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v0.47.5 Development Snapshot

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@HammerGS HammerGS released this 02 Apr 02:54
· 11432 commits to master since this release
  • Data: Removing broken Unit from Fan Council TRO
  • Issue #1661: Grounded Aero Penalty for AirMech or Mech Mode LAMs
  • Issues #1636 #1637: Main menu and minimap now work when loading a new map
  • PR #1670: Fixing AI Documentation location
  • Issue #1634: Zoom in/out on map editor now works
  • Issue #1660: Narrow/Low Profile quirk implementation matches most recent errata (glancing blow on TN or TN + 1 hits)
  • Issue #1687: Missing Ti Ts'ang (Jason)
  • Issue #1689: Communication gear missing costs.
  • PR #1694: Supercharger and VTOL jet booster cost for support vehicles
  • Issue #1701: SRT ammo has extinction and reintroduction dates for One-Shot launchers
  • Data: Updating Maps and couple of variant Dropships.
  • Issue #1446: Units with trailer hitches properly distinguish between loading infantry and towing other units
  • PR #1711: Add Entity.getPriceMultiplier() method
  • PR #1717: Fixing name issues
  • PR #1716: Use weights when randomizing names
  • Issue #1688: Fixing Radical Heat Sink Target Number
  • PR #1723: Implemented fuel-air bombs from IntOps. Includes bot capability to drop them, so spread out.
  • PR #1737: Implemented fuel-air bomb ordnance for artillery pieces.
  • Issue #1746: Variable Tech Level sometimes changes tech level of equipment the wrong way
  • Issue #1639: in map editor, set building CF to default values when ctrl-scrolling through building types
  • Issue #1638: MapEditor Sidebar Vertical real estate improvements
  • Issue #1635: Errors in classic.tileset
  • Issue #1755: Battlemech Turrets should all be Tech Base ALL.
  • Issue #1302: Improved visibility on unit list scroll buttons; gray them out to indicate no further scrolling possibility
  • PR #1758: Fixing display with negative heat (e.g. while snowing)
  • PR #1754: 'next player' button now properly functions for situations with more than two players on a team
  • PR #1685: Allow Starting Height to VTOL Infantry/Battle Armor
  • PR #1766: Adding tool tips for board editor elevation
  • Issue #1769: Added 'cancel' button to random map dialog; now a user can access that dialog in map editor without a map reset
  • Issue #349: Random map dialog now looks in mapgen folder instead of boards folder by default for presets
  • Issue #377: Ask user if they want to quit MegaMek when attempting to close the window.
  • PR #1765: Fix several board validation issues with map editor concerning buildings and bridges; performance improvement for map editor.
  • Issue #1767: When randomly generating a map, picking a theme is reflected in the map editor.
  • PR #1790: various improvements and fixes around random map dialog;
    ability to directly open map definition file from map editor
  • Issue #1787: user can now manually reset mini-map and mech info card positions
  • PR #1795: Corrections to invalid data in some unofficial boards
  • PR #1779: Counter-battery fire
  • PR #1805: Adding BV Calculation to ChatLounge Entity Right Click
  • Data: New Sprites adding Icewind Metals Shadow Cats and Pendragon.
  • Data: Grasslands Map Pack (Thanks SimonLandmine for converting)
  • Issue #1797: Fix bot freeze when evaluating infantry moves against support vehicles and BA equipped with infantry weapons
  • PR #1810: Bot units with LRMs will no longer be stuck in indirect fire mode