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v0.47.6 Development Snapshot

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@HammerGS HammerGS released this 03 May 18:31
· 11233 commits to master since this release
  • Issue #1814: Fuel-air bomb infantry insta-kill check is no longer reversed
  • PR #1808: Abandon ship! Large spacecraft can now launch escape pods, giving the opposing player more opportunity to commit war crimes.
  • Issue #1824: Implementing Tactical Operations Low Visibility Errata
  • Issue #1768: Resizing the map no longer messes up building/road layout. Note that resizing westward needs to be done by an even number of hexes.
  • Issue #1812: Semi-guided warheads indirectly fired at TAGged targets are no longer subject to terrain modifiers for the purposes of "to-hit" numbers.
  • PR #1837: The bot will now be able to use a searchlight on buildings without crashing the server.
  • Documentation: Trailer How-To added (thanks mkerensky)
  • Data: First SW RATs - Thanks SLDF_gunslinger
  • PR #1843: Saxarba roads
  • Data: Adding Royal Fantasy units as Unofficial.
  • Data: New Sprites
  • Issue #1802 - Kajis Maps and Scenarios Update
  • Data: Missing Archive Sprites
  • Issue #1830 - Sarath 'Mech - Lacking Quirk
  • Issue #1827 - Not every head hit on a quad mech should be a through-armor critical
  • PR #1847 - Restore the bot's ability to use physical attacks against buildings containing gun emplacements
  • Data: Various unit errata Fixes.
  • Issues #1496, #1467: Ammo Sharing between adjacent trailers/tractors, Allow infantry loading/unloading to trains,
    Errata: Calculate MP of trains using engine rating + lowest suspension factor
  • Data: More Errata fixes, and fixes for units that should work.
  • Issue #1862 - Fix BA SSW weight multiplier.
  • PR # 1838: Add Silverfin and Silverback to naval RAT generator tables
  • Issue #1860: Quality of Life improvement - edit bot parameters in lobby by right clicking on bot name
  • PR #1835: Game option to set turn time limit in movement and firing phases.
  • Issue #1853: ArrayIndexOutOfBoundsException while loading certain mechs and viewing in Selector
  • PR #1875: Fixing Clanner Name Generation
  • Issue #1879: DFL folder to SimonLandmine
  • PR #1883: Improved Princess effectiveness with aerospace units on low altitude maps (can now turn at end of movement)
  • Issue #1786: Corrected Stacked Units Tooltip ECM Reporting
  • Issue #1856: Map Editor - Bridges now appear on preview hex and various QoL changes
  • Issue #1891: Battlefist now applies only once and for the proper arm
  • PR #1901: Re-enable Princess to fire rocket launchers and other one-shot weapons
  • PR #1908: Switching default tileset to Saxarba
  • PR #1909: BA Tube artillery fixes #1848,#1849