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03. Tutorial
DYLO Gaming edited this page Oct 10, 2024
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Drag a BP_Room actor into your level
By default you will see several handles you can drag around to immediately begin seeing changes
There are also plenty of settings within the Details panel that you can adjust as well
Right-click on EUW_Build & "Run"
This will open a window made to help you use this asset to the max
If you are seeing the below message, simply click on any BP_Room and drag the mouse over the widget and it will update
Once you have generated your mesh, update the collisions
Open the static mesh, search for "complex" and set "Use Complex Collision As Simple"
This will set up collisions to work as expected (ie. doors, windows, etc)