Setting up a new scenario from scratch can be a bit tiresome, especially if you have limited knowledge on how BeamNG handles things. The goal of this project is to provide an easy solution to create empty map templates. I also aimed to make it easily extendable for people with deeper knowledge of BeamNG.
- [GitHub] https://github.com/Grille/BeamNG_LevelTemplateCreator
- [NuGet] https://www.nuget.org/packages/Grille.BeamNG.Lib
- [BeamNG Forum] https://www.beamng.com/threads/beamng_leveltemplatecreator-pbr-v0-2.98334/
- Setup of needed level folder structure without manual renaming.
- Asset System based on BeamNG's Json structure.
- Ability to reference built-in BeamNG content, on export the referenced files are extracted to the template level.
- I would like to add support for Tree Objects, currently they still must be copied over manually.
Just click the assets on the rights side, and press save when you're happy.
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Gamedata: Path to the BeamNG installation files, the folder should contain the BeamNG.drive.exe file.
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Userdata: BeamNG user data folder that contains settings and mods, path should point to the folder containing the version.txt Can usually be found under User\AppData\Local\BeamNG.drive
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Packages: Must point to the packages folder that comes with the download.
If you want to create custom template assets, you’re can mostly use the same file structure as in BeamNG. But there a few things to be noted: all names are prefixed with the folder they are in to prevent conflicts. So, if your want assets to reference each other they should generally be in the same folder.
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LevelObjects
Contains a collection of generic items that are sorted intoLevel_object
on export. -
TerrainMaterial
BeamNG PBR Terrain Material. -
GroundCover
Ground Cover like grass, indirectly added if used byTerrainMaterial
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Material
Object material, indirectly added if used by any other object.
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/
Absolute path either from the local package folder, or alternatively if beginning with/level
and contains an valid BeamNG-level name e.g/levels/driver_training/
an pointer to an BeamNG resource. -
.
Relative path from the folder containing the Json file. -
#
Hex color code#ffffff
used to generate a single-color texture file on export. -
$
Variable
Each part must start with one of the above characters.
This program is dependent on .NET6 x64