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v0.41.22

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@HammerGS HammerGS released this 27 Aug 04:16
· 17579 commits to master since this release

v0.41.22 (2016-08-26 03:00 UTC)

  • Issue #295: Roads not preventing swamp/rubble PSRs
  • Bug: Clicking Walk from Jump, would still plot jumping movement
  • Issue #258: Added Next/Prev Weapon Mode keybinds
  • Issue #189: AMS mounted on ASFs do not fire on the ground map
  • Issue #133: ASF strikes can have multiple targets if target is a building
  • Issue #297: Direct blow can make Tandem Charge SRMs fail
  • Issue #138: Jumping into Water and Falling deals incorrect damage
  • Issue #70: Terrain Factor Damage for Engine Explosions and Ammo Explosions
  • Issue #300: Ground to Air fire Causing Accidental Fire Check
  • Issue #303: Reporting issues with misses on units in buildings
  • Bug: Fixed IndexOutOfBoundsException in ChatLounge.customizeMechs
  • Data New Sprites and some unit fixes. (Thanks SirMegaV)
  • Feature: Adding Default Key binds.txt for MegaMek Use.
  • Issue #308: Incorrect heat when strafing with dropship bay weapons
  • Feature: Non-Infantry Weapon Damage Against Infantry changes now reported
  • Bug [#4186]: Combat within building damage for infantry now correct
  • Adjusted building floor names during deployment; starts with ground floor
  • Issue #310: Tripod cockpit weight calculations
  • Issue #25: Added support for infantry specializations
  • Issue #238: Various issues with hidden units
  • Issue #305: Strange matches when a theme doesn't exist in the tileset
  • Adjusted starting fires modifiers for buildings to match TO pg44
  • Issue #145: Infantry unimpacted by fire in buildings if above HL1
  • Issue #313: Altitude bombing: Cannot bomb more than one hex
  • Issue #314: Dive bomb resolution shows blank after first attack during game
  • Issue #160: Mechs switching hot-loading LRMs on/off during battle
  • Issue #315: Movement processing doesn't initialize current location, which
    could lead to skid checks not being made for turns on starting hex, or could
    lead to NPEs backing up over bridges
    +Data: New Sprites (Infantry Project) and some new units.
    (Big Thanks to Bloodwolf for the often frustrating process.)
  • Feature: Colored pixels in Unit images are now ignored when applying camo
  • Issue #315: Nag for Lava PSR shown when moving on bridge over lava
  • Issue #306: Thread-safety issues in Princess.Precognition
  • Issue #223: ECM hex display not always updating, especially in deployment
  • Issue #180: Unit labels can now have a color border that correspondes to owner
  • Issue #180: Units now have a set draw order based on unit type. Draw order:
    Infantry, BA, Tank, Mech, VTOL, Aero
  • Board background image can now be scaled instead of tiled
  • Made 'BW - Default.xml' the default skin
  • Data: Adding Colonel Sanders Light Camos and reorganized Standard Camo folder.
  • New Sprites