Skip to content

Releases: SkidderMC/FDPClient

RELEASE B13

10 Feb 00:40
Compare
Choose a tag to compare
  • Added AntiCheatDector Module.
  • Added FontManager UI.
  • Added (Custom) FontManager.
  • Added RenderAimPointBox option for KillAura.
  • Added AntiCheat detect in watermark.
  • Added watermark element.
  • Added check Java version at start.
  • Added Grizzly & matrix anticheat detect
  • Added new hud visuals
  • Added notifications color mode.
  • Added Miniblox disabler.
  • Added expanded Velocity range.
  • Added HotKeys element.
  • Added new fonts.
  • Added KillAura GenerateClicksBasedOnDistance option.
  • Added attack event notifier.
  • Added notifier drink alert.
  • Added Font FIleFilter.
  • Added value owner.
  • Added color value use client theme utils.
  • Added Git properties update 2.4.0 to 2.4.2.
  • Added AltManager move up/move down
  • Added DrawRectOnTitle option for ScoreboardElement, optional edge rounding options for rectangles.
  • Added category icons as I am planning on upgrading the default HUD look.
  • Added merged item notifier in notifier module.
  • Added scaffold telly ticksuntilrots range could be useful to bypass ac by randomizing.
  • Added FrostBlur suboption to TargetHUD.
  • Added Improved range value options handling.
  • Added jump circles not texture mode / cleanup.
  • Added frost shader.
  • Added arraylist better look - icons & improvisations.
  • Added intave mode - anticheat detector.
  • Added time in notification.
  • Added polar/notification AntiCheatDetector.
  • Added better detect in modes AntiCheatDetector.
  • Added scoreboard element now can expand from the right side if left horizontal side is chosen.
  • Added better keystroke default settings.
  • Added keystrokes shrink + border options.
  • Added invcleaner shears & tnt slot sort.
  • Added blockstoeagle & maxsneakticks range.
  • Added Outline Rect in FDPDropdown/roundedRectRadius option.
  • Added tabgui/scoreboard corners & icons options.
  • Added color rgba in settingcomponent.
  • Added text value in setting components improvements.
  • Added ClickGUI Text Editor functionality: Simplified text and color picker configuration; Expanded options using right-click on color name (hex text); R-G-B-A options navigation using up/down arrow keys.
  • Added hotkey color mode / padding.
  • Added Configurable.isExpanded.
  • Added f*cker module improvement: Works perfectly when moving around; Hypixel mode break block above the bed then the bed regardless of position; Surroundings mode doesn't constantly switch to breaking a new block if the last target isnt obstructed or out of range.
  • Added New rotation randomization pattern mode LazyFlick + MinRotationDifferenceResetTiming option (dedicated to polar anticheat).
  • Backtrack freezing when condition isn't met.
  • Armor color in armoritems vertical /also thanks xitado.
  • RotationSettings ResetTicks condition.
  • Remapper issues.
