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[1.1.6.0] Fatal error encountered with obj_mega_crate in Baozhu Road map
Bug - Class A
Game crashes or save/map data corrupts
Needs More Information
Further information from the original poster is requested
#298
opened May 27, 2023 by
DeriveEpoch
Lilac can clip through corners with a well-positioned Boost Break
Accuracy Issue
Defined behavior differs from the original Freedom Planet
Bug - Class C
Collision bugs, editor GUI problems, enemies misbehave, etc
#293
opened Apr 23, 2023 by
AndrewIdot
Linux port?
Feature Suggestion
New feature or request
Linux (Native)
Bugs and issues for Linux (native) version of the game
#292
opened Apr 20, 2023 by
MetalMaxMX
You cannot upperkick after a pounce
Accuracy Issue
Defined behavior differs from the original Freedom Planet
Bug - Class D
Minor cosmetic issues, imbalanced game mechanics, etc
#288
opened Nov 21, 2022 by
TreyLina
Milla can burst through waterfalls
Accuracy Issue
Defined behavior differs from the original Freedom Planet
Bug - Class D
Minor cosmetic issues, imbalanced game mechanics, etc
#285
opened Sep 9, 2022 by
TreyLina
Misc Odd Slope Collision/Behaviour
Bug - Class C
Collision bugs, editor GUI problems, enemies misbehave, etc
#280
opened Jul 28, 2022 by
ChaosController
[1-0-1-93][Minor] Small misalignment of Pipe tiles
Bug - Class D
Minor cosmetic issues, imbalanced game mechanics, etc
#252
opened Aug 12, 2021 by
NBlastMax
[1.0.1.64] Loop tile flips between layers when you hit its trigger
Bug - Class D
Minor cosmetic issues, imbalanced game mechanics, etc
#244
opened May 13, 2021 by
ThatEps
[1.0.1.60] Hitting a Finish Target with a new Carol move, will not trigger a win animation
Bug - Class D
Minor cosmetic issues, imbalanced game mechanics, etc
#240
opened Apr 7, 2021 by
NBlastMax
[1.0.0.42] Placing flat tiles right above the top of a slope causes strange things to happen
#224
opened Mar 9, 2021 by
frogmoss10
[1.0.0.42][Lilac] Dragonboosting in a loop and walking onto another loop causes Lilac to warp back to the previous loop and into ceilings
Bug - Class C
Collision bugs, editor GUI problems, enemies misbehave, etc
#221
opened Mar 9, 2021 by
Deckardsmegson
[1.0.0.26] Enemies that are placed on moving platforms or carousels and swings fall off if the player approaches from below
Bug - Class C
Collision bugs, editor GUI problems, enemies misbehave, etc
#205
opened Feb 28, 2021 by
Deckardsmegson
[1.0.0.24] [Minor?] You can clip through Wood Block 6 if another element is near it or attached to it (target, platform)
Bug - Class C
Collision bugs, editor GUI problems, enemies misbehave, etc
#193
opened Feb 25, 2021 by
N00neIsHere
Superswimming/midair underwater "budge" does not work
Accuracy Issue
Defined behavior differs from the original Freedom Planet
#109
opened Feb 15, 2021 by
TreyLina
ProTip!
no:milestone will show everything without a milestone.