Releases: SkidderMC/FDPClient
RELEASE B13
- Added AntiCheatDector Module.
- Added FontManager UI.
- Added (Custom) FontManager.
- Added RenderAimPointBox option for KillAura.
- Added AntiCheat detect in watermark.
- Added watermark element.
- Added check Java version at start.
- Added Grizzly & matrix anticheat detect
- Added new hud visuals
- Added notifications color mode.
- Added Miniblox disabler.
- Added expanded Velocity range.
- Added HotKeys element.
- Added new fonts.
- Added KillAura GenerateClicksBasedOnDistance option.
- Added attack event notifier.
- Added notifier drink alert.
- Added Font FIleFilter.
- Added value owner.
- Added color value use client theme utils.
- Added Git properties update 2.4.0 to 2.4.2.
- Added AltManager move up/move down
- Added DrawRectOnTitle option for ScoreboardElement, optional edge rounding options for rectangles.
- Added category icons as I am planning on upgrading the default HUD look.
- Added merged item notifier in notifier module.
- Added scaffold telly ticksuntilrots range could be useful to bypass ac by randomizing.
- Added FrostBlur suboption to TargetHUD.
- Added Improved range value options handling.
- Added jump circles not texture mode / cleanup.
- Added frost shader.
- Added arraylist better look - icons & improvisations.
- Added intave mode - anticheat detector.
- Added time in notification.
- Added polar/notification AntiCheatDetector.
- Added better detect in modes AntiCheatDetector.
- Added scoreboard element now can expand from the right side if left horizontal side is chosen.
- Added better keystroke default settings.
- Added keystrokes shrink + border options.
- Added invcleaner shears & tnt slot sort.
- Added blockstoeagle & maxsneakticks range.
- Added Outline Rect in FDPDropdown/roundedRectRadius option.
- Added tabgui/scoreboard corners & icons options.
- Added color rgba in settingcomponent.
- Added text value in setting components improvements.
- Added ClickGUI Text Editor functionality: Simplified text and color picker configuration; Expanded options using right-click on color name (hex text); R-G-B-A options navigation using up/down arrow keys.
- Added hotkey color mode / padding.
- Added Configurable.isExpanded.
- Added f*cker module improvement: Works perfectly when moving around; Hypixel mode break block above the bed then the bed regardless of position; Surroundings mode doesn't constantly switch to breaking a new block if the last target isnt obstructed or out of range.
- Added New rotation randomization pattern mode LazyFlick + MinRotationDifferenceResetTiming option (dedicated to polar anticheat).
- Backtrack freezing when condition isn't met.
- Armor color in armoritems vertical /also thanks xitado.
- RotationSettings ResetTicks condition.
- Remapper issues.
- Editor panel nullpointerexc.
- Switch language freezing.
- Rotation settings missed in NoFall MLG and NoRotateSet.
- flight -> fly.
- Duplicated rotation settings in Scaffold.
- True positions not updating when target is out of screen.
- Options in NoRotateSet.
- ByteBuffer flip calls causing issues on non Java 8 versions.
- AngleResetDifference option not being visible in NoRotateSet.
- Few settings not working / ForwardTrack causing NPE during render.
- Tabgui random nonsense.
- Fixes in layout.
- Fonts issues.
- Fixed Wrong font download.
- Fixed Reverted circle smoothness because the point mode does not adjust properly to game scaling.
- Fixed Anticheat detect only in new world.
- Fixed Github artifact@v4.
- Fixed Addall cleanup.
- Fixed Hat making hotbar blocks overlap amount texts.
- Fixed Nameprotect handle in watermarker.
- Fixed StackOverFlow from NoRotationDisabler option from Disabler.
- Fixed KillAura not working when Fucker is enabled and player is close to own bed.
- Fixed Adapt Fonts old version JSON format.
- Fixed Fix shadow in imagebutton.
- Fixed Excluded values in Configurable.values
- Fixed Notification debug
~ Refactored Icon local.
~ Refactored Proper implementation for air/ground ticks.
~ Refactored Value system, Kotlin 2.0.21.
~ Refactored Check domain on scoreboard title & snakegame cleanup.
~ Refactored Recode eagle maxsneaktime.
