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Fix a deadlock when game crashes inside RunListenServer.
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Original file line number | Diff line number | Diff line change |
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#ifndef IENGINEAPI_H | ||
#define IENGINEAPI_H | ||
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#ifdef _WIN32 | ||
#pragma once | ||
#endif | ||
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#include "interface.h" | ||
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enum | ||
{ | ||
ENGINE_RESULT_NONE, | ||
ENGINE_RESULT_RESTART, | ||
ENGINE_RESULT_UNSUPPORTEDVIDEO | ||
}; | ||
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class IEngineAPI : public IBaseInterface | ||
{ | ||
public: | ||
virtual int Run(HINSTANCE instance, char *basedir, const char *cmdline, char *szCommand, CreateInterfaceFn launcherFactory, CreateInterfaceFn filesystemFactory); | ||
}; | ||
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#define VENGINE_LAUNCHER_API_VERSION "VENGINE_LAUNCHER_API_VERSION002" | ||
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#endif //IENGINEAPI_H |
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