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Various problems with Start Targeting nodes #636

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NQNStudios opened this issue Feb 20, 2025 · 4 comments
Open
4 tasks

Various problems with Start Targeting nodes #636

NQNStudios opened this issue Feb 20, 2025 · 4 comments
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bug game Affects the game, as opposed to the editors scenedit Affects the scenario editor

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@NQNStudios
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NQNStudios commented Feb 20, 2025

  • No Create/Edit button on the failure special node (in scenedit)
  • How do I target the position that's targeted, for example, in an Explosion on Space node? Are there special negative-number coordinates that reference the targeted position? Can we make this easy to figure out?
  • Neither the node, nor the failure node, is called
  • If you trigger the node with a PC's last AP, the next PC in the rotation becomes the caster
@NQNStudios NQNStudios added bug game Affects the game, as opposed to the editors scenedit Affects the scenario editor labels Feb 20, 2025
@CelticMinstrel
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No Create/Edit button on the failure special node (in scenedit)

Once #607 is dealt with, this should be taken care of.

How do I target the position that's targeted, for example, in an Explosion on Space node? Are there special negative-number coordinates that reference the targeted position? Can we make this easy to figure out?

Yes, there are special magic numbers to reference the chosen location. I believe they're the ones documented here – so, either -21 and -22 or -10 and -11. I don't remember which.

Neither the node, nor the failure node, is called

I'm pretty sure it worked when I implemented it… although…

If you trigger the node with a PC's last AP, the next PC in the rotation becomes the caster

I don't remember if I ever tested the node in combat.

@NQNStudios
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I don't remember if I ever tested the node in combat.

It might also be the case that if you put the node on an item, APs don't get taken until targeting ends. I was testing with the node just placed on a tile for the party to step on, which may be an unusual usage (but should work, imo).

@NQNStudios
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Yes, there are special magic numbers to reference the chosen location. I believe they're the ones documented here – so, either -21 and -22 or -10 and -11. I don't remember which.

Oh, your location picker (#562) should have a button for putting in those magic numbers.

@CelticMinstrel
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Additional issues I noticed:

  • There is no small message to tell you that you're in targeting mode.
  • The targeting array (outlining the spaces to be targeted) does not draw.

The targeting cursor does appear when you mouse over the terrain, but that's the only indication that you're in targeting mode at all.

Note: I tested it in town mode, not combat mode, and furthermore via a space that's stepped on, not via a usable item.

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bug game Affects the game, as opposed to the editors scenedit Affects the scenario editor
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