~ Refactored Applied back red formatting.
~ Refactored Fucker cleanup code.
~ Refactored Java detection only for first start.
~ Refactored ClickGUI Panel
~ Refactored Improve downloads: fix StaffDetector incorrect use, preload SRG remapper file, HTTP code cleanup.
~ Refactored ClickGUI Panel
~ Chores: Small Scaffold Cleanup; Altmanager chinese translation & translation button/text; Tower cleanup; update build.gradle - remove implementation alias; Min/Max variables replaced with ranged values. Should free up like 2% of screen space.
~ Chores: Applied back red formatting.
~ Refactored Recode eagle maxsneaktime
~ Refactored Value System: Kotlin 2.0.21
~ Refactored Panel
~ Refactored ArrayListBetter Look
~ Refactored Cleanup mainmenu / fix background / changelog/bugs message
~ Refactored Cleanup quittbutton
~ Refactored Cleanup HitBubles
~ Refactored Cleanup antifireball
~ Refactored Cleanup effects / modern mode / color mode / background mode / fixes in borders
~ Refactored Cleanup anticheatdetector
~ Refactored ArrayList Icon
~ Refactored Color Modes in Notifications and Fixed styles
~ Refactored Reverted circle smoothness because the point mode does not adjust properly to game scaling.
~ Refactored Improve downloads: fix StaffDetector incorrect use, preload SRG remapper file, HTTP code cleanup.
~ Refactored Proper implementation for air/ground ticks.
~ lombok from 1.18.34 to 1.18.36.
What's Changed
- chore(deps): bump org.projectlombok:lombok from 1.18.34 to 1.18.36 by @dependabot in #1281
Full Changelog: b12...b13
RELEASE B12
Features:
**+ Added Watchdog Inventory & MotionHop Disabler.
- Added Verus Experimental Disabler.
- Added Beta Verus Disabler.
- Added WaterMark in GUI.
- Added Cleanup Disablers.
- Added Blend Colors Feature.
- Added Hat Texture Option.
- Added China Hat Recode.
- Added Show Server TPS in Watermaker.
- Added ClickGUI AutoScroll.
- Added Freelook Autof5 Option.
- Added KillAura: GenerateSpotBasedOnDistance Option.
- Added ArrayList FadeColor Improvements.
- Added New Color Themes.
- Added ESP Gaussian Mode.
- Added API with Dispatcher.
- Added RenderModel Visual Option to FakeLag.
- Added Color Themes (ClientTheme).
- Added HexColor Mode.
- Added ColorValue Module.
- Added Remove Unused Fonts.
- Added SFBold & Inter Font.
- Added FontValue/Range Value in Settings Components.
- Added Image Shadow and Color Options.
- Added Spacing Color in Setting Components.
- Added Custom Alts Name Prefix.
- Added Labymod Client Brand & Updated LC Version.
- Added Spacing Support for Multiple Color Values.
- Added Color Picker Display on Right Click.
- Added Easier Handling of Sliders & Opacity Slider.
- Added Basic Configuration Support.
- Added Caching Implementation.
- Added Color Picker Position Fixes.
- Added Option Modifying Support.
- Added Hue Slider Synchronization with Non-ClickGUI Value Changes.
- Added SnakeGame Enhancements:
- Dynamic Obstacles Based on Game Modes (Easy, Normal, Hard).
- Collision Detection with Obstacles and Snake Body.
- High Score Tracking.
- Gradient Borders and Dynamic Color Transitions.
- Enhanced Movement Logic to Prevent Opposite-Direction Inputs.
- Three Difficulty Modes with Distinct Speeds and Obstacle Mechanics.
- HUD Elements Displaying Score, High Score, and Current Game Mode.
- Optimized Food and Obstacle Placement.
- Modular Refactoring for Improved Maintainability.
- Reset Logic Improvements for Proper Game State Reinitialization.
- Performance Optimizations.
- Smoother and More Responsive Input Handling.
- Added ColorValue Enhancements:
- Separate Hue Slider Value.
- Improved Text Appearance When Color Picker is Inactive.
- Config System Support.
- Opacity Slider.
- Added ScriptManager Cleanup & File Chooser Improvements:
- Non-exposure of Mutable Collections.
