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# BeamNG.Lib | ||
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Library derived of my BeamNG BeamNG_LevelTemplateCreator project. | ||
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Its currently focusing on level data and is generally very WIP. | ||
If you find a piece of code useful but don’t want to include the whole library, feel free to copy paste. | ||
Credits to this project are appreciated but not necessary. | ||
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## Links | ||
- [\[GitHub\] https://github.com/Grille/BeamNG_LevelTemplateCreator/tree/main/Grille.BeamNG.Lib](https://github.com/Grille/BeamNG_LevelTemplateCreator/tree/main/Grille.BeamNG.Lib) | ||
- [\[NuGet\] https://www.nuget.org/packages/Grille.BeamNG.Lib](https://www.nuget.org/packages/Grille.BeamNG.Lib) | ||
- [\[BeamNG Forum\] https://www.beamng.com/threads/beamng_leveltemplatecreator-pbr-v0-2.98334/](https://www.beamng.com/threads/beamng_leveltemplatecreator-pbr-v0-2.98334/) | ||
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## Features | ||
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- Read/Write BeamNG terrain binary files (testet againt file version 9 used by 0.32) | ||
- Parsing/Writing of BeamNG scene-tree json | ||
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## Disclaimer | ||
This library is an independent project and is not affiliated with, endorsed by, or in any way officially connected to BeamNG GmbH. All trademarks, service marks, product names, and logos appearing in this library are the property of their respective owners. |