  • Editor panel nullpointerexc.
  • Switch language freezing.
  • Rotation settings missed in NoFall MLG and NoRotateSet.
  • flight -> fly.
  • Duplicated rotation settings in Scaffold.
  • True positions not updating when target is out of screen.
  • Options in NoRotateSet.
  • ByteBuffer flip calls causing issues on non Java 8 versions.
  • AngleResetDifference option not being visible in NoRotateSet.
  • Few settings not working / ForwardTrack causing NPE during render.
  • Tabgui random nonsense.
  • Fixes in layout.
  • Fonts issues.
  • Fixed Wrong font download.
  • Fixed Reverted circle smoothness because the point mode does not adjust properly to game scaling.
  • Fixed Anticheat detect only in new world.
  • Fixed Github artifact@v4.
  • Fixed Addall cleanup.
  • Fixed Hat making hotbar blocks overlap amount texts.
  • Fixed Nameprotect handle in watermarker.
  • Fixed StackOverFlow from NoRotationDisabler option from Disabler.
  • Fixed KillAura not working when Fucker is enabled and player is close to own bed.
  • Fixed Adapt Fonts old version JSON format.
  • Fixed Fix shadow in imagebutton.
  • Fixed Excluded values in Configurable.values
  • Fixed Notification debug
    ~ Refactored Icon local.
    ~ Refactored Proper implementation for air/ground ticks.
    ~ Refactored Value system, Kotlin 2.0.21.
    ~ Refactored Check domain on scoreboard title & snakegame cleanup.
    ~ Refactored Recode eagle maxsneaktime.
    ~ Refactored Applied back red formatting.
    ~ Refactored Fucker cleanup code.
    ~ Refactored Java detection only for first start.
    ~ Refactored ClickGUI Panel
    ~ Refactored Improve downloads: fix StaffDetector incorrect use, preload SRG remapper file, HTTP code cleanup.
    ~ Refactored ClickGUI Panel
    ~ Chores: Small Scaffold Cleanup; Altmanager chinese translation & translation button/text; Tower cleanup; update build.gradle - remove implementation alias; Min/Max variables replaced with ranged values. Should free up like 2% of screen space.
    ~ Chores: Applied back red formatting.
    ~ Refactored Recode eagle maxsneaktime
    ~ Refactored Value System: Kotlin 2.0.21
    ~ Refactored Panel
    ~ Refactored ArrayListBetter Look
    ~ Refactored Cleanup mainmenu / fix background / changelog/bugs message
    ~ Refactored Cleanup quittbutton
    ~ Refactored Cleanup HitBubles
    ~ Refactored Cleanup antifireball
    ~ Refactored Cleanup effects / modern mode / color mode / background mode / fixes in borders
    ~ Refactored Cleanup anticheatdetector
    ~ Refactored ArrayList Icon
    ~ Refactored Color Modes in Notifications and Fixed styles
    ~ Refactored Reverted circle smoothness because the point mode does not adjust properly to game scaling.
    ~ Refactored Improve downloads: fix StaffDetector incorrect use, preload SRG remapper file, HTTP code cleanup.
    ~ Refactored Proper implementation for air/ground ticks.
    ~ lombok from 1.18.34 to 1.18.36.

