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Release 0.0.29 #98

Merged
merged 3 commits into from
Oct 18, 2024
Merged

Release 0.0.29 #98

merged 3 commits into from
Oct 18, 2024

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vontell
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@vontell vontell commented Oct 9, 2024

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- Bot Sequences can now be paused
- Recordings are now saved directly within projects as a "Latest Recording" that can be copied and edited
- Segments can now be seen and played directly from the in-game overlay
- An `-rgsequencepath` argument can be used to start Unity and run a desired Bot Sequence
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Do we expect these changelogs to be self explanatory? If so I would specify what should be the type of the argument (path to the sequence?)

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In the future / past we link directly to the related docs. Since we are still in the process of catching up on the docs, we don't have a link to this yet, but in the future yes we should provide a way to learn more if possible.


**New Features**
- Additional game and environment metadata is now captured during gameplay recording (e.g. Unity version, active input devices, etc.)
- Bot Sequences can now be paused
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This is also possible when running Bot Segments individually (using the hotkey combo)
I was unsure of this, but I just gave it a test and it works

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Added!

- Control characters that are not JSON-compatible are now filtered out of the replay data
- The font used in the SDK no longer conflicts with project fonts
- Scrollbars on the web client have an improved design
- Scenario runs are now scrollable when many scenario steps are present
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Also a few fixes to scenario builder bugs:

  • "Wait for Key" step properly detects key-held events from previous steps as long as we're inside the start and end window
  • "Wait for State" step can compare against non-string values

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Added!

@vontell vontell merged commit 67d7fc6 into main Oct 18, 2024
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5 participants