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shreyansh added a shuffle algo to the deck #36

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8 changes: 7 additions & 1 deletion backend/uno-game-engine/deck.ts
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
const colors: Array<CardColor> = ['red', 'yellow', 'green', 'blue'];

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'colors' is assigned a value but never used
const values = [

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'values' is assigned a value but never used
'0',
'1',
'2',
Expand All @@ -14,8 +14,8 @@
'reverse',
'draw2',
];
const specialCards = ['wild', 'draw4'];

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'specialCards' is assigned a value but never used
const deck = [];

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'deck' is assigned a value but never used
const sameCardCount = []; // to keep track of same cards in assigning unique id to each card

/**
Expand Down Expand Up @@ -74,7 +74,13 @@
* This function shuffles the elements of the given array *in place* . The function behaves in a type-agnostic way.
* Time complexity: O(n)
*/
export function shuffle(deck: Array<any>) {

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Unexpected any. Specify a different type
//todo: Implement a generic shuffling algorithm
[deck[0], deck[1]] = [deck[1], deck[0]];
//[deck[0], deck[1]] = [deck[1], deck[0]];
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for (var i = deck.length - 1; i > 0; i--) {

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Unexpected var, use let or const instead
var j = Math.floor(Math.random() * (i + 1));

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Unexpected var, use let or const instead
var temp = deck[i];

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deck[i] = deck[j];
deck[j] = temp;
}
}
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