v0.47.5 Development Snapshot
Pre-release
Pre-release
- Data: Removing broken Unit from Fan Council TRO
- Issue #1661: Grounded Aero Penalty for AirMech or Mech Mode LAMs
- Issues #1636 #1637: Main menu and minimap now work when loading a new map
- PR #1670: Fixing AI Documentation location
- Issue #1634: Zoom in/out on map editor now works
- Issue #1660: Narrow/Low Profile quirk implementation matches most recent errata (glancing blow on TN or TN + 1 hits)
- Issue #1687: Missing Ti Ts'ang (Jason)
- Issue #1689: Communication gear missing costs.
- PR #1694: Supercharger and VTOL jet booster cost for support vehicles
- Issue #1701: SRT ammo has extinction and reintroduction dates for One-Shot launchers
- Data: Updating Maps and couple of variant Dropships.
- Issue #1446: Units with trailer hitches properly distinguish between loading infantry and towing other units
- PR #1711: Add Entity.getPriceMultiplier() method
- PR #1717: Fixing name issues
- PR #1716: Use weights when randomizing names
- Issue #1688: Fixing Radical Heat Sink Target Number
- PR #1723: Implemented fuel-air bombs from IntOps. Includes bot capability to drop them, so spread out.
- PR #1737: Implemented fuel-air bomb ordnance for artillery pieces.
- Issue #1746: Variable Tech Level sometimes changes tech level of equipment the wrong way
- Issue #1639: in map editor, set building CF to default values when ctrl-scrolling through building types
- Issue #1638: MapEditor Sidebar Vertical real estate improvements
- Issue #1635: Errors in classic.tileset
- Issue #1755: Battlemech Turrets should all be Tech Base ALL.
- Issue #1302: Improved visibility on unit list scroll buttons; gray them out to indicate no further scrolling possibility
- PR #1758: Fixing display with negative heat (e.g. while snowing)
- PR #1754: 'next player' button now properly functions for situations with more than two players on a team
- PR #1685: Allow Starting Height to VTOL Infantry/Battle Armor
- PR #1766: Adding tool tips for board editor elevation
- Issue #1769: Added 'cancel' button to random map dialog; now a user can access that dialog in map editor without a map reset
- Issue #349: Random map dialog now looks in mapgen folder instead of boards folder by default for presets
- Issue #377: Ask user if they want to quit MegaMek when attempting to close the window.
- PR #1765: Fix several board validation issues with map editor concerning buildings and bridges; performance improvement for map editor.
- Issue #1767: When randomly generating a map, picking a theme is reflected in the map editor.
- PR #1790: various improvements and fixes around random map dialog;
ability to directly open map definition file from map editor - Issue #1787: user can now manually reset mini-map and mech info card positions
- PR #1795: Corrections to invalid data in some unofficial boards
- PR #1779: Counter-battery fire
- PR #1805: Adding BV Calculation to ChatLounge Entity Right Click
- Data: New Sprites adding Icewind Metals Shadow Cats and Pendragon.
- Data: Grasslands Map Pack (Thanks SimonLandmine for converting)
- Issue #1797: Fix bot freeze when evaluating infantry moves against support vehicles and BA equipped with infantry weapons
- PR #1810: Bot units with LRMs will no longer be stuck in indirect fire mode