] Scaffold Improvements by @gabrielvicenteYT in #1328
  • Legit by @RtxOP in #1334
  • LEGACY: Expanded the vertical search for Scaffold's Telly mode and allowed vertical player position level placement attempts. by @mems01 in #1336
  • LEGACY: Fixed BowAimbot module not working. by @mems01 in #1337
  • [LEGACY] We don't use that one now by @gabrielvicenteYT in #1338
  • [LEGACY] Ncp -> NCP by @gabrielvicenteYT in #1341

New Contributors

Full Changelog: b83...b84

b83

23 Aug 20:33
10fa6f6
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What's Changed

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Full Changelog: b82...b83