Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Translation fix 10.01.2025 #964

Merged
merged 2 commits into from
Jan 10, 2025
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
Original file line number Diff line number Diff line change
Expand Up @@ -23,10 +23,10 @@
/datum/ai_behavior/vendor_crush/proc/tiltonmob(datum/ai_controller/controller, turf/target_turf)
var/obj/machinery/vending/vendor_pawn = controller.pawn
if(vendor_pawn.tilt(target_turf, 0) & SUCCESSFULLY_CRUSHED_MOB) //We hit something
vendor_pawn.say(pick("Supersize this!", "Eat my shiny metal ass!", "Want to consume some of my products?", "SMASH!", "Don't you love these smashing prices!"))
vendor_pawn.say(pick("Как тебе размерчик?!", "Поцелуй мой блестящий металлический зад!", "Хочешь попробовать мои товары?", "В ЛЕПЕШКУ!", "Разве вам не нравятся эти сногсшибательные цены?!"))
controller.set_blackboard_key(BB_VENDING_LAST_HIT_SUCCESSFUL, TRUE)
else
vendor_pawn.say(pick("Get back here!", "Don't you want my well priced love?"))
vendor_pawn.say(pick("А ну вернись!", "Разве тебе не хочется моей хорошо оцененной любви?"))
controller.set_blackboard_key(BB_VENDING_LAST_HIT_SUCCESSFUL, FALSE)
finish_action(controller, TRUE)

Expand Down
2 changes: 1 addition & 1 deletion code/game/objects/structures/ladders.dm
Original file line number Diff line number Diff line change
Expand Up @@ -36,7 +36,7 @@

/obj/structure/ladder/examine(mob/user)
. = ..()
. += span_info("[EXAMINE_HINT("Left-click")] it to start moving up; [EXAMINE_HINT("Right-click")] to start moving down.")
. += span_info("[EXAMINE_HINT("ЛКМ")] для подъема наверх; [EXAMINE_HINT("ПКМ")] для спуска вниз.")

/obj/structure/ladder/Destroy(force)
GLOB.ladders -= src
Expand Down
2 changes: 1 addition & 1 deletion code/modules/antagonists/heretic/magic/mansus_grasp.dm
Original file line number Diff line number Diff line change
Expand Up @@ -107,7 +107,7 @@
remove_hand_with_no_refund(user)

/obj/item/melee/touch_attack/mansus_fist/ignition_effect(atom/to_light, mob/user)
. = span_rose("[user] effortlessly snaps [user.p_their()] fingers near [to_light], igniting it with eldritch energies. Fucking badass!")
. = span_rose("[capitalize(user.declent_ru(NOMINATIVE))] без труда щелкает своими пальцами возле [to_light.declent_ru(GENITIVE)], зажигая мистической энергией. Чертовски круто!")
remove_hand_with_no_refund(user)

/obj/item/melee/touch_attack/mansus_fist/suicide_act(mob/living/user)
Expand Down
2 changes: 1 addition & 1 deletion code/modules/antagonists/heretic/magic/star_touch.dm
Original file line number Diff line number Diff line change
Expand Up @@ -92,7 +92,7 @@
remove_hand_with_no_refund(user)

/obj/item/melee/touch_attack/star_touch/ignition_effect(atom/to_light, mob/user)
. = span_rose("[user] effortlessly snaps [user.p_their()] fingers near [to_light], igniting it with cosmic energies. Fucking badass!")
. = span_rose("[capitalize(user.declent_ru(NOMINATIVE))] без труда щелкает своими пальцами возле [to_light.declent_ru(GENITIVE)], зажигая мистической энергией. Чертовски круто!")
remove_hand_with_no_refund(user)

/obj/item/melee/touch_attack/star_touch/attack_self(mob/living/user)
Expand Down
2 changes: 1 addition & 1 deletion code/modules/projectiles/gun.dm
Original file line number Diff line number Diff line change
Expand Up @@ -415,7 +415,7 @@
if(chambered?.loaded_projectile)
if(HAS_TRAIT(user, TRAIT_PACIFISM)) // If the user has the pacifist trait, then they won't be able to fire [src] if the round chambered inside of [src] is lethal.
if(chambered.harmful) // Is the bullet chambered harmful?
to_chat(user, span_warning("[src] is lethally chambered! You don't want to risk harming anyone..."))
to_chat(user, span_warning("Летальный снаряд заряжен в [declent_ru(PREPOSITIONAL)]! Вы не хотите рисковать причинить кому-то вред..."))
firing_burst = FALSE
return FALSE
var/sprd
Expand Down
2 changes: 1 addition & 1 deletion code/modules/projectiles/guns/ballistic.dm
Original file line number Diff line number Diff line change
Expand Up @@ -574,7 +574,7 @@
/obj/item/gun/ballistic/examine(mob/user)
. = ..()
var/count_chambered = !(bolt_type == BOLT_TYPE_NO_BOLT || bolt_type == BOLT_TYPE_OPEN)
. += "It has <b>[get_ammo(count_chambered)]</b> round\s remaining."
. += "Внутри имеется <b>[get_ammo(count_chambered)]</b> патрон[declension_ru(get_ammo(count_chambered), "", "а", "ов")]."

if (!chambered && !hidden_chambered)
. += "Похоже, что нет заряженного патрона."
Expand Down
2 changes: 1 addition & 1 deletion code/modules/projectiles/guns/energy.dm
Original file line number Diff line number Diff line change
Expand Up @@ -336,7 +336,7 @@
playsound(user, E.fire_sound, 50, TRUE)
playsound(user, loaded_projectile.hitsound, 50, TRUE)
cell.use(E.e_cost)
. = span_rose("[user] casually lights [A.loc == user ? "[user.p_their()] [A.name]" : A] with [src]. Damn.")
. = span_rose("[capitalize(user.declent_ru(NOMINATIVE))] непринужденно зажигает [A.declent_ru(ACCUSATIVE)][A.loc == user ? " у себя" : ""] с помощью [declent_ru(GENITIVE)]. Емае.")

/obj/item/gun/energy/proc/instant_recharge()
SIGNAL_HANDLER
Expand Down
4 changes: 2 additions & 2 deletions code/modules/vending/_vending.dm
Original file line number Diff line number Diff line change
Expand Up @@ -464,8 +464,8 @@ GLOBAL_LIST_EMPTY(vending_machines_to_restock)
*/
/obj/machinery/vending/proc/build_inventories(start_empty)
build_inventory(products, product_records, product_categories, start_empty)
build_inventory(contraband, hidden_records, create_categories_from("Contraband", "mask", contraband), start_empty, premium = TRUE)
build_inventory(premium, coin_records, create_categories_from("Premium", "coins", premium), start_empty, premium = TRUE)
build_inventory(contraband, hidden_records, create_categories_from("Контрабанда", "mask", contraband), start_empty, premium = TRUE)
build_inventory(premium, coin_records, create_categories_from("Премиум", "coins", premium), start_empty, premium = TRUE)

/**
* Returns a list of data about the category
Expand Down
Loading