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Nerfs synthetic stun resistance. #8118
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1:1 with a drone is not permanent stun; plenty opportunity to escape.
Is it intentional that Gen1/Gen2 synths don't get their stun resistance nerfed? They're currently at 3.5 |
Pretty sure you're talking about colony synthetic, it doesnt matter as they're also slower in general so they need the extra resistance to not get instantly killed |
Oh okay, just keep in mind ship-synths can choose to play as them too. |
Should not really make a difference regardless, if you're a slower synth the resistance is still needed. I was not aware you could change your actual synthetic classification? generation two-one-three has always been cosmetic and its the jobs itself that change. Unless im wrong. in which case it still doesnt really matter |
Gen 1/Gen 2 were changed to have mechanical changes a few months ago. |
should be changed for all now |
About the pull request
Reduces synthetic stun resistance by 'half'
Explain why it's good for the game
Requested by the synth senator
Testing Photographs and Procedure
Screenshots & Videos
Put screenshots and videos here with an empty line between the screenshots and the
<details>
tags.Changelog
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balance: The base synthetic stun resistances have been cut in half, from 5 to 2.5
/:cl: