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Release 0.0.29 #98
Release 0.0.29 #98
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- Bot Sequences can now be paused | ||
- Recordings are now saved directly within projects as a "Latest Recording" that can be copied and edited | ||
- Segments can now be seen and played directly from the in-game overlay | ||
- An `-rgsequencepath` argument can be used to start Unity and run a desired Bot Sequence |
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Do we expect these changelogs to be self explanatory? If so I would specify what should be the type of the argument (path to the sequence?)
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In the future / past we link directly to the related docs. Since we are still in the process of catching up on the docs, we don't have a link to this yet, but in the future yes we should provide a way to learn more if possible.
docs/changelog.mdx
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**New Features** | ||
- Additional game and environment metadata is now captured during gameplay recording (e.g. Unity version, active input devices, etc.) | ||
- Bot Sequences can now be paused |
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This is also possible when running Bot Segments individually (using the hotkey combo)
I was unsure of this, but I just gave it a test and it works
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Added!
- Control characters that are not JSON-compatible are now filtered out of the replay data | ||
- The font used in the SDK no longer conflicts with project fonts | ||
- Scrollbars on the web client have an improved design | ||
- Scenario runs are now scrollable when many scenario steps are present |
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Also a few fixes to scenario builder bugs:
- "Wait for Key" step properly detects key-held events from previous steps as long as we're inside the start and end window
- "Wait for State" step can compare against non-string values
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Added!
No description provided.