You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Hi, I'm having trouble with bindings for compute shaders that use multiple storage buffers, perhaps I've found an issue?
I consistently get the following type of error when queueing up work from compute pipelines with descriptor set layouts and associated shader modules that use more than one storage buffer:
validateComputeFunctionArguments:762: failed assertion `Compute Function(main0): missing buffer binding at index 5 for spvBufferSizeConstants[0].'
I'm using OSX and MoltenVK.
I've tested on multiple machines.
On Windows with Vulkan the same examples do not have issues.
Being concerned that I had something wrong with API usage in my test case I created another test case based on this example - I continue to experience the same kind of error with MoltenVK.
Any help would be much appreciated. Thanks.
The text was updated successfully, but these errors were encountered:
Hi, I'm having trouble with bindings for compute shaders that use multiple storage buffers, perhaps I've found an issue?
I consistently get the following type of error when queueing up work from compute pipelines with descriptor set layouts and associated shader modules that use more than one storage buffer:
Any help would be much appreciated. Thanks.
The text was updated successfully, but these errors were encountered: