Unity implementation of the algorithms found in Artificial Intelligence for Games by Ian Millington and John Funge.
The demo includes a simple RTS.
Developed by Katia Galera and José Manuel Vera Menárguez
I have created a workflow to run the tests during pull request step and other to build and archive the project when merges to master. To do that I have used Unity actions that uses Unity3D docker images from GabLeRoux.
I have used Sonar cloud as a static code analyzer to generate reports every time there is a push to the master branch. To do that I have used the MirrorNG version of game-ci/unity-test-runner.
- Refactor to implement a clean architecture.
- Write tests.
- Improve Sonar reliability rating.
Version 2020.1