You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Fix #4234: The mini round report now allows marking and copying text
Fix #4235: A player without a team no longer results in an error
Fix #4238: Erroneous jungle hexes in Fan Pack Arctic boards have been replaced with woods
Fix #3915: In space with StratOps ECM rules active, a LAM's ECM systems now use the correct range of 0 (its own hex) instead of 6
Data: Updates to Flynn map pack
Data: Updates to Spanish translation.
Data: Updates to German translation.
PR #4213: BA mortar weapons can now use indirect fire
PR #4251: The lobby now indicates that a unit is shut down
Fix #4246: Improve rendering of horizontal scroll bar
PR #4254: Clan weapons get explicitly called out in firing phase reports
Fix #3968: Hexes with multiple units now give better information in the unit labels
Fix #3703: Uncompressed save games can now be loaded
Fix #4117: Unit card and minimap can now be focused when clicked
Fix #4261: Prevent aerospace units from having an out-of-bounds bomb count
Fix #2102, #3896: Weapon-delivered smoke will now not move in the round it is created and not count this round towards dispersion;
it will also disperse regardless of game options
PR #4269: Anti-aliasing has been removed as a gui option; high quality rendering will always be used
Fix #2220: Units now dismount to adjacent hexes from SV
Fix #4203: QoL updates to the Create Random Army tabs
PR #4228: Various updates to the advanced search: patchwork armor, AS unit roles, additional unit type and unit survival filters
PR #4268: Princess will now attack even DropShips when set to very high aggression values
PR #4280: Adds two new "v2" Princess Presets for the new aggression values
Fix #4267: Ejected Crew now remember their initiative
PR #4276: The key binds can now be reset to their default values in the client settings
PR #4281: For VTOL vehicles, elevation is now saved to and loaded from MULs
PR #4289: A pure text stats summary of Alpha Strike elements can now be copied to the Clipboard
PR #4282: Symbols on the minimap can now be hidden; the minimap also now has a context menu
PR #4284, #4296, #4313: Substantial updates to the client settings dialog
PR #4295: System/java/Megamek information can now be copied in the About dialog
Fix #4293: Off-board entities are now properly visible to players
PR #4292: The -quick command line flag can now be combined with other flags
PR #4290: The lobby chat window now shows a text placeholder when empty to improve its visibility
Fix #4302: The wind direction shown in the Planetary Conditions is now correct
PR #4294: Megamek now has random and constant skill generation values for The Society (WoRS)
PR #4319: The unit tooltip now shows original armor and internal structure values
PR #4310: Show a chat message when changing settings
Fix #4334: Correctly display heat capacity on unit tool tip to match unit card when TO Heatsink Coolant Failure is used
Fix #4221: Flares now correctly despawn when blown off the map
Fix #2333: Show Weapon Quirks in various tool tips
Fix MML 881: Problem with PPC Capacitors in Mixed Tech Mechs and Vehicles (adding missing PPCs)
Issue #4370: Remove unnecessary log bloat for altitude checks in space
PR #4405: Prevent error displaying hex tooltip in various situations
Fix #1227: Variable Size critical slots on Superheavy Meks from MTF files now load correctly
Issue #4314: BA Micro Grenade Launchers can now correctly attack targets up to 2 hexes away and show these ranges in the unit display
Issue #4392: The random map generator now respects the full range of allowed terrain features and may create a feature when between 0 and 1 are allowed
Issue #4345: The bot readme will no longer appear anytime a bot is created and respects the nag dialog setting. Those can be reset with a new menu item
Issue #2981: Entity images now show on reports when using double blind
PR #4362: The round report now gives detailed unit counts
Fix #4386: Indirect-fire ballistic weapons no longer apply modifiers for planetary conditions
PR #4379: The overheat from weapon fire shown in the unit display now shows the correct heat capacity values when heat capacity is modified
PR #4288: The in-game Done button has been reworked to prevent accidental no-actions without constantly having to add a click in the nag window
PR #4412: Remove "(Standard)" as model to follow the MUL. The MUL has removed the (Standard) and we will continue our practice of matching the MUL as closely as possible
Fix #4327, #4400: Field of Fire and FOV Darken/Highlight may now be used in more phases of the game
PR #4414: The wreck tooltip now shows crew info if they did not eject
Data: iATM ammo should use ATM availability codes for standard (ER,HE,Standard) ammos
Fix #4406: Fix an issue with Forces not working correctly when using double blind
PR #4388: Chaff Pods (ECM and smoke) are now functional in the game
Issue #4416: Entities destroyed by environmental conditions are marked as destroyed
Issue #4411: Corrected display of cruise missile damage values
Issue #4835: Allow repeating TSEMP on aerospace units
Fix #4283: Custom Weapon Orders can now be saved again
Issue #4262: Game year selection no longer limit units
Issue #4422: Issue with escape key reset when jumping
PR #4438: Split light visible range and other visible range calculations
Fix #4432: Issue with seen by client setting unit tool tip index mismatch
Fix #4446: Show teams before players on BV count report section