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# Creatures | ||
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## Take appropriate tile size | ||
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*// TODO: image* | ||
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Consider 32x64 a default human size. | ||
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# Monster sprites should have ~8px offset from the ground | ||
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*// TODO: image* | ||
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To give them a 3d look. | ||
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# Monsters should drop shadows when possible | ||
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*// TODO: image* | ||
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Put shadows in a `bg` field in json, use `shadow_<width>x<height>_<size>` template. You can find shadow files in the root of any size directory (e.g. `pngs_normal_32x32`). |
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../../../gfx/UltimateCataclysm/pngs_tall_32x64/overlay/skin/skin_light/skin_light_f.png |
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../../../gfx/UltimateCataclysm/pngs_tall_32x64/overlay/skin/skin_light/skin_light_m.png |
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# Overlay | ||
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Rules about hair, mutations, worn clothes, wielded items and survivour's skin. | ||
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# 32x64 tile base | ||
Use these as reference (base male and base female sprites): | ||
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 | ||
 |
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# Terrain & Furniture | ||
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## Walls and floors are 32x32, other things may vary | ||
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*// TODO: image* | ||
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Again, you should size things accordingly to its size in the world. | ||
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## Keep color value level in medium range | ||
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*// TODO: image* | ||
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It's important to keep value level of the background objects (terrain, furniture) about 60-80, because it would define foreground entities (e.g. monsters) better. |
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