What's Changed

  • chore(deps): bump org.projectlombok:lombok from 1.18.34 to 1.18.36 by @dependabot in #1281

Full Changelog: b12...b13

RELEASE B12

16 Jan 02:17
Compare
Choose a tag to compare

Features:

**+ Added Watchdog Inventory & MotionHop Disabler.

  • Added Verus Experimental Disabler.
  • Added Beta Verus Disabler.
  • Added WaterMark in GUI.
  • Added Cleanup Disablers.
  • Added Blend Colors Feature.
  • Added Hat Texture Option.
  • Added China Hat Recode.
  • Added Show Server TPS in Watermaker.
  • Added ClickGUI AutoScroll.
  • Added Freelook Autof5 Option.
  • Added KillAura: GenerateSpotBasedOnDistance Option.
  • Added ArrayList FadeColor Improvements.
  • Added New Color Themes.
  • Added ESP Gaussian Mode.
  • Added API with Dispatcher.
  • Added RenderModel Visual Option to FakeLag.
  • Added Color Themes (ClientTheme).
  • Added HexColor Mode.
  • Added ColorValue Module.
  • Added Remove Unused Fonts.
  • Added SFBold & Inter Font.
  • Added FontValue/Range Value in Settings Components.
  • Added Image Shadow and Color Options.
  • Added Spacing Color in Setting Components.
  • Added Custom Alts Name Prefix.
  • Added Labymod Client Brand & Updated LC Version.
  • Added Spacing Support for Multiple Color Values.
  • Added Color Picker Display on Right Click.
  • Added Easier Handling of Sliders & Opacity Slider.
  • Added Basic Configuration Support.
  • Added Caching Implementation.
  • Added Color Picker Position Fixes.
  • Added Option Modifying Support.
  • Added Hue Slider Synchronization with Non-ClickGUI Value Changes.
  • Added SnakeGame Enhancements:
    • Dynamic Obstacles Based on Game Modes (Easy, Normal, Hard).
    • Collision Detection with Obstacles and Snake Body.
    • High Score Tracking.
    • Gradient Borders and Dynamic Color Transitions.
    • Enhanced Movement Logic to Prevent Opposite-Direction Inputs.
    • Three Difficulty Modes with Distinct Speeds and Obstacle Mechanics.
    • HUD Elements Displaying Score, High Score, and Current Game Mode.
    • Optimized Food and Obstacle Placement.
    • Modular Refactoring for Improved Maintainability.
    • Reset Logic Improvements for Proper Game State Reinitialization.
    • Performance Optimizations.
    • Smoother and More Responsive Input Handling.
  • Added ColorValue Enhancements:
    • Separate Hue Slider Value.
    • Improved Text Appearance When Color Picker is Inactive.
    • Config System Support.
    • Opacity Slider.
  • Added ScriptManager Cleanup & File Chooser Improvements:
    • Non-exposure of Mutable Collections.
    • Fixed Wrong Script Load ZIP Command.
    • Load ZIP Cleanup.
    • Multiple File Filters.
    • File Filter Constants.
  • Added Sneak Timing Options for Scaffold.
  • Added Copy Button for Error Dialog.
    ~ Updated JumpCircles for Better Performance.
    ~ Updated ColorValue in Setting Components Refactor.
    ~ Updated Optimized JSON Loading from Web.
    ~ Updated FontRenderer Optimizations.
    ~ Updated API Refactor for Asynchronous Image Loading.
    ~ Updated GUI Cape Manager Utilization of Non-Suspending Calls.
    ~ Updated Error Handling in GUI Update for API Reload Failures.
    ~ Updated Loading Bar and Progress Updates in GUI Update.
    ~ Updated Improved Logging in API Connector Utilities.
    ~ Updated Scheduled API Checks and Image Loading During Client Startup.
    ~ Updated Lazy Loading and LRU Cache Size Optimization.
    ~ Updated Optimized Usage of Triple.
    ~ Updated Renamed TickActions Extensions of Module.
    ~ Updated YZYGUI FontRenderer Improvements.
    ~ Updated SettingComponents Cleanup.
    ~ Updated Modules Code Cleanup and Refactoring.
    ~ Updated Optimized Entity Rendering with EntityLookup API.
    ~ Updated Default Implementation of Listenable HandleEvents.
    ~ Updated FontRenderer Optimizations for ClickGUI Performance.
    ~ Updated Refactored Event System with Stateless Singleton Events.
    ~ Updated PointerESP Cleanup with Team-Based Coloring Improvements.
    ~ Updated Simplified Rotation Logic for Enhanced Performance and Customization.
    ~ Updated Improved KillAura Switch Mode Logic and Performance.
    ~ Updated Utilities Moved to Respective Categories.
    ~ Updated SilentHotbar for Better Slot Reset Behavior.
    ~ Updated BlockESP Optimized with Coroutines.
    ~ Updated Removed Unnecessary Code Checks Across Modules.
    ~ Updated Converted Files from Java to Kotlin for Enhanced Readability and Functionality.
    ~ Updated Cleaned Up YZY GUI Animations and Loading Issues.
    ~ Updated Modules Code Cleanup.

