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Releases: League-of-Foundry-Developers/torch

v2.18.0 - Name/Dim/Bright config is now purely fallback

12 Jan 19:31
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  • [FEATURE] Eliminated confusing name/bright/dim override setting.
    • On systems that have no sources configured, a source with this name and those light values becomes the sole source.
    • On systems that have sources configured, the name specifies which source to use by default, rather than "just picking one." (The dim/bright values are completely ignored on these systems.)

v2.17.0 - Ignore Equipment flag

11 Jan 23:16
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  • [FEATURE] New config flag to completely ignore user equipment. Users can turn on any light source defined for the system.
  • [FEATURE] Rearranged config settings in preparation for give the last three settings a clearer role.
  • [INTERNAL] Tested and adjusted to work both with v12 and with early builds of v13.

v2.16.0 - Token HUD light source tooltips

20 Oct 19:36
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  • [FEATURE] Tooltips for the light sources are now much easier to read (and they don't disappear altogether in v13 proto 1. Now using standard Foundry tooltips.)
  • [INTERNAL] This module appears to work fine in v13.332, but is likely to break and need adjustment when Token HUD becomes a v2 app later in the v13 development cycle. The maximum version has been set accordingly.

v2.15.1 - Better error messages and fixes for fallback behavior

02 Sep 18:54
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  • [BUGFIX] The error message for a missing user sources file was cryptic - now just tells you
  • [BUGFIX] The fallbacks for lights as object to array and for missing states property weren't working

v2.15.0 - Worlds Without Number and Everyday Heroes support

02 Sep 15:55
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  • [FEATURE] Now supports Worlds Without Number (thanks, @fuzzymuzzi)
  • [FEATURE] Now supports Everyday Heroes
  • [BUGFIX] Adjustment to sources list for OSE light sources (thanks, @Andrew-Staggs)

v2.14.0 - Added Italian translation

10 Aug 13:12
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  • [FEATURE] Italian translation provided (Thanks, @GregoryWarn)

v2.13.1 - Brazilian Portuguese updated

25 May 21:04
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  • [FEATURE] Completed Brazilian Portuguese translation (Andersants)

v2.13.0 - User light sources UX improvements

17 May 18:05
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  • [FEATURE] Using JSON5 for looser rules - comments, trailing commas, whitespace, continuation
  • [FEATURE] Validating light source JSON against schema
  • [FEATURE] Feedback you can act upon when light source JSON is invalid
  • [FEATURE] Added support for light sources in YAML format

v2.12.0 - Verified with developer build of V12

20 Apr 17:07
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  • [FEATURE] Verified on V12 developer release but still works fine in V11.
  • [BUGFIX] Cleaned up V12 deprecation on Dancing Lights implementation.

2.11.1 - A few minor fixes (but less fearsome build process)

03 Feb 20:33
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  • [BUGFIX] (StormDarkwood) Fixed Dragonbane lighting back to what it should be. (It's in meters, not grids.)
  • [BUGFIX] (spikedshrike) Flashlight angle on SWADE was bugged - 3 degrees shipped should be 6 degrees (for 10:1 beam) or possible 53 degrees (for cone) - seeking clarification.
  • [BUGFIX] (Lupestro) After consultation with others, fixed GURPS beam angles from 3 to 6 degrees as well.
  • [INTERNAL] Adding build and release automation to make process of delivering a new version closer to "pull the lever"