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Global Illumination: experiment with GI
graphics 🧙♂️
any sufficiently advanced GPU is indistinguishable from magic
standalone 🏝️
Features that can be built without understanding much of Sprig's other code
#122
opened Nov 30, 2023 by
darzu
3 tasks
Ray tracing: create reference ray/path tracer to aid visual design
graphics 🧙♂️
any sufficiently advanced GPU is indistinguishable from magic
standalone 🏝️
Features that can be built without understanding much of Sprig's other code
#121
opened Nov 30, 2023 by
darzu
Wood: Clean up ship construction
abstraction 🐉
hic sunt dracones: there's no better way to ruin software than with bad/too-many abstractions
modelling 🗿
"Physically Based Modeling" will be the title of my GDC talk
refactor 🛠️
transforming working code into probably-working code
wood 🪑
anything can be made out of wood, really
#120
opened Nov 29, 2023 by
darzu
Transfer various code todos to github
planning 📝
THIS time it'll definitely stick
#119
opened Nov 28, 2023 by
darzu
Transfer todo.txt to github
planning 📝
THIS time it'll definitely stick
#118
opened Nov 28, 2023 by
darzu
investigate gpu bundle culling
graphics 🧙♂️
any sufficiently advanced GPU is indistinguishable from magic
performance 💻
i guess we should run on people's computers
#117
opened Nov 28, 2023 by
darzu
plan sprig game milestone 1
planning 📝
THIS time it'll definitely stick
#116
opened Nov 28, 2023 by
darzu
narrow-phase
physics 🥊
"Your Game Has Too Much Physics" is my other GDC talk
#114
opened Nov 28, 2023 by
darzu
vfx: cannon flames
vfx 💥
too bad you couldn't make it as a Rendering Engineer
#113
opened Nov 28, 2023 by
darzu
vfx: boat break apart and sink
vfx 💥
too bad you couldn't make it as a Rendering Engineer
#112
opened Nov 28, 2023 by
darzu
vfx: cannon rocks the boat
vfx 💥
too bad you couldn't make it as a Rendering Engineer
#111
opened Nov 28, 2023 by
darzu
new abstraction: better composite object hierarchy?
abstraction 🐉
hic sunt dracones: there's no better way to ruin software than with bad/too-many abstractions
physics 🥊
"Your Game Has Too Much Physics" is my other GDC talk
#110
opened Nov 28, 2023 by
darzu
Fix timestep strategy
init & loop ♾️
it's provides-requires all the way down
#109
opened Nov 28, 2023 by
darzu
Refactor parametric-motion to have all stone-tower smarts
physics 🥊
"Your Game Has Too Much Physics" is my other GDC talk
#108
opened Nov 28, 2023 by
darzu
Wireframe rendering for AABBs
graphics 🧙♂️
any sufficiently advanced GPU is indistinguishable from magic
physics 🥊
"Your Game Has Too Much Physics" is my other GDC talk
#107
opened Nov 28, 2023 by
darzu
Graybox an arcade-y ship vs ship combat arena
graybox 📦
better not see any models or waves!
#106
opened Nov 28, 2023 by
darzu
path-based flat-quad-mesh maker
gui & font 💬
nothing says scope-creep like creating another UI framework
modelling 🗿
"Physically Based Modeling" will be the title of my GDC talk
#105
opened Nov 28, 2023 by
darzu
font-editor can create font glyphs
gui & font 💬
nothing says scope-creep like creating another UI framework
#104
opened Nov 28, 2023 by
darzu
can render text w/ font
graphics 🧙♂️
any sufficiently advanced GPU is indistinguishable from magic
gui & font 💬
nothing says scope-creep like creating another UI framework
#103
opened Nov 28, 2023 by
darzu
Reconnect
multiplayer 🤞
i'm sure NAT-STUN-TURN-ICE will "just work"
#102
opened Nov 28, 2023 by
darzu
Integrate with Steam
multiplayer 🤞
i'm sure NAT-STUN-TURN-ICE will "just work"
steamworks 🚂
oh god.
#101
opened Nov 28, 2023 by
darzu
event log compaction (perf? for reconnect? for saving?)
multiplayer 🤞
i'm sure NAT-STUN-TURN-ICE will "just work"
#100
opened Nov 28, 2023 by
darzu
re-enable smoothing?
init & loop ♾️
it's provides-requires all the way down
physics 🥊
"Your Game Has Too Much Physics" is my other GDC talk
#99
opened Nov 28, 2023 by
darzu
vfx: camera shake
vfx 💥
too bad you couldn't make it as a Rendering Engineer
#98
opened Nov 28, 2023 by
darzu
particle system
abstraction 🐉
hic sunt dracones: there's no better way to ruin software than with bad/too-many abstractions
graphics 🧙♂️
any sufficiently advanced GPU is indistinguishable from magic
vfx 💥
too bad you couldn't make it as a Rendering Engineer
#97
opened Nov 28, 2023 by
darzu
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