Fixes:

  • Fixed Color Picker Visibility When Armor Element is Disabled.
  • Fixed Duplicate Option Names.
  • Fixed NoSlow Functionality.
  • Fixed Sliders Synchronization When Loading the Client.
  • Fixed Scroll Visibility.
  • Fixed ClickGUI Cloud Configs.
  • Fixed FakeLag Packet Order Issues for Near-Perfect Accuracy.
  • Fixed Backtrack Breaking KillAura's New Entity-Finding Method.
  • Fixed KillAura Swinging When Any Client GUI is Active.
  • Fixed Smooth-Hotbar Incorrect Speed Calculations.
  • Fixed NameTags Blocks Visibility Issue.
  • Fixed Breadcrumbs Rendering Issues with Player Hand Effects.
  • Fixed SilentHotbar Not Detecting Scroll-Switched Slots.
  • Fixed AutoTool Preventing Manual Slot Switching.
  • Fixed Designer Screen Incorrect Font Height.
  • Fixed Integer/Float Values Not Loading from Config.
  • Fixed Scaffold Failing to Rotate at Small Differences Using StartFirstRotationSlow.
  • Fixed Custom Visuals Not Displayed Properly on Screen.
  • Fixed Tracers Lines Drawing Incorrectly to Enemy Positions.
  • Fixed FreeCam Rendering and Input Detection Issues.
  • Fixed AutoClicker NPE When Player's Hand is Empty.
  • Fixed KillAura Sprint Handling and Targeting Issues.
  • Fixed Scaffold Down Option Incorrectly Hidden.
  • Fixed PacketDebugger Displaying Obfuscated Packet Fields.
  • Fixed Entity Lookup Rendering Position for Unicode Texts.
  • Fixed LRU Cache for getStringWidth.
  • Fixed AutoRod Invalid Slot.
  • Fixed NameTags Rendering with Bobbing Effect When Tracers Enabled.
  • Fixed BedPlates Module Displaying Culled Information.
  • Fixed BedPlates Update Loop.
  • Fixed Scaffold Slot Switch Not Following Vanilla Logic.

Improvements:

  • Cleanup SnakeGame Module.
  • Cleanup Disabler Module.
  • Cleanup SettingComponents.
  • Added StaffDetector asspixel and oc-tc Modes.
  • Removed SimpleFontManager.
  • Renamed TickActions Extensions of Module.
  • Refactored Scaffold Sneak Options.
  • Refactored GUI New Chat Mixin
preview.mp4

for Code Cleanup.

  • Converted Files to Kotlin for Improved Readability and Functionality.**

Full Changelog: b11...b12

RELEASE B11

22 Dec 21:29
Compare
Choose a tag to compare

B11

**New Features

  • LRU Cache for GameFontRenderer & AWTFontRenderer.
  • Optimized Text Rendering with GameFontRenderer.
  • Scaffold Eagle Mode (OnGround, OnAir, Both).
  • StaffDetector Originera Mode.
  • New Swing Theme (LookAndFeel).
  • API Font Extraction.
  • Crash Report Dialog Improvements.
  • MacroManager Direct Instance.
  • TimerRange OnForwardOnly & IsInLiquid.
  • AssumeNonVolatile in Scoreboard.
  • forceBlockWhenStill Option for KillAura AutoBlock.

Bug Fixes

  • Memory issues in fonts
  • Minecraft Font issues
  • Fixed Font Issues on Older Java.
  • Fixed Glsl Shader Issues on macOS.
  • Fixed Crash with AutoArmor.
  • Fixed Issues with TickBase and Backtrack.
  • Fixed NoFall MLG Rotations.
  • Fixed FreeLook with Tracers.
  • Fixed Scaffold Raycast Logic.
  • Fixed CombatManager NullPointerException.
  • Fixed Incorrect Colors on Teams.
  • Fixed Missing Colors on Cached Text.
  • Corrected Text Alignment & Width.
  • Fixed CustomHotbar Font Issue.
  • Fixed Invalid BlockESP Positions.
  • Fixed Forwardtrack Model Color.
  • Fixed Model Element Rendering with TargetHUD.
  • Fixed Custom Font Property.
  • Fixed Noslow & Sprint.
  • Fixed Duplicate AutoDisable Call.
  • Fixed Incorrect Module Events.
  • Fixed Combat Visuals Events.
  • Corrected Missing Glyph Fallback.
  • Fixed Scoreboard Blending.

