Skip to content

v0.49.13 Development Snapshot

Compare
Choose a tag to compare
@HammerGS HammerGS released this 24 May 23:15
· 4889 commits to master since this release
  • Fix #3914: LAM fuel tanks will now correctly provide fuel to the LAM
  • Fix #3951: Solar engine powered fixed wing support vehicles are now able to move and don't require fuel
  • Fix #3696: Altitude values no longer inadvertently influence space combat
  • Fix #4229, #4249, #4278, #4415: Alpha Strike conversion and card fixes
  • Fix #4234: The mini round report now allows marking and copying text
  • Fix #4235: A player without a team no longer results in an error
  • Fix #4238: Erroneous jungle hexes in Fan Pack Arctic boards have been replaced with woods
  • Fix #3915: In space with StratOps ECM rules active, a LAM's ECM systems now use the correct range of 0 (its own hex) instead of 6
  • Data: Updates to Flynn map pack
  • Data: Updates to Spanish translation.
  • Data: Updates to German translation.
  • PR #4213: BA mortar weapons can now use indirect fire
  • PR #4251: The lobby now indicates that a unit is shut down
  • Fix #4246: Improve rendering of horizontal scroll bar
  • PR #4254: Clan weapons get explicitly called out in firing phase reports
  • Fix #3968: Hexes with multiple units now give better information in the unit labels
  • Fix #3703: Uncompressed save games can now be loaded
  • Fix #4117: Unit card and minimap can now be focused when clicked
  • Fix #4261: Prevent aerospace units from having an out-of-bounds bomb count
  • Fix #2102, #3896: Weapon-delivered smoke will now not move in the round it is created and not count this round towards dispersion;
    it will also disperse regardless of game options
  • PR #4269: Anti-aliasing has been removed as a gui option; high quality rendering will always be used
  • Fix #2220: Units now dismount to adjacent hexes from SV
  • Fix #4203: QoL updates to the Create Random Army tabs
  • PR #4228: Various updates to the advanced search: patchwork armor, AS unit roles, additional unit type and unit survival filters
  • PR #4268: Princess will now attack even DropShips when set to very high aggression values
  • PR #4280: Adds two new "v2" Princess Presets for the new aggression values
  • Fix #4267: Ejected Crew now remember their initiative
  • PR #4276: The key binds can now be reset to their default values in the client settings
  • PR #4281: For VTOL vehicles, elevation is now saved to and loaded from MULs
  • PR #4289: A pure text stats summary of Alpha Strike elements can now be copied to the Clipboard
  • PR #4282: Symbols on the minimap can now be hidden; the minimap also now has a context menu
  • PR #4284, #4296, #4313: Substantial updates to the client settings dialog
  • PR #4295: System/java/Megamek information can now be copied in the About dialog
  • Fix #4293: Off-board entities are now properly visible to players
  • PR #4292: The -quick command line flag can now be combined with other flags
  • PR #4290: The lobby chat window now shows a text placeholder when empty to improve its visibility
  • Fix #4302: The wind direction shown in the Planetary Conditions is now correct
  • PR #4294: Megamek now has random and constant skill generation values for The Society (WoRS)
  • PR #4319: The unit tooltip now shows original armor and internal structure values
  • PR #4310: Show a chat message when changing settings
  • Fix #4334: Correctly display heat capacity on unit tool tip to match unit card when TO Heatsink Coolant Failure is used
  • Fix #4221: Flares now correctly despawn when blown off the map
  • Fix #2333: Show Weapon Quirks in various tool tips
  • Fix MML 881: Problem with PPC Capacitors in Mixed Tech Mechs and Vehicles (adding missing PPCs)
  • Issue #2972: Add team BV totals to round report
  • PR #4348: Add weapon location to tooltips if appropriate client setting is on
  • Issue #2569: Ability to change certain color palettes in client settings to improve accessibility
  • Issue #4291: Prevent unintended discovery of opponent hidden units if both player and opponent have them
  • PR #4318: Added expandable detailed info to target selection dropdowns
  • PR #4368: The random map generator can now generate Snow features
  • PR #4360: Low Quality Graphics options to address lag in game
  • Issue #3813: Implement repeating TSEMPs
  • Issue #4370: Remove unnecessary log bloat for altitude checks in space
  • PR #4405: Prevent error displaying hex tooltip in various situations
  • Fix #1227: Variable Size critical slots on Superheavy Meks from MTF files now load correctly
  • Issue #4314: BA Micro Grenade Launchers can now correctly attack targets up to 2 hexes away and show these ranges in the unit display
  • Issue #4392: The random map generator now respects the full range of allowed terrain features and may create a feature when between 0 and 1 are allowed
  • Issue #4345: The bot readme will no longer appear anytime a bot is created and respects the nag dialog setting. Those can be reset with a new menu item
  • Issue #2981: Entity images now show on reports when using double blind
  • PR #4362: The round report now gives detailed unit counts
  • Fix #4386: Indirect-fire ballistic weapons no longer apply modifiers for planetary conditions
  • PR #4379: The overheat from weapon fire shown in the unit display now shows the correct heat capacity values when heat capacity is modified
  • PR #4288: The in-game Done button has been reworked to prevent accidental no-actions without constantly having to add a click in the nag window
  • PR #4412: Remove "(Standard)" as model to follow the MUL. The MUL has removed the (Standard) and we will continue our practice of matching the MUL as closely as possible
  • Fix #4327, #4400: Field of Fire and FOV Darken/Highlight may now be used in more phases of the game
  • PR #4414: The wreck tooltip now shows crew info if they did not eject
  • Data: iATM ammo should use ATM availability codes for standard (ER,HE,Standard) ammos
  • Fix #4406: Fix an issue with Forces not working correctly when using double blind
  • PR #4388: Chaff Pods (ECM and smoke) are now functional in the game
  • Issue #4416: Entities destroyed by environmental conditions are marked as destroyed
  • Issue #4411: Corrected display of cruise missile damage values
  • Issue #4835: Allow repeating TSEMP on aerospace units
  • Fix #4283: Custom Weapon Orders can now be saved again
  • Issue #4262: Game year selection no longer limit units
  • Issue #4422: Issue with escape key reset when jumping
  • PR #4438: Split light visible range and other visible range calculations
  • Fix #4432: Issue with seen by client setting unit tool tip index mismatch
  • Fix #4446: Show teams before players on BV count report section
  • Data: Fixing #4223, #4206, #4371, #4398, #4377, #4272, #4257, #4244 ,#4312
  • PR #4430: Highlight min/max visual and sensor ranges
  • PR #4450: When tacops sensors is not on, dont show sensor rings
  • PR #4451: When tacops sensors is not on, show visual range in tool tip