- Fixed Wrong Script Load ZIP Command.
- Load ZIP Cleanup.
- Multiple File Filters.
- File Filter Constants.
- Added Sneak Timing Options for Scaffold.
- Added Copy Button for Error Dialog.
~ Updated JumpCircles for Better Performance.
~ Updated ColorValue in Setting Components Refactor.
~ Updated Optimized JSON Loading from Web.
~ Updated FontRenderer Optimizations.
~ Updated API Refactor for Asynchronous Image Loading.
~ Updated GUI Cape Manager Utilization of Non-Suspending Calls.
~ Updated Error Handling in GUI Update for API Reload Failures.
~ Updated Loading Bar and Progress Updates in GUI Update.
~ Updated Improved Logging in API Connector Utilities.
~ Updated Scheduled API Checks and Image Loading During Client Startup.
~ Updated Lazy Loading and LRU Cache Size Optimization.
~ Updated Optimized Usage of Triple.
~ Updated Renamed TickActions Extensions of Module.
~ Updated YZYGUI FontRenderer Improvements.
~ Updated SettingComponents Cleanup.
~ Updated Modules Code Cleanup and Refactoring.
~ Updated Optimized Entity Rendering with EntityLookup API.
~ Updated Default Implementation of Listenable HandleEvents.
~ Updated FontRenderer Optimizations for ClickGUI Performance.
~ Updated Refactored Event System with Stateless Singleton Events.
~ Updated PointerESP Cleanup with Team-Based Coloring Improvements.
~ Updated Simplified Rotation Logic for Enhanced Performance and Customization.
~ Updated Improved KillAura Switch Mode Logic and Performance.
~ Updated Utilities Moved to Respective Categories.
~ Updated SilentHotbar for Better Slot Reset Behavior.
~ Updated BlockESP Optimized with Coroutines.
~ Updated Removed Unnecessary Code Checks Across Modules.
~ Updated Converted Files from Java to Kotlin for Enhanced Readability and Functionality.
~ Updated Cleaned Up YZY GUI Animations and Loading Issues.
~ Updated Modules Code Cleanup.
Fixes:
- Fixed Color Picker Visibility When Armor Element is Disabled.
- Fixed Duplicate Option Names.
- Fixed NoSlow Functionality.
- Fixed Sliders Synchronization When Loading the Client.
- Fixed Scroll Visibility.
- Fixed ClickGUI Cloud Configs.
- Fixed FakeLag Packet Order Issues for Near-Perfect Accuracy.
- Fixed Backtrack Breaking KillAura's New Entity-Finding Method.
- Fixed KillAura Swinging When Any Client GUI is Active.
- Fixed Smooth-Hotbar Incorrect Speed Calculations.
- Fixed NameTags Blocks Visibility Issue.
- Fixed Breadcrumbs Rendering Issues with Player Hand Effects.
- Fixed SilentHotbar Not Detecting Scroll-Switched Slots.
- Fixed AutoTool Preventing Manual Slot Switching.
- Fixed Designer Screen Incorrect Font Height.
- Fixed Integer/Float Values Not Loading from Config.
- Fixed Scaffold Failing to Rotate at Small Differences Using StartFirstRotationSlow.
- Fixed Custom Visuals Not Displayed Properly on Screen.
- Fixed Tracers Lines Drawing Incorrectly to Enemy Positions.
- Fixed FreeCam Rendering and Input Detection Issues.
- Fixed AutoClicker NPE When Player's Hand is Empty.
- Fixed KillAura Sprint Handling and Targeting Issues.
- Fixed Scaffold Down Option Incorrectly Hidden.
- Fixed PacketDebugger Displaying Obfuscated Packet Fields.
- Fixed Entity Lookup Rendering Position for Unicode Texts.
- Fixed LRU Cache for getStringWidth.
- Fixed AutoRod Invalid Slot.
- Fixed NameTags Rendering with Bobbing Effect When Tracers Enabled.
- Fixed BedPlates Module Displaying Culled Information.
- Fixed BedPlates Update Loop.
- Fixed Scaffold Slot Switch Not Following Vanilla Logic.
Improvements:
- Cleanup SnakeGame Module.
- Cleanup Disabler Module.
