[changed] Allow 1 seed to grow when 2 or more are overlapping #2284
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Status
Description
Fixes Issue #2283
When two or more seeds are on the ground at the same tile position, no seeds would grow.
This PR changes that so the seed with the lowest net id can grow.
this.getOverlapping(@overlapping)
was replaced bymap.getBlobsInRadius()
due to the previous logic sometimes failing, see PR #2238 .Tested in offline, works as intended.After further testing, I found that several seeds could grow on the same tile. Will fix soon.