-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathproject.godot
132 lines (114 loc) · 5.08 KB
/
project.godot
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "AnimationPlayer",
"class": "NetworkAnimationPlayer",
"language": "GDScript",
"path": "res://addons/godot-rollback-netcode/NetworkAnimationPlayer.gd"
}, {
"base": "Node",
"class": "NetworkRandomNumberGenerator",
"language": "GDScript",
"path": "res://addons/godot-rollback-netcode/NetworkRandomNumberGenerator.gd"
}, {
"base": "Node",
"class": "NetworkTimer",
"language": "GDScript",
"path": "res://addons/godot-rollback-netcode/NetworkTimer.gd"
}, {
"base": "Reference",
"class": "ResourceAsyncLoader",
"language": "GDScript",
"path": "res://addons/GameTemplate/Utility/ResourceAsyncLoader.gd"
}, {
"base": "Resource",
"class": "SaveSettings",
"language": "GDScript",
"path": "res://addons/GameTemplate/Utility/SaveSettings.gd"
} ]
_global_script_class_icons={
"NetworkAnimationPlayer": "",
"NetworkRandomNumberGenerator": "",
"NetworkTimer": "",
"ResourceAsyncLoader": "",
"SaveSettings": ""
}
[application]
config/name="ProjectPowerCommand"
run/main_scene="res://MainMenu/MainMenu.tscn"
config/icon="res://icon.png"
[audio]
default_bus_layout="res://addons/GameTemplate/Assets/Audio_bus_layout.tres"
[autoload]
SettingsAudio="*res://addons/GameTemplate/Autoload/SettingsAudio.gd"
SettingsControls="*res://addons/GameTemplate/Autoload/SettingsControls.gd"
SettingsLanguage="*res://addons/GameTemplate/Autoload/SettingsLanguage.gd"
SettingsResolution="*res://addons/GameTemplate/Autoload/SettingsResolution.gd"
SettingsSaveLoad="*res://addons/GameTemplate/Autoload/SettingsSaveLoad.gd"
Settings="*res://addons/GameTemplate/Autoload/Settings.gd"
Options="*res://addons/GameTemplate/Autoload/Options.tscn"
Game="*res://addons/GameTemplate/Autoload/Game.gd"
ScreenFade="*res://addons/GameTemplate/Autoload/ScreenFade.tscn"
PauseMenu="*res://addons/GameTemplate/Autoload/PauseMenu.tscn"
Hud="*res://addons/GameTemplate/Autoload/Hud.tscn"
MenuEvent="*res://addons/GameTemplate/Autoload/MenuEvent.gd"
Music="*res://addons/GameTemplate/Autoload/Music.tscn"
SfxManager="*res://addons/GameTemplate/Autoload/SfxManager.gd"
HtmlFocus="*res://addons/GameTemplate/Autoload/HtmlFocus.tscn"
SyncManager="*res://addons/godot-rollback-netcode/SyncManager.gd"
Network="*res://Network/Network.gd"
[editor_plugins]
enabled=PoolStringArray( "res://addons/GameTemplate/plugin.cfg", "res://addons/godot-rollback-netcode/plugin.cfg" )
[gui]
common/drop_mouse_on_gui_input_disabled=true
[input]
rotate_camera={
"deadzone": 0.5,
"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":2,"pressed":false,"doubleclick":false,"script":null)
]
}
left={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":65,"unicode":0,"echo":false,"script":null)
]
}
right={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":68,"unicode":0,"echo":false,"script":null)
]
}
up={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":87,"unicode":0,"echo":false,"script":null)
]
}
down={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":83,"unicode":0,"echo":false,"script":null)
]
}
sync_debug={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777254,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
pause_button={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":16777217,"unicode":0,"echo":false,"script":null)
]
}
jump={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":32,"unicode":0,"echo":false,"script":null)
]
}
[physics]
common/enable_pause_aware_picking=true
[rendering]
environment/default_environment="res://default_env.tres"