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hic sunt dracones: there's no better way to ruin software than with bad/too-many abstractions
*beep beep boop* human music
yeah these will totally get done lol
we get all the cache hits for free, right?
i suppose games should be fun, huh?
any sufficiently advanced GPU is indistinguishable from magic
better not see any models or waves!
nothing says scope-creep like creating another UI framework
it's provides-requires all the way down
"Physically Based Modeling" will be the title of my GDC talk
i'm sure NAT-STUN-TURN-ICE will "just work"
i'll just code this up in a weekend, no problem
i guess we should run on people's computers
"Your Game Has Too Much Physics" is my other GDC talk
THIS time it'll definitely stick
transforming working code into probably-working code
Features that can be built without understanding much of Sprig's other code
too bad you couldn't make it as a Rendering Engineer
anything can be made out of wood, really
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