v0.41.22
v0.41.22 (2016-08-26 03:00 UTC)
- Issue #295: Roads not preventing swamp/rubble PSRs
- Bug: Clicking Walk from Jump, would still plot jumping movement
- Issue #258: Added Next/Prev Weapon Mode keybinds
- Issue #189: AMS mounted on ASFs do not fire on the ground map
- Issue #133: ASF strikes can have multiple targets if target is a building
- Issue #297: Direct blow can make Tandem Charge SRMs fail
- Issue #138: Jumping into Water and Falling deals incorrect damage
- Issue #70: Terrain Factor Damage for Engine Explosions and Ammo Explosions
- Issue #300: Ground to Air fire Causing Accidental Fire Check
- Issue #303: Reporting issues with misses on units in buildings
- Bug: Fixed IndexOutOfBoundsException in ChatLounge.customizeMechs
- Data New Sprites and some unit fixes. (Thanks SirMegaV)
- Feature: Adding Default Key binds.txt for MegaMek Use.
- Issue #308: Incorrect heat when strafing with dropship bay weapons
- Feature: Non-Infantry Weapon Damage Against Infantry changes now reported
- Bug [#4186]: Combat within building damage for infantry now correct
- Adjusted building floor names during deployment; starts with ground floor
- Issue #310: Tripod cockpit weight calculations
- Issue #25: Added support for infantry specializations
- Issue #238: Various issues with hidden units
- Issue #305: Strange matches when a theme doesn't exist in the tileset
- Adjusted starting fires modifiers for buildings to match TO pg44
- Issue #145: Infantry unimpacted by fire in buildings if above HL1
- Issue #313: Altitude bombing: Cannot bomb more than one hex
- Issue #314: Dive bomb resolution shows blank after first attack during game
- Issue #160: Mechs switching hot-loading LRMs on/off during battle
- Issue #315: Movement processing doesn't initialize current location, which
could lead to skid checks not being made for turns on starting hex, or could
lead to NPEs backing up over bridges
+Data: New Sprites (Infantry Project) and some new units.
(Big Thanks to Bloodwolf for the often frustrating process.) - Feature: Colored pixels in Unit images are now ignored when applying camo
- Issue #315: Nag for Lava PSR shown when moving on bridge over lava
- Issue #306: Thread-safety issues in Princess.Precognition
- Issue #223: ECM hex display not always updating, especially in deployment
- Issue #180: Unit labels can now have a color border that correspondes to owner
- Issue #180: Units now have a set draw order based on unit type. Draw order:
Infantry, BA, Tank, Mech, VTOL, Aero - Board background image can now be scaled instead of tiled
- Made 'BW - Default.xml' the default skin
- Data: Adding Colonel Sanders Light Camos and reorganized Standard Camo folder.
- New Sprites