Improvements
~ Refactored Event System.
~ Refactored Rendering Pipeline.
~ Optimized Memory Usage for Text.
~ Improved FDP DropDownGUI Performance.
~ SideGUI Cleanup & Outline.
~ TickBase & Packet Handling Improvements.
~ KillAura AutoBlock Improvements.
~ Optimized Entity Searching.
~ Refactored API Code.
~ Converted Files to Kotlin.
~ Cleaned up TimerRange module.
~ Refactored HUD Config.
~ ModuleManager.get returns nullable.
~ Improved Scoreboard Height.
~ Main Menu Cleanup.
~ ClientTheme Logic Improvements.
~ Remapper Optimization.
~ Gson API Refactoring.
~ GuiScreen Refactoring.
~ Script Module Event Optimization.
~ Optimized BlockESP.
~ Moved Utilities to Categories.**

Full Changelog: B10...b11

RELEASE B10

16 Dec 02:27
Compare
Choose a tag to compare

RELEASE B10

**+ Updated All Configs (.config list or open SideGUI)

  • New SideGUI ColorThemeClient
  • New SideGUI FileManager
  • Improved Rotations code
  • Added New Event System
  • Save Color Theme config
  • Added Reset option for all modules.
  • Added FireFlies
  • Added HitBubbles module.
  • Added JumpCircles module.
  • Added Notifies module.
  • Added MaxRetrievalWaitingTime
  • Added Keystrokes HUD element.
  • Added OnlyWhenEnemyGoesBack option to SuperKnockback.
  • Added Backtrack with Min/Max delays.
  • Added Visual effects for missed hits in KillAura.
  • Added Int/Float range options for modules.
  • Added Dome visuals to TNTESP module.
  • Added Breadcrumbs with line height support.
  • Added RenderSelf option to Nametags.
  • Added CombatVisuals new Mark(Circle).
  • Added Eagle: onlyOnGround option to Scaffold.
  • Added Legitimize Rotation option for rotation modules.
  • Added ReverseYaw rotation support for Scaffold.
  • Added InventoryMove motion improvements.
  • Added Fireball Indicator option.
  • Added Position Interpolation for Projectiles Module.
  • Added Improved rotation speed curve with more realistic zigzag patterns for RandomizeRotations.
  • Added ClickRecorder Module.
  • Added OldGrim Noweb and Nofluid options.
  • Added support for Intave14 Lowhop and InitialBoost.
  • added NoFall MLG (supports block edges, proper placements/retrievals).
  • Fixed ClickGUI cloud configs not working
  • Fixed FakeLag packet order issues, achieving near-perfect accuracy.
  • Fixed Backtrack breaking KillAura's new entity-finding method.
  • Fixed KillAura not swinging when any client GUI is active.
  • Fixed Smooth-Hotbar using incorrect speed calculations.
  • Fixed NameTags blocks visibility issue.
  • Fixed Breadcrumbs rendering issues with player hand effects.
  • Fixed SilentHotbar not detecting scroll-switched slots.
  • Fixed AutoTool preventing manual slot switching.
  • Fixed Designer Screen using incorrect font height.
  • Fixed Integer/Float values not loading from config.
  • Fixed Scaffold failing to rotate at small differences using StartFirstRotationSlow.
  • Fixed Custom Visuals not being displayed properly on-screen.
  • Fixed Tracers Lines drawing incorrectly to enemy positions.
  • Fixed FreeCam rendering and input detection issues.
  • Fixed AutoClicker NPE when the player's hand is empty.
  • Fixed KillAura Sprint handling and targeting issues.
  • Fixed Scaffold Down Option incorrectly hidden.ance in ClickGUI.
    ~ Refactored FontRenderer for optimized performance in ClickGUI.
    ~ Refactored Event System with stateless singleton events.
    ~ Cleaned up PointerESP with team-based coloring improvements.
    ~ Simplified Rotation Logic for better performance and customization.
    ~ Improved KillAura Switch Mode logic and performance.
    ~ Moved utilities into their respective categories.
    ~ Updated SilentHotbar for better slot reset behavior.
    ~ Optimized BlockESP to use coroutines.
    ~ Removed unnecessary code checks across modules.
    ~ Converted files from Java to Kotlin for improved readability and functionality.
    ~ Cleaned up YZY GUI animations
  • and more...**

