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Re-enable background rendering mode in Hello Kitty: Island Adventure,…
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… because 25.2.16.1 fixed the original input problem.
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Kaldaien committed Feb 16, 2025
1 parent 1e21027 commit a95c8af
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Showing 4 changed files with 8 additions and 5 deletions.
7 changes: 6 additions & 1 deletion CHANGELOG.txt
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@@ -1,4 +1,9 @@
25.2.16.1
25.2.16.2
=========
+ Re-enable background rendering mode in Hello Kitty: Island Adventure,
because 25.2.16.1 fixed the original input problem.

25.2.16.1
=========
+ Add 5 millisecond delay between each of the keys listed in 25.2.16;
seems to fix Avowed's menus not working correctly...
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4 changes: 2 additions & 2 deletions include/SpecialK/DLL_VERSION.H
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Expand Up @@ -3,8 +3,8 @@
#define SK_YEAR 25
#define SK_MONTH 2
#define SK_DATE 16
#define SK_REV_N 1
#define SK_REV 1
#define SK_REV_N 2
#define SK_REV 2

#ifndef _A2
#define _A2(a) #a
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1 change: 0 additions & 1 deletion src/config.cpp
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Expand Up @@ -3373,7 +3373,6 @@ auto DeclKeybind =
case SK_GAME_ID::Hello_Kitty_Island_Adventure:
{
config.input.gamepad.xinput.emulate = false;
config.window.background_render = false;
} break;

case SK_GAME_ID::Tales_of_Vesperia:
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1 change: 0 additions & 1 deletion src/core.cpp
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Expand Up @@ -3798,7 +3798,6 @@ SK_BackgroundRender_EndFrame (void)

if (SK_GetCurrentGameID () == SK_GAME_ID::Hello_Kitty_Island_Adventure)
{
config.window.background_render = false;
config.input.gamepad.xinput.emulate = false;
config.nvidia.reflex.enforcement_site = 0; // Reduce sutter
}
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