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kahsez authored Jan 25, 2021
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Expand Up @@ -3,4 +3,13 @@ Unity implementation of the algorithms found in Artificial Intelligence for Game

The demo includes a simple RTS.

Developed by @kahsez and José Manuel Vera Menárguez
Developed by Katia Galera and José Manuel Vera Menárguez

## CI
I have created a workflow to [run the tests](https://github.com/kahsez/ai4g-RTS/blob/master/.github/workflows/run_tests.yml) during pull request step. To do that I have used [Unity actions](https://github.com/game-ci/unity-actions) that uses [Unity3D docker](https://gitlab.com/gableroux/unity3d) images from [GabLeRoux](https://github.com/GabLeRoux).

## Static analyzer
I have used [Sonar cloud](https://sonarcloud.io/dashboard?id=kahsez_ai4g-RTS) as a static code analyzer to generate reports every time there is a push to the master branch. To do that I have used the [MirrorNG](https://github.com/MirrorNG/unity-runner) version of [game-ci/unity-test-runner](https://github.com/game-ci/unity-test-runner).

## Unity
Version 2020.1

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