- Cleanup SettingComponents.
- Added StaffDetector asspixel and oc-tc Modes.
- Removed SimpleFontManager.
- Renamed TickActions Extensions of Module.
- Refactored Scaffold Sneak Options.
- Refactored GUI New Chat Mixin
preview.mp4
for Code Cleanup.
- Converted Files to Kotlin for Improved Readability and Functionality.**
Full Changelog: b11...b12
RELEASE B11
B11
**New Features
- LRU Cache for GameFontRenderer & AWTFontRenderer.
- Optimized Text Rendering with GameFontRenderer.
- Scaffold Eagle Mode (OnGround, OnAir, Both).
- StaffDetector Originera Mode.
- New Swing Theme (LookAndFeel).
- API Font Extraction.
- Crash Report Dialog Improvements.
- MacroManager Direct Instance.
- TimerRange OnForwardOnly & IsInLiquid.
- AssumeNonVolatile in Scoreboard.
- forceBlockWhenStill Option for KillAura AutoBlock.
Bug Fixes
- Memory issues in fonts
- Minecraft Font issues
- Fixed Font Issues on Older Java.
- Fixed Glsl Shader Issues on macOS.
- Fixed Crash with AutoArmor.
- Fixed Issues with TickBase and Backtrack.
- Fixed NoFall MLG Rotations.
- Fixed FreeLook with Tracers.
- Fixed Scaffold Raycast Logic.
- Fixed CombatManager NullPointerException.
- Fixed Incorrect Colors on Teams.
- Fixed Missing Colors on Cached Text.
- Corrected Text Alignment & Width.
- Fixed CustomHotbar Font Issue.
- Fixed Invalid BlockESP Positions.
- Fixed Forwardtrack Model Color.
- Fixed Model Element Rendering with TargetHUD.
- Fixed Custom Font Property.
- Fixed Noslow & Sprint.
- Fixed Duplicate AutoDisable Call.
- Fixed Incorrect Module Events.
- Fixed Combat Visuals Events.
- Corrected Missing Glyph Fallback.
- Fixed Scoreboard Blending.
Improvements
~ Refactored Event System.
~ Refactored Rendering Pipeline.
~ Optimized Memory Usage for Text.
~ Improved FDP DropDownGUI Performance.
~ SideGUI Cleanup & Outline.
~ TickBase & Packet Handling Improvements.
~ KillAura AutoBlock Improvements.
~ Optimized Entity Searching.
~ Refactored API Code.
~ Converted Files to Kotlin.
~ Cleaned up TimerRange
module.
~ Refactored HUD Config.
~ ModuleManager.get
returns nullable.
~ Improved Scoreboard Height.
~ Main Menu Cleanup.
~ ClientTheme Logic Improvements.
~ Remapper Optimization.
~ Gson API Refactoring.
~ GuiScreen Refactoring.
~ Script Module Event Optimization.
~ Optimized BlockESP.
~ Moved Utilities to Categories.**
Full Changelog: B10...b11
RELEASE B10
RELEASE B10
**+ Updated All Configs (.config list or open SideGUI)
- New SideGUI ColorThemeClient
- New SideGUI FileManager
- Improved Rotations code
- Added New Event System
- Save Color Theme config
- Added Reset option for all modules.
- Added FireFlies
- Added HitBubbles module.
- Added JumpCircles module.
- Added Notifies module.
- Added MaxRetrievalWaitingTime
- Added Keystrokes HUD element.
- Added OnlyWhenEnemyGoesBack option to SuperKnockback.
- Added Backtrack with Min/Max delays.
- Added Visual effects for missed hits in KillAura.
- Added Int/Float range options for modules.
- Added Dome visuals to TNTESP module.
- Added Breadcrumbs with line height support.
- Added RenderSelf option to Nametags.
- Added CombatVisuals new Mark(Circle).
- Added Eagle: onlyOnGround option to Scaffold.
- Added Legitimize Rotation option for rotation modules.
- Added ReverseYaw rotation support for Scaffold.
- Added InventoryMove motion improvements.
- Added Fireball Indicator option.
- Added Position Interpolation for Projectiles Module.
- Added Improved rotation speed curve with more realistic zigzag patterns for RandomizeRotations.