image

gg.mp4

Full Changelog: b9...B10

RELEASE B9

03 Nov 21:23
Compare
Choose a tag to compare
  • Update Client Button In Main Menu
  • Config GUI MENU
  • ClickGUI style FDP
  • ClickGUI style YZY
  • Open ClickGUI In Main Menu
  • Added SilentHotbar module
  • Added PointerESP Module
  • Added Fightbot module
  • Added ColorSettings option
  • Added Ignite Module
  • Added Noclip module
  • Added ChinaHat Module
  • Added MurderDector Module
  • Added Spider Module
  • Added hypixel speed lowhop
  • Added hypixel velocity
  • Added autoclicker onlyblock option
  • Added new button rendering method
  • Added alwaysbehind & duplicateprofile antibot
  • Added separate highlight & background border
  • Added simple flagcheck last server pos
  • Added Smooth hot-bar slot HUD module option
  • Added ChatBypass Module
  • Added custom hotbar
  • Added staffdetector velocity autoleave
  • Added ProjectileAimbot (otheritems & gravitytype)
  • Added velocity check staffdetector
  • Added fakelag min/max distance
  • Added BlockSafe Scaffold option
  • Added IntaveReduce velocity
  • Added vanilla options FDP v5.6.1
  • Added Intave Disabler
  • Added Killaura check scaffold/blink/noeat/blocking option
  • Added Invalidspeed antibot & fixed duplicateInTab/Name
  • Added improvements blink utils / outgoingValue blink mode
  • Added optimized Gradient Shader
  • Added improved Default Local Config
  • Updated HUD Elements:
  • Added block counter as default
  • Added borders width/colors
  • Added "onScaffold" options
  • Added "showBlock" options
  • Added "blockamount/blockcount" placeholder
  • Fixed effects null pointer issues
  • Fixed proper HUD elements GL reset
  • Fixed scaffold blocksafe, image color & text background scale
  • Fixed all gradient colors being shown
  • Fixed playsound ConcurrentModificationException
  • Fixed ChatBypass starting
  • Fixed ConcurrentModificationException Crash
  • Fixed default vanilla flight not flying
  • Fixed blink utils suffix
  • Fixed vulcan 0 0 velocity
  • Fixed killaura F5 deprecation
  • Fixed attempt at fixing concurrent exceptions
  • Fixed wireframe storageesp
  • Fixed default text background scale
  • Fixed bedbreaker ignoreOwnBed improvement
  • Fixed Text Element CPS display
    ~ Refactored and cleaned up YZY ClickGUI
    ~ Removed useless check in mixinguiscreen
    ~ Improved performance (do not change Kotlin version)
    ~ Replaced "on/off" rotation modes with a boolean "Rotations" option
    ~ Cleaned up ChatBypass module
    ~ Reverted blink
    ~ Ported blink options FDP v5.6.1
    ~ Cleaned up disabler module / hypixel disabler
    ~ Simplified the way of making rotation options for modules
    ~ Cleaned up and optimized Arraylist Element

