Importer for *.blend files for Godot 3.4.
Blender must be accessible from the command line (Blender directory is added to path).
Copy addons/blender_importer/ into your project directory and enable the plugin (Guide).
Name | Value | Effect |
---|---|---|
Apply Modifiers | bool | Export with Modifiers (Mirror, ...) |
Language | Location |
---|---|
GD-Script | addons/blender-importer |
C# | addons/blender-importer-cs |
There is no noticeable speed difference between versions, because all calculations are done by Godot or Blender.
Instances of the imported file are not updated until the scene is reopened.
The Blender file (*.blend) is converted to a glTF 2.0 file (*.glb) and then to a native Godot scene (*.scn). The glTF file is deleted afterwards.