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Issues list

Global Illumination: experiment with GI graphics 🧙‍♂️ any sufficiently advanced GPU is indistinguishable from magic standalone 🏝️ Features that can be built without understanding much of Sprig's other code
#122 opened Nov 30, 2023 by darzu
3 tasks
Ray tracing: create reference ray/path tracer to aid visual design graphics 🧙‍♂️ any sufficiently advanced GPU is indistinguishable from magic standalone 🏝️ Features that can be built without understanding much of Sprig's other code
#121 opened Nov 30, 2023 by darzu
Wood: Clean up ship construction abstraction 🐉 hic sunt dracones: there's no better way to ruin software than with bad/too-many abstractions modelling 🗿 "Physically Based Modeling" will be the title of my GDC talk refactor 🛠️ transforming working code into probably-working code wood 🪑 anything can be made out of wood, really
#120 opened Nov 29, 2023 by darzu
Transfer various code todos to github planning 📝 THIS time it'll definitely stick
#119 opened Nov 28, 2023 by darzu
Transfer todo.txt to github planning 📝 THIS time it'll definitely stick
#118 opened Nov 28, 2023 by darzu
investigate gpu bundle culling graphics 🧙‍♂️ any sufficiently advanced GPU is indistinguishable from magic performance 💻 i guess we should run on people's computers
#117 opened Nov 28, 2023 by darzu
plan sprig game milestone 1 planning 📝 THIS time it'll definitely stick
#116 opened Nov 28, 2023 by darzu
narrow-phase physics 🥊 "Your Game Has Too Much Physics" is my other GDC talk
#114 opened Nov 28, 2023 by darzu
vfx: cannon flames vfx 💥 too bad you couldn't make it as a Rendering Engineer
#113 opened Nov 28, 2023 by darzu
vfx: boat break apart and sink vfx 💥 too bad you couldn't make it as a Rendering Engineer
#112 opened Nov 28, 2023 by darzu
vfx: cannon rocks the boat vfx 💥 too bad you couldn't make it as a Rendering Engineer
#111 opened Nov 28, 2023 by darzu
new abstraction: better composite object hierarchy? abstraction 🐉 hic sunt dracones: there's no better way to ruin software than with bad/too-many abstractions physics 🥊 "Your Game Has Too Much Physics" is my other GDC talk
#110 opened Nov 28, 2023 by darzu
Fix timestep strategy init & loop ♾️ it's provides-requires all the way down
#109 opened Nov 28, 2023 by darzu
Refactor parametric-motion to have all stone-tower smarts physics 🥊 "Your Game Has Too Much Physics" is my other GDC talk
#108 opened Nov 28, 2023 by darzu
Wireframe rendering for AABBs graphics 🧙‍♂️ any sufficiently advanced GPU is indistinguishable from magic physics 🥊 "Your Game Has Too Much Physics" is my other GDC talk
#107 opened Nov 28, 2023 by darzu
Graybox an arcade-y ship vs ship combat arena graybox 📦 better not see any models or waves!
#106 opened Nov 28, 2023 by darzu
path-based flat-quad-mesh maker gui & font 💬 nothing says scope-creep like creating another UI framework modelling 🗿 "Physically Based Modeling" will be the title of my GDC talk
#105 opened Nov 28, 2023 by darzu
font-editor can create font glyphs gui & font 💬 nothing says scope-creep like creating another UI framework
#104 opened Nov 28, 2023 by darzu
can render text w/ font graphics 🧙‍♂️ any sufficiently advanced GPU is indistinguishable from magic gui & font 💬 nothing says scope-creep like creating another UI framework
#103 opened Nov 28, 2023 by darzu
Reconnect multiplayer 🤞 i'm sure NAT-STUN-TURN-ICE will "just work"
#102 opened Nov 28, 2023 by darzu
Integrate with Steam multiplayer 🤞 i'm sure NAT-STUN-TURN-ICE will "just work" steamworks 🚂 oh god.
#101 opened Nov 28, 2023 by darzu
event log compaction (perf? for reconnect? for saving?) multiplayer 🤞 i'm sure NAT-STUN-TURN-ICE will "just work"
#100 opened Nov 28, 2023 by darzu
re-enable smoothing? init & loop ♾️ it's provides-requires all the way down physics 🥊 "Your Game Has Too Much Physics" is my other GDC talk
#99 opened Nov 28, 2023 by darzu
vfx: camera shake vfx 💥 too bad you couldn't make it as a Rendering Engineer
#98 opened Nov 28, 2023 by darzu
particle system abstraction 🐉 hic sunt dracones: there's no better way to ruin software than with bad/too-many abstractions graphics 🧙‍♂️ any sufficiently advanced GPU is indistinguishable from magic vfx 💥 too bad you couldn't make it as a Rendering Engineer
#97 opened Nov 28, 2023 by darzu
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