Full Changelog: b8...b9

RELEASE B8

05 Oct 20:14
Compare
Choose a tag to compare
  • Added GuiTheme Color
  • Added FreeLook module
  • Added ForwardTrack module
  • Added ClearGlass Mode in NoRender Module
  • Added GodBridge Pre-rotate functionality (from Nextgen) to Scaffold
  • Fixed projectiles GL
  • Added rounded-rect to blackhotbar
    ~ Renamed mineblaze(hop/timer) -> intave(hop/timer)
  • Added delay functionality for AutoArmor - PostInventoryCloseDelay option
  • Fixed TickBase being movement-detected by anti-cheats
  • Fixed storageesp wireframe render bug
  • Added Fucker RenderPos status
  • Fixed jumpOnUserInput not working properly
  • Added Discord RPC redirection
    ~ Refactored Notifications structure better
  • Fixed verusfly flagging badpacketO
  • Added Clear Block option in NoRender Module
    ~ Cleaned up Tower module
  • Fixed tower rotations, vulcan velocity & scaffold disabler
  • Added Show Number option - ScoreboardElement
  • Added FreezeYCamera option to Scaffold
  • Fixed ForwardTrack not displaying positions correctly in Singleplayer
  • Added ItemESP ItemTextTag option
    ~ Improved flagcheck (ghostblock & countertickreset)
  • Added blockoverlay depth3d option
  • Fixed gradient shader stuttering (sometimes)
    ~ Improved tickbase
  • Added TargetESP Lies, Jello, FDP Mode
  • Added KeepTabList
  • Fixed mlg mode settings displaying incorrectly
    ~ Refactored Theme color default
  • Fixed realistic rotations
  • Added blockoverlay modes (box, otherbox, outline)
  • Fixed custom background
  • Added AutoPlay BedWarsHelp option
  • Fixed nametags not rendering correctly
    ~ Refactored MainMenu Color view
    ~ Improved performance for entities in NoRender
  • Added BedPlates Module
  • Added NameTags Enchant / Indicator Mode
  • Fixed smooth arraylist mode sometimes leaving tiny space between modules
    ~ Improved SimulateShortStop option, fixed InventoryMove breaking rotations
  • Fixed start status not changing on production environments
    ~ Removed AutoJump option
  • Added more block overlay blocks support
  • Fixed flagcheck ghostblock falses fix
    ~ Renamed UseStaticRotation to UseOptimizedPitch
  • Fixed some misalignment in arraylist rect
    ~ Completion: pt_br, zh_cn, zh_tw. Translate

Full Changelog: b7...b8

RELEASE B7

01 Sep 20:03
Compare
Choose a tag to compare
  • Fixed APIConnecter load image
  • Fixed GUI crashing on resize
  • Added TargetESP Lies, Jello, FDP Mode
  • Added NameTags Style 3D / 2D
  • Added sneaking manually while using eagle
  • Added fakelag blinkonaction options
  • Added uncphopnew pt.2
  • Added NameTags show armor durability
  • Added lb nextgen ncphop speed & strafe strength
  • Updated staffdetector staffs list
  • Improved nuker (blocks & lightopacity)
  • Moved inventory cleaner > player category
  • Added invmanager maxfishingrod stacks
  • Added ItemESP ItemTextTag option
  • Added ItemESP text mode
  • Added Effects Style FDP/Classic/Default
  • Added NameTags Enchant / Indicator Mode
  • Added KillAura priority (OnLadder, InLiquid, InWeb)
  • Fixed start status not changing on production environments
  • Fixed unformatted names generating the opposites
  • Fixed tickbase spam ticking
  • Fixed issue with maxRenderDistanceSq values
  • Fixed ItemESP small fix
  • Fixed KillAura priority statement
  • Fixed InvMove IntaveMode
  • Renamed mineblaze(hop/timer) -> intave(hop/timer)
  • Slightly improved uncphopnew
  • Changed ItemESP text mode to an option

Full Changelog: b6...b7

RELEASE B6

24 Aug 00:34
Compare
Choose a tag to compare

Features:

