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Original file line number | Diff line number | Diff line change |
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# Items | ||
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## Maximum item size is 32x32; small items should fit within 16x16 | ||
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 | ||
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This is continuation of the general rule. | ||
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## Item tiles should be as close to scale as they can be while still recognizable | ||
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 | ||
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When in doubt, err on the side of larger, but avoid filling an entire 32x32 tile with a single nail or it would look like a nail as large as a survivor. | ||
Even for single items, putting multiple items into the icon could give it more recognizability without making it look comically huge. | ||
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## Containers should be drawn empty | ||
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 | ||
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Like jars or bottles. The game will use the same tile no matter the actual content of the item. | ||
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## 100% black underline without shadow | ||
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*// TODO: image* | ||
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No shadow will make sure that players don't confuse several big items with furniture. Black underline helps to identify an item in the game world. |
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