Releases: hzqst/MetaHookSv
MetaHookSv-refs/tags/v20240423a
[VGUI2Extension] Fixed a bug that VGUI2 controls from VGUI2Extension are not scaled properly in HL25 engine. Related issue: #431
[ResourceReplacer] Fixed Fatal Error: Mod_LoadModel.FS_Open not found
in engine buildnum 4554. Related issue: #432
[VGUI2Extension] 修复由VGUI2Extension提供支持的VGUI2控件在HL25引擎下缩放比例不正确的问题。相关问题:#431
[ResourceReplacer] 修复版本 4554 引擎下报错 Fatal Error: Mod_LoadModel.FS_Open not found
的问题。相关问题:#432
MetaHookSv-refs/tags/v20240404a
MetaHookSv-refs/tags/v20240402a
[ThreadGuard] Fixed a fatal error "CEngine not found" on engine with buildnum 4554.
[ThreadGuard] 修复了在4554版本的引擎上出现"CEngine not found"报错的问题.
MetaHookSv-refs/tags/v20240401b
[Renderer] Fixed a bug that vbo_studio_t
(which is for VBO Optimized Studio Rendering) was not properly linked with legacy studio-related structs which might lead to fatal error "R_StudioFindVBOCache: invalid index" when rendering p_*.mdl
. Related issue: #429
[Renderer] Fixed a bug that the color of portal textures was not properly corrected when r_gamma_blend
set to 1 which might lead to darker portal view.
[Renderer] 修复了一个vbo_studio_t
结构(用于模型的VBO绘制阶段)无法与引擎中原有的结构正确关联的问题,该问题曾导致游戏在渲染第三人称武器模型p_*.mdl
时出现"R_StudioFindVBOCache: invalid index"的报错。相关问题:#429
[Renderer] 修复了Sven Co-op中Portal贴图的gamma矫正失效的问题。该问题曾导致在控制台参数r_gamma_blend
为1时,Portal/Mirror/Monitor贴图的颜色会变得比正常情况下更深。
MetaHookSv-refs/tags/v20240330b
[HeapPatch] Added a new plugin HeapPatch.dll
.
[Renderer] Fixed an issue that -oitblend
was not working.
[HeapPatch] 新增一个插件HeapPatch.dll
用于解除-heapsize大小限制。使用启动项-heaplimit_override 256
可将heapsize上限强制patch为256MB(GoldSrc在build6153以前这个值是32MB/40MB,在之后的版本则是128MB)。如果不使用-heaplimit_override
则默认为GoldSrc引擎patch至256MB。(对于SvEngine则是保持原上限512MB不变)
[Renderer] 修复Renderer插件使用-oitblend
启动时报错的问题。
MetaHookSv-refs/tags/v20240319a
MetaHookSv-refs/tags/v20240318b
[ThreadGuard] Fixed a bug since v20240314a, that thread termination not being handled correctly on _restart
.
[Renderer] Fixed a bug that fog was not working. #424
[Renderer] Fixed an inconsistency about fallback policy when current sky textures are not found between Renderer and vanilla engine. #421
[ThreadGuard] 修复了v20240314a版本之后出现的问题,该问题会导致线程退出的行为在使用_restart
重启游戏时没有正确被等待,有可能导致游戏的残留线程在游戏重启后再次得到执行、继而引发游戏崩溃。
[Renderer] 修复了一个fog失效的问题。 #424
[Renderer] 修复了一个加载天空贴图时行为不一致的问题:原版引擎在找不到当前天空对应的天空贴图时会fallback到desert**.tga/desert**.bmp
,而Renderer不会。 #421
MetaHookSv-refs/tags/v20240314a
MetaHookSv-refs/tags/v20240302a
Merge branch 'main' of https://github.com/hzqst/MetaHookSv
MetaHookSv-refs/tags/v20240227a
Fix #414