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Fix issue where expected buffer-sizes buffer not bound to Metal compute encoder. #979

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merged 1 commit into from
Jul 28, 2020

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billhollings
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MVKComputeResourcesCommandEncoderState update buffer-size value before buffer
bindings are encoded into Metal and are no longer marked as dirty.

Fixes issue #959.

…te encoder.

MVKComputeResourcesCommandEncoderState update buffer-size value before buffer
bindings are encoded into Metal and are no longer marked as dirty.
@billhollings billhollings merged commit 8f6edef into KhronosGroup:master Jul 28, 2020
@cdavis5e
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cdavis5e commented Oct 7, 2020

We've been seeing issues running Dark Souls III with CrossOver on Mojave, and I traced them back to this change. Specifically, we were seeing a weird effect where a multicolored overlay would make the game nigh unplayable. I'm not sure why this change causes it. Further, we've only seen this on Mojave; we don't see it on Catalina or Big Sur. Unfortunately, because Mojave doesn't support GPU capture without Xcode, I haven't been able to analyze a GPU trace to figure out why this change causes the issue.

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2 participants