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Nerfs synthetic stun resistance. (#8118)
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# About the pull request
Reduces synthetic stun resistance by 'half'

# Explain why it's good for the game

Requested by the synth senator

# Testing Photographs and Procedure
<details>
<summary>Screenshots & Videos</summary>

Put screenshots and videos here with an empty line between the
screenshots and the `<details>` tags.

</details>


# Changelog
:cl:
balance: The base synthetic stun resistances have been cut in half, from
5 to 2.5
/:cl:

---------

Co-authored-by: InsaneRed <[email protected]>
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Red-byte3D and InsaneRed authored Jan 16, 2025
1 parent 2ccb5d1 commit 9e33b62
Showing 1 changed file with 4 additions and 4 deletions.
8 changes: 4 additions & 4 deletions code/modules/mob/living/carbon/human/species/synthetic.dm
Original file line number Diff line number Diff line change
Expand Up @@ -38,8 +38,8 @@
"brain" = /datum/internal_organ/brain/prosthetic,
)

knock_down_reduction = 5
stun_reduction = 5
knock_down_reduction = 2.5
stun_reduction = 2.5
acid_blood_dodge_chance = 25

inherent_verbs = list(
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default_lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE

knock_down_reduction = 3.5
stun_reduction = 3.5
knock_down_reduction = 2.5
stun_reduction = 2.5


/datum/species/synthetic/colonial/colonial_gen_two
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