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Nerfs synthetic stun resistance. #8118

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merged 2 commits into from
Jan 16, 2025
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Red-byte3D
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@Red-byte3D Red-byte3D commented Jan 15, 2025

About the pull request

Reduces synthetic stun resistance by 'half'

Explain why it's good for the game

Requested by the synth senator

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balance: The base synthetic stun resistances have been cut in half, from 5 to 2.5
/:cl:

@cmss13-ci cmss13-ci bot added the Balance You need to be a professional veteran game maintainer to comprehend what is being done here. label Jan 15, 2025
@Drulikar Drulikar added the Balance Approved This PR has had its balance and gameplay-affecting aspects approved. Cry to the Head-maint about it. label Jan 15, 2025
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1:1 with a drone is not permanent stun; plenty opportunity to escape.

@TheGamerdk
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Is it intentional that Gen1/Gen2 synths don't get their stun resistance nerfed? They're currently at 3.5

@Red-byte3D
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Is it intentional that Gen1/Gen2 synths don't get their stun resistance nerfed? They're currently at 3.5

Pretty sure you're talking about colony synthetic, it doesnt matter as they're also slower in general so they need the extra resistance to not get instantly killed

@TheGamerdk
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Is it intentional that Gen1/Gen2 synths don't get their stun resistance nerfed? They're currently at 3.5

Pretty sure you're talking about colony synthetic, it doesnt matter as they're also slower in general so they need the extra resistance to not get instantly killed

Oh okay, just keep in mind ship-synths can choose to play as them too.

@Red-byte3D
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Red-byte3D commented Jan 15, 2025

Is it intentional that Gen1/Gen2 synths don't get their stun resistance nerfed? They're currently at 3.5

Pretty sure you're talking about colony synthetic, it doesnt matter as they're also slower in general so they need the extra resistance to not get instantly killed

Oh okay, just keep in mind ship-synths can choose to play as them too.

Is it intentional that Gen1/Gen2 synths don't get their stun resistance nerfed? They're currently at 3.5

Pretty sure you're talking about colony synthetic, it doesnt matter as they're also slower in general so they need the extra resistance to not get instantly killed

Oh okay, just keep in mind ship-synths can choose to play as them too.

Should not really make a difference regardless, if you're a slower synth the resistance is still needed. I was not aware you could change your actual synthetic classification? generation two-one-three has always been cosmetic and its the jobs itself that change. Unless im wrong. in which case it still doesnt really matter

@TheGamerdk
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Is it intentional that Gen1/Gen2 synths don't get their stun resistance nerfed? They're currently at 3.5

Pretty sure you're talking about colony synthetic, it doesnt matter as they're also slower in general so they need the extra resistance to not get instantly killed

Oh okay, just keep in mind ship-synths can choose to play as them too.

Should not really make a difference regardless, if you're a slower synth the resistance is still needed. I was not aware you could change your actual synthetic classification? generation two-one-three has always been cosmetic and its the jobs itself that change. Unless im wrong. in which case it still doesnt really matter

Gen 1/Gen 2 were changed to have mechanical changes a few months ago.
Gen 2's are already very survivable, and this just makes them more so (relatively at least).
But that's fine I suppose

@Red-byte3D
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Is it intentional that Gen1/Gen2 synths don't get their stun resistance nerfed? They're currently at 3.5

Pretty sure you're talking about colony synthetic, it doesnt matter as they're also slower in general so they need the extra resistance to not get instantly killed

Oh okay, just keep in mind ship-synths can choose to play as them too.

Should not really make a difference regardless, if you're a slower synth the resistance is still needed. I was not aware you could change your actual synthetic classification? generation two-one-three has always been cosmetic and its the jobs itself that change. Unless im wrong. in which case it still doesnt really matter

Gen 1/Gen 2 were changed to have mechanical changes a few months ago. Gen 2's are already very survivable, and this just makes them more so (relatively at least). But that's fine I suppose

should be changed for all now

@Drulikar Drulikar added this pull request to the merge queue Jan 16, 2025
Merged via the queue into cmss13-devs:master with commit 9e33b62 Jan 16, 2025
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cmss13-ci bot added a commit that referenced this pull request Jan 16, 2025
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3 participants