  • Added fishing rods
  • Experimental packet cancel option to Backtrack
  • Added new pushdown animation
  • Backtrack desync & added reset to Backtrack
  • Added VerusFHop speed mode, improved VerusGlide fly mode
  • Back target styles
  • Added modes to TickBase module
  • Attributes blink color - armor element
  • Armor Alert Repair Reminder Threshold / Alert Durability Threshold
  • Macro Manager / Macro Command / Macro on Binds
  • InvMove fullMovements/noMoveClicks/noDetectable/rotate mode
  • Keybind Manager UI
  • Scaffold jumpstrafe option
  • Added blink antivoid & renamed bugup -> antivoid
  • Added invutils finditemarray, selfinteract optimization
  • Update speed HypixelHop
  • Added the line option to FakeLag
  • In singleplayer, you can only blink via receive mode
  • Fixed, improved & optimized staff detector
  • Added velocity pause on explosion
  • Added antibot capabilities mode
  • Added blinkautoblock blink ticks
  • InventoryMove mouse support
  • Color Theme client added / Interface coming soon
  • Added noslow foodonly & drinkonly & intave consume
  • Add MinRotationDiffFromEnemyToIgnore to SuperKnockback
  • World Color option ambience
  • Ambience dynamic/day/dusk/night mode
  • Make TickBase's visuals customizable
  • Add NotOnMove option to Tower
  • Vulcan tower
  • Hypixel bypasses (nofall, autoblock)
  • Improved & added more options to customspeed
  • TickBase min/max range, changes, only killaura
  • InventoryManager more customizable and new options

Fixes:

  • Proper RenderUtils color reset
  • Scoreboard rect color reset
  • LocalConfig delete command
  • Blink antivoid with scaffold
  • Blink antivoid
  • Log4j syntax
  • Tower rotating even if rotations are off
  • Chat alert - armor element
  • Armor element alignment attributes / cleanup code
  • KeybindManager bind names / cleanup code
  • Make all visual ChestStealer values subjective
  • VerusGlide fly flags
  • Use infix for safe division
  • Save division cast int to float
  • Safe division for randomClickDelay
  • MinEnemyRotDiffToIgnore option
  • Fix the JumpDirections option in Sprint
  • Subjective values not being subjective (InventoryManager)
  • Projectiles sidehit null
  • Disabler values / Killaura slowdown on direction change
  • TickBase line option & Backtrack isSelected
  • Black hotbar option not being aligned correctly
  • BlinkAutoBlock sequence
  • Add missing tower option to scaffold
  • Safe division for rotation slowdown calculations
  • Treat Godbridge mode as Godbridge rotation mode

Full Changelog: b5...b6

RELEASE B5

03 Aug 22:41
Compare
Choose a tag to compare

feat: new bypasses matrix & vulcan
feat: verus glide & uncp lowhop
feat: Log4j, CommandComplete, Inventory, MultiverseCore - server crasher
feat: Made slow rotation starts occur a bit more realistically.
fix: fireball fly values
feat: antifireball ticks check
fix: fixed nullpointer spam
fix: fixed backtrack chunk & tickbase working with no targets
feat: Border Classic Notifications and fix commands AddAll, Clip, ConnectCommand
feat: SnakeGame color and font size
feat: Made SimulateShortStop perform a bit more realistic sho…
feat: Chance option to SuperKnockback.
feat: Config Command - openfolder/create config/list config/delete config/load config/current
fix: TimerRange use spot
feat: A bit of a more realistic speed change for the Relative…
feat: GuiClicker Module

What's Changed

Full Changelog: b4...b5

RELEASE B4

28 Jul 19:54
Compare
Choose a tag to compare

feat: Inventory Plus HUD Module (working)
feat: NoRender Module && remove target command (you can use .target because have module)
feat: Chams Hand Mode / color options / behind options / textured and possible use legacy mode
fix: target commands
feat: RearView Custom Fov/FrameBuffer/ThirdPersonView
fix: ClientBrandRetriever doest not interrupt with connection
fix: IRC Commands
feat: Better Spot randomization
feat: Item Rotation Animate
feat: Rear View Element
feat: Camera View Module
feat: matrix speed modes ("MatrixHop2", "Matrix6.6.1", "Matrix6.9.2")
feat: verus speed modes ("Hop", "Float", "Ground", "YPort", "YPort2")
feat: Combat Visuals - fakesharp option
feat: Combat Visuals (KillESP + AttackEffects (Combine Modules))

Full Changelog: b3...b4