Skip to content

Unity implementation of the algorithms found in Artificial Intelligence for Games by Ian Millington and John Funge.

License

Notifications You must be signed in to change notification settings

kahsez/ai4g-RTS

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

50 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

ai4g-RTS

Unity implementation of the algorithms found in Artificial Intelligence for Games by Ian Millington and John Funge.

The demo includes a simple RTS.

Developed by Katia Galera and José Manuel Vera Menárguez

CI/CD

I have created a workflow to run the tests during pull request step and other to build and archive the project when merges to master. To do that I have used Unity actions that uses Unity3D docker images from GabLeRoux.

Static analyzer

I have used Sonar cloud as a static code analyzer to generate reports every time there is a push to the master branch. To do that I have used the MirrorNG version of game-ci/unity-test-runner.

Next steps

  • Refactor to implement a clean architecture.
  • Write tests.
  • Improve Sonar reliability rating.

Unity

Version 2020.1

About

Unity implementation of the algorithms found in Artificial Intelligence for Games by Ian Millington and John Funge.

Resources

License

Stars

Watchers

Forks

Packages

No packages published