- Added ClickRecorder Module.
- Added OldGrim Noweb and Nofluid options.
- Added support for Intave14 Lowhop and InitialBoost.
- added NoFall MLG (supports block edges, proper placements/retrievals).
- Fixed ClickGUI cloud configs not working
- Fixed FakeLag packet order issues, achieving near-perfect accuracy.
- Fixed Backtrack breaking KillAura's new entity-finding method.
- Fixed KillAura not swinging when any client GUI is active.
- Fixed Smooth-Hotbar using incorrect speed calculations.
- Fixed NameTags blocks visibility issue.
- Fixed Breadcrumbs rendering issues with player hand effects.
- Fixed SilentHotbar not detecting scroll-switched slots.
- Fixed AutoTool preventing manual slot switching.
- Fixed Designer Screen using incorrect font height.
- Fixed Integer/Float values not loading from config.
- Fixed Scaffold failing to rotate at small differences using StartFirstRotationSlow.
- Fixed Custom Visuals not being displayed properly on-screen.
- Fixed Tracers Lines drawing incorrectly to enemy positions.
- Fixed FreeCam rendering and input detection issues.
- Fixed AutoClicker NPE when the player's hand is empty.
- Fixed KillAura Sprint handling and targeting issues.
- Fixed Scaffold Down Option incorrectly hidden.ance in ClickGUI.
~ Refactored FontRenderer for optimized performance in ClickGUI.
~ Refactored Event System with stateless singleton events.
~ Cleaned up PointerESP with team-based coloring improvements.
~ Simplified Rotation Logic for better performance and customization.
~ Improved KillAura Switch Mode logic and performance.
~ Moved utilities into their respective categories.
~ Updated SilentHotbar for better slot reset behavior.
~ Optimized BlockESP to use coroutines.
~ Removed unnecessary code checks across modules.
~ Converted files from Java to Kotlin for improved readability and functionality.
~ Cleaned up YZY GUI animations
- and more...**
gg.mp4
Full Changelog: b9...B10
RELEASE B9
- Update Client Button In Main Menu
- Config GUI MENU
- ClickGUI style FDP
- ClickGUI style YZY
- Open ClickGUI In Main Menu
- Added SilentHotbar module
- Added PointerESP Module
- Added Fightbot module
- Added ColorSettings option
- Added Ignite Module
- Added Noclip module
- Added ChinaHat Module
- Added MurderDector Module
- Added Spider Module
- Added hypixel speed lowhop
- Added hypixel velocity
- Added autoclicker onlyblock option
- Added new button rendering method
- Added alwaysbehind & duplicateprofile antibot
- Added separate highlight & background border
- Added simple flagcheck last server pos
- Added Smooth hot-bar slot HUD module option
- Added ChatBypass Module
- Added custom hotbar
- Added staffdetector velocity autoleave
- Added ProjectileAimbot (otheritems & gravitytype)
- Added velocity check staffdetector
- Added fakelag min/max distance
- Added BlockSafe Scaffold option
- Added IntaveReduce velocity
- Added vanilla options FDP v5.6.1
- Added Intave Disabler
- Added Killaura check scaffold/blink/noeat/blocking option
- Added Invalidspeed antibot & fixed duplicateInTab/Name
- Added improvements blink utils / outgoingValue blink mode
- Added optimized Gradient Shader
- Added improved Default Local Config
- Updated HUD Elements:
- Added block counter as default
- Added borders width/colors
- Added "onScaffold" options
- Added "showBlock" options
- Added "blockamount/blockcount" placeholder
- Fixed effects null pointer issues
- Fixed proper HUD elements GL reset
- Fixed scaffold blocksafe, image color & text background scale
- Fixed all gradient colors being shown
- Fixed playsound ConcurrentModificationException
- Fixed ChatBypass starting
- Fixed ConcurrentModificationException Crash
- Fixed default vanilla flight not flying
- Fixed blink utils suffix
- Fixed vulcan 0 0 velocity
- Fixed killaura F5 deprecation
- Fixed attempt at fixing concurrent exceptions
- Fixed wireframe storageesp
- Fixed default text background scale
