Welcome to the repository for PXPlay formerly known as PSPlay, a third-party Remote Play client available for Android, iOS (as MirrorPlay), and now for PCs with Windows, Linux and macOS support. This repository serves as the hosting platform for the PXPlay application.
You can download the current version from the Releases page.
PXPlay is currently supported on Android, iOS, Apple TV, Windows 10/11, Linux x64 PCs and Mac Silicon/ Intel PCs.
- Third-Party Controller Support: Works with USB and Bluetooth controllers.
- Bitrate Adjustments: Manually adjust bitrate to optimize streaming quality.
- Keyboard Support: Offers basic keyboard functionality for navigation and gameplay.
- Multiple Console Registration: Allows registration of multiple consoles for easy switching.
- Fullscreen Streaming Mode: Fullscreen mode available with options to stretch and zoom without black bars.
- Optimized User Interface: User interface designed for easy navigation with both mouse and gamepad.
- Advanced Decoding and Rendering: Supports multiple decoder and rendering engines, including zero-copy rendering with image enhancement through Vulkan.
- Optimized for Peak Streaming Performance: Ensures a fast and stable streaming experience through extensive optimization and beta testing.
A valid license is required to use the full version of the PXPlay PC port and the standalone Android APK. Licenses can be purchased here. This is a one-time purchase that grants personal use across multiple devices. A single PC license key works for both Linux and Windows, while other platforms like Android require separate license keys.
Download the Android version on Google Play. An alternative APK download is also available from the latest GitHub release. Please note that a valid Android APK license is required, which can be purchased here.
Download the iOS/Apple TV PXPlay port called MirrorPlay from the App Store.
The development of PXPlay has been supported by several excellent open-source libraries:
Parts of the PXPlay PC port, such as the Vulkan rendering pipeline and the gamepad handling via SDL2 through Jamepad, are open-sourced here:
For any inquiries or issues with the application, feel free to reach out to me at [email protected].
Check out my other projects on GitHub or follow the development of PXPlay on the PXPlay subreddit.
Disclaimer: This project is not endorsed or certified by Sony Interactive Entertainment LLC.