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Fix simulacrum #663

Merged
merged 7 commits into from
Feb 27, 2025
Merged

Fix simulacrum #663

merged 7 commits into from
Feb 27, 2025

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NQNStudios
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@NQNStudios NQNStudios commented Feb 26, 2025

There were a bunch of bugs with Capture Soul/Simulacrum:

  • The pick buttons in Simulacrum were not shown/hidden correctly for filled/unfilled slots
  • With no captured souls, you would still get a picker dialog
  • Monsters exported after leaving a scenario, would cause a crash when you try to summon them
  • Loading a save file with captured souls, the slot number of a captured monster would be interpreted as the monster number (so Apprentice Mage (27) in slot 3 would be loaded as Townsperson (3) in slot 0-- the 27 would be dropped and not loaded).

I fixed all of these problems.

I also added a debug action which clears captured souls.

@NQNStudios NQNStudios added bug game Affects the game, as opposed to the editors labels Feb 26, 2025
@CelticMinstrel CelticMinstrel merged commit 06abd20 into calref:master Feb 27, 2025
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