- Fixed bedbreaker ignoreOwnBed improvement
- Fixed Text Element CPS display
~ Refactored and cleaned up YZY ClickGUI
~ Removed useless check in mixinguiscreen
~ Improved performance (do not change Kotlin version)
~ Replaced "on/off" rotation modes with a boolean "Rotations" option
~ Cleaned up ChatBypass module
~ Reverted blink
~ Ported blink options FDP v5.6.1
~ Cleaned up disabler module / hypixel disabler
~ Simplified the way of making rotation options for modules
~ Cleaned up and optimized Arraylist Element
Full Changelog: b8...b9
RELEASE B8
- Added GuiTheme Color
- Added FreeLook module
- Added ForwardTrack module
- Added ClearGlass Mode in NoRender Module
- Added GodBridge Pre-rotate functionality (from Nextgen) to Scaffold
- Fixed projectiles GL
- Added rounded-rect to blackhotbar
~ Renamed mineblaze(hop/timer) -> intave(hop/timer) - Added delay functionality for AutoArmor - PostInventoryCloseDelay option
- Fixed TickBase being movement-detected by anti-cheats
- Fixed storageesp wireframe render bug
- Added Fucker RenderPos status
- Fixed jumpOnUserInput not working properly
- Added Discord RPC redirection
~ Refactored Notifications structure better
- Fixed verusfly flagging badpacketO
- Added Clear Block option in NoRender Module
~ Cleaned up Tower module
- Fixed tower rotations, vulcan velocity & scaffold disabler
- Added Show Number option - ScoreboardElement
- Added FreezeYCamera option to Scaffold
- Fixed ForwardTrack not displaying positions correctly in Singleplayer
- Added ItemESP ItemTextTag option
~ Improved flagcheck (ghostblock & countertickreset) - Added blockoverlay depth3d option
- Fixed gradient shader stuttering (sometimes)
~ Improved tickbase
- Added TargetESP Lies, Jello, FDP Mode
- Added KeepTabList
- Fixed mlg mode settings displaying incorrectly
~ Refactored Theme color default - Fixed realistic rotations
- Added blockoverlay modes (box, otherbox, outline)
- Fixed custom background
- Added AutoPlay BedWarsHelp option
- Fixed nametags not rendering correctly
~ Refactored MainMenu Color view
~ Improved performance for entities in NoRender
- Added BedPlates Module
- Added NameTags Enchant / Indicator Mode
- Fixed smooth arraylist mode sometimes leaving tiny space between modules
~ Improved SimulateShortStop option, fixed InventoryMove breaking rotations - Fixed start status not changing on production environments
~ Removed AutoJump option
- Added more block overlay blocks support
- Fixed flagcheck ghostblock falses fix
~ Renamed UseStaticRotation to UseOptimizedPitch - Fixed some misalignment in arraylist rect
~ Completion: pt_br, zh_cn, zh_tw. Translate
Full Changelog: b7...b8
RELEASE B7
- Fixed APIConnecter load image
- Fixed GUI crashing on resize
- Added TargetESP Lies, Jello, FDP Mode
- Added NameTags Style 3D / 2D
- Added sneaking manually while using eagle
- Added fakelag blinkonaction options
- Added uncphopnew pt.2
- Added NameTags show armor durability
- Added lb nextgen ncphop speed & strafe strength
- Updated staffdetector staffs list
- Improved nuker (blocks & lightopacity)
- Moved inventory cleaner > player category
- Added invmanager maxfishingrod stacks
- Added ItemESP ItemTextTag option
- Added ItemESP text mode
- Added Effects Style FDP/Classic/Default
- Added NameTags Enchant / Indicator Mode
- Added KillAura priority (OnLadder, InLiquid, InWeb)
- Fixed start status not changing on production environments
- Fixed unformatted names generating the opposites
- Fixed tickbase spam ticking
- Fixed issue with maxRenderDistanceSq values
- Fixed ItemESP small fix
- Fixed KillAura priority statement
- Fixed InvMove IntaveMode
- Renamed mineblaze(hop/timer) -> intave(hop/timer)
- Slightly improved uncphopnew
- Changed ItemESP text mode to an option
Full Changelog: b6...b7
RELEASE B6
Features:
- Added fishing rods
- Experimental packet cancel option to Backtrack
- Added new pushdown animation
- Backtrack desync & added reset to Backtrack
