Skip to content

Releases: SpecialKO/SpecialK

Special K v 25.3.1.1

01 Mar 20:37
Compare
Choose a tag to compare
  • Disable NvAPI_D3D_Sleep (...) calls in Monster Hunter Wilds if Reflex is
    not enabled in the game, or if SK is forcing Reflex off.
  • Automatically workaround SteamAPI issues in Monster Hunter Wilds if user
    has not reset their INI after using an older version.
  • Enabled background-processing by default in Monster Hunter Wilds.
  • Fixed NVIDIA Reflex-related issues in Monster Hunter Wilds caused by the
    engine randomly inserting Reflex Latency Analysis Flash Triggers, and
    also never inserting Input Sample latency markers.

Full Changelog: SK_25_2_29...SK_25_3_1_1

Special K v 25.2.29

01 Mar 02:20
Compare
Choose a tag to compare
  • Added nvngx_dlssg.dll and nvngx_dlssd.dll to the list of DLLs that
    Special K can auto-load an alternate version of.

    • Place the DLLs in the same PlugIns\ThirdParty\NVIDIA directory as dlss...
  • Fixed potential issue with older games that use DLSS without Streamline,
    which could prevent them from loading NVNGX.

  • Minor tweaks to anti-tamper workaround in Monster Hunter: Wilds

  • Allow DirectStorage overrides in Monster Hunter: Wilds;
    reset SK's config for MHW if you've previously run 25.2.28.x...

Full Changelog: SK_25_2_28...SK_25_2_29

Special K v 25.2.28

28 Feb 11:12
Compare
Choose a tag to compare
  • Added option to prevent Streamline's fake frame pacing for fake frames.
    [NVIDIA.DLSS]
    AllowFlipMetering={true|false} Default: false
  • Restore partial latency statistics (DXGI) on systems that do not have NVIDIA Reflex capable hardware installed.
  • Fixed potential to load ReShade AddOns twice when using local injection
  • Various fixes for MonsterHunterWilds anti-tamper
    • Game will deliberately corrupt graphics if it detects modification.
  • Added support for SteamInput to poll the controller while MonsterHunterWilds is not the foreground window

Full Changelog: SK_25_2_21...SK_25_2_28

Special K v 25.2.21

21 Feb 00:35
Compare
Choose a tag to compare
  • Removed reshade::addon_event::display_change from SK's codebase, because
    it was not merged into ReShade 6.4.0 and some addons behave funny with it.

  • Added DLSS Multi-Frame Generation Rate to text OSD and control panel.

  • Added pacing option to Alt-Tab for ADHD users with poor impulse control.

  • Added command console variable to control Alt-Tab pacing:

    Input.Keyboard.AltTabPace (Milliseconds between Alt-Tab if >= 0)

  • Made Windows Key / Alt+Tab block/unblock into a configurable feature in the
    new Input Management | Keyboard section of the control panel.

  • Added command console variables to control keyboard special key blocking:

    Input.Keyboard.EnableAltTab
    Input.Keyboard.EnableWinKey

    -1 = Don't Care, 0 = Block, 1 = Allow

Full Changelog: SK_25_2_18...SK_25_2_21

SK_25_2_18

18 Feb 02:07
Compare
Choose a tag to compare
  • Fixed issues in 32-bit games that use (low-level) keyboard/mouse hooks.
  • Prevent games from using low-level keyboard hooks to block Alt-Tab.

Full Changelog: SK_25_2_17_x...SK_25_2_18

Special K v 25.2.17

16 Feb 20:52
Compare
Choose a tag to compare
  • Fixed cursor issues in Kingdom Come Deliverance 2 once and for all.

Full Changelog: SK_25_2_16_3...SK_25_2_17_x

Special K v 25.2.16.3

16 Feb 19:26
Compare
Choose a tag to compare
  • Added DontHookWndProc=true to Kingdom Come Deliverance 2 to keep the mouse
    cursor from randomly appearing when the game detects modified memory.

  • Enabled drag-n-drop functionality (for INI files) for all graphics APIs;
    texture mod drag-n-drop still requires D3D11.

  • Added config profile for Avowed and set "Treat Foreground Window as Active",
    because the game is using the wrong test for window activation.

  • Added an INI option to control whether Alt+Tab stuck-key fixes are
    applied even for non-background-render scenarios.

    [Window.System]
    FixStuckAltTabKeys={true|false} Default=true

Full Changelog: SK_25_2_16_2...SK_25_2_16_3

Special K v 25.2.16.2

16 Feb 08:39
Compare
Choose a tag to compare
  • Fixed Kingdom Come Deliverance 2 mouse cursor issues.
  • Fixed background input issues in Avowed and Hello Kitty Island Adventure.
  • Fixed stuck keys when alt-tabbing in many games while background render mode is active.

Full Changelog: SK_25_2_15...SK_25_2_16_2

Special K v 25.2.15

16 Feb 02:11
Compare
Choose a tag to compare
  • Fix for Kingdom Come Deliverance 2 mouse cursor issues.

Full Changelog: SK_25_2_7_2...SK_25_2_15

Special K v 25.2.7.2

07 Feb 09:51
Compare
Choose a tag to compare
  • Fixed NieR: Automata and potentially other games processing mouse input
    while "Continue Rendering" is turned on and the mouse cursor is failing
    hit tests (i.e. another window is between the game and the cursor).
  • Disable forced Anisotropic Filtering in Kingdom Come Deliverance 2.
  • FORCEFULLY write the default INI values for Kingdom Come Deliverance 2,
    because these issues were fixed a long time ago but users are not
    resetting their INI.

Full Changelog: SK_25_2_6_8...SK_25_2_7_2