Releases: League-of-Foundry-Developers/torch
Releases · League-of-Foundry-Developers/torch
v2.13.0 - User light sources UX improvements
- [FEATURE] Using JSON5 for looser rules - comments, trailing commas, whitespace, continuation
- [FEATURE] Validating light source JSON against schema
- [FEATURE] Feedback you can act upon when light source JSON is invalid
- [FEATURE] Added support for light sources in YAML format
v2.12.0 - Verified with developer build of V12
- [FEATURE] Verified on V12 developer release but still works fine in V11.
- [BUGFIX] Cleaned up V12 deprecation on Dancing Lights implementation.
2.11.1 - A few minor fixes (but less fearsome build process)
- [BUGFIX] (StormDarkwood) Fixed Dragonbane lighting back to what it should be. (It's in meters, not grids.)
- [BUGFIX] (spikedshrike) Flashlight angle on SWADE was bugged - 3 degrees shipped should be 6 degrees (for 10:1 beam) or possible 53 degrees (for cone) - seeking clarification.
- [BUGFIX] (Lupestro) After consultation with others, fixed GURPS beam angles from 3 to 6 degrees as well.
- [INTERNAL] Adding build and release automation to make process of delivering a new version closer to "pull the lever"
2.11.0 - Demons and Dragons
- [FEATURE] (brantai) Added support for demonlord system
- [BUGFIX] (dataCobra) Dragonbane lighting fixes
- [BUGFIX] (Lupestro) Fix typo in additional light sources sample in README.md
2.10.0 - German, Spanish, and improved sources
- [FEATURE] (Beff42) German translation now complete - plus Close button now localized
- [FEATURE] (Beff42) Corrections to dimensions of Paizo cones and Dancing Lights for Starfinder. Many thanks to Beff42 for all the things!
- [FEATURE] (WallaceMcGregor) Spanish translation now complete. Many thanks!
- [FEATURE] (dataCobra) Light sources now supplied for Dragonbane
2.9.0 - Now with Japanese translation
- [FEATURE] (doumoku) Japanese translation now provided. Many thanks, doumoku!
- [BUGFIX] (Lupestro) The light sources delivered with the module are now all reflected accurately in the README.
2.8.0 - API and help dialogs, fixed bug on unlinked tokens
- [FEATURE] (Daverd-GM) Provided light sources for "Reclaiming the Wild".
- [FEATURE] (Lupestro) When user has no light sources, a question mark icon appears instead of the flame icon, opening a dialog explaining what to do.
- [FEATURE] (Lupestro) When a light source is exhausted, clicking the slashed out flame opens a dialog that describes what to do.
- [FEATURE] (Lupestro) Supplied an API of async functions that can be used by macros. Many thanks to Tarubain for the suggestion.
- [BUGFIX] (Lupestro) Fixed problem with unlinked tokens, which no longer have an actor property at all.
- [BUGFIX] (Feldherren) Corrected light source name for "Torches" for OSE.
2.7.0 - Officially supporting FoundryVTT 11
- [FEATURE] (Lupestro) Bumped to install on FoundryVTT 11
- no substantive changes needed, appears to just work - module.json bump only
2.6.0 - OSE support and Dancing Lights bug fix
- [FEATURE] (amir-arad) Added support for Old School Essentials (ose) and for quantities within objects. (PR #46 Thanks!)
- [BUGFIX] (Lupestro) GM escalation is now only invoked for the named light source on the intended game system. The only implemented example of this to date is token creation/deletion for Dancing Lights on dnd5e. (Behavior when aliasing the name of one of these in the same game system to be used for something else is undefined.) (Issue #40)
2.5.0 Starfinder light sources
[FEATURE] (Unomagan) Added light sources for Starfinder