- Added VerusFHop speed mode, improved VerusGlide fly mode
- Back target styles
- Added modes to TickBase module
- Attributes blink color - armor element
- Armor Alert Repair Reminder Threshold / Alert Durability Threshold
- Macro Manager / Macro Command / Macro on Binds
- InvMove fullMovements/noMoveClicks/noDetectable/rotate mode
- Keybind Manager UI
- Scaffold jumpstrafe option
- Added blink antivoid & renamed bugup -> antivoid
- Added invutils finditemarray, selfinteract optimization
- Update speed HypixelHop
- Added the line option to FakeLag
- In singleplayer, you can only blink via receive mode
- Fixed, improved & optimized staff detector
- Added velocity pause on explosion
- Added antibot capabilities mode
- Added blinkautoblock blink ticks
- InventoryMove mouse support
- Color Theme client added / Interface coming soon
- Added noslow foodonly & drinkonly & intave consume
- Add MinRotationDiffFromEnemyToIgnore to SuperKnockback
- World Color option ambience
- Ambience dynamic/day/dusk/night mode
- Make TickBase's visuals customizable
- Add NotOnMove option to Tower
- Vulcan tower
- Hypixel bypasses (nofall, autoblock)
- Improved & added more options to customspeed
- TickBase min/max range, changes, only killaura
- InventoryManager more customizable and new options
Fixes:
- Proper RenderUtils color reset
- Scoreboard rect color reset
- LocalConfig delete command
- Blink antivoid with scaffold
- Blink antivoid
- Log4j syntax
- Tower rotating even if rotations are off
- Chat alert - armor element
- Armor element alignment attributes / cleanup code
- KeybindManager bind names / cleanup code
- Make all visual ChestStealer values subjective
- VerusGlide fly flags
- Use infix for safe division
- Save division cast int to float
- Safe division for randomClickDelay
- MinEnemyRotDiffToIgnore option
- Fix the JumpDirections option in Sprint
- Subjective values not being subjective (InventoryManager)
- Projectiles sidehit null
- Disabler values / Killaura slowdown on direction change
- TickBase line option & Backtrack isSelected
- Black hotbar option not being aligned correctly
- BlinkAutoBlock sequence
- Add missing tower option to scaffold
- Safe division for rotation slowdown calculations
- Treat Godbridge mode as Godbridge rotation mode
Full Changelog: b5...b6
RELEASE B5
feat: new bypasses matrix & vulcan
feat: verus glide & uncp lowhop
feat: Log4j, CommandComplete, Inventory, MultiverseCore - server crasher
feat: Made slow rotation starts occur a bit more realistically.
fix: fireball fly values
feat: antifireball ticks check
fix: fixed nullpointer spam
fix: fixed backtrack chunk & tickbase working with no targets
feat: Border Classic Notifications and fix commands AddAll, Clip, ConnectCommand
feat: SnakeGame color and font size
feat: Made SimulateShortStop perform a bit more realistic sho…
feat: Chance option to SuperKnockback.
feat: Config Command - openfolder/create config/list config/delete config/load config/current
fix: TimerRange use spot
feat: A bit of a more realistic speed change for the Relative…
feat: GuiClicker Module
What's Changed
- Intave food noslow by @MatrixU5er in #1209
Full Changelog: b4...b5
RELEASE B4
feat: Inventory Plus HUD Module (working)
feat: NoRender Module && remove target command (you can use .target because have module)
feat: Chams Hand Mode / color options / behind options / textured and possible use legacy mode
fix: target commands
feat: RearView Custom Fov/FrameBuffer/ThirdPersonView
fix: ClientBrandRetriever doest not interrupt with connection
fix: IRC Commands
feat: Better Spot randomization
feat: Item Rotation Animate
feat: Rear View Element
feat: Camera View Module
feat: matrix speed modes ("MatrixHop2", "Matrix6.6.1", "Matrix6.9.2")
feat: verus speed modes ("Hop", "Float", "Ground", "YPort", "YPort2")
feat: Combat Visuals - fakesharp option
feat: Combat Visuals (KillESP + AttackEffects (Combine Modules))
Full Changelog: b3...b4