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Releases: GrayFace/Misc

MM7Patch v2.5

21 Dec 21:56
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[+] ShooterMode - FPS-like mode where you need to aim at the monsters and shoot by clicking left button click
[+] Now you can set a spell that would be used when you press regular attack button.
[+] In inventory screen unidentified items are now painted green while you're holding right mouse button.
[+] Fixed graphics of monsters that looked the same in all 3 variations.
[+] Set ExitDialogsWithRightButton=1 to make right mouse button act as Esc in houses, NPC, map entrance and message dialogs.
[+] ViewDistanceD3D option to set view distance in Hardware 3D mode, increased to 12000 by default.
[+] UI.txt: New FloatingScreens mode makes inventory, houses and other such screens open in a panel.
[-] Fixed DirectX 7 bug: inability to support big resolutions in Hardware accelerated mode.
[+] And other changes...

MM6Patch v2.5

21 Dec 21:44
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[+] ShooterMode - FPS-like mode where you need to aim at the monsters and shoot by clicking left button click
[+] Now you can set a spell that would be used when you press regular attack button.
[+] In inventory screen unidentified items are now painted green while you're holding right mouse button.
[+] Fixed graphics of skeletons and enforcer units.
[+] Set ExitDialogsWithRightButton=1 to make right mouse button act as Esc in houses, NPC, map entrance and message dialogs.
[-] Now you can pick up items stolen from you from corpses of thieves, like in MM7.
[+] And other changes...

Lod Tool v1.0

04 Sep 17:44
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Script-based command-line tool for working with Might and Magic and Heroes archives.

MMArchive v1.3.1

08 Feb 23:49
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[+] When importing a texture or a sprite that isn't 8 bit, previous palette is used if the file exists in the archive.
[-] Mipmaps for transparent textures were generated with a blue border.

Txt Edit v1.4.1

02 Feb 05:22
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[-] Copy command was broken in some circumstances.

Txt Edit v1.4

01 Feb 10:23
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[+] "Fill Cells" menu command that is similar to Paste, but fill all selected cells with the clipboard data.
[+] Better column width calculation.
[+] "Font Height" and "Font Name" INI options let you change the main font.
[+] Czech language by Templayer.
[-] Sometimes hint was shown even for fully visible cells.
[-] Pressing right mouse button was resetting multi-cell selection.

MMArchive v1.3

01 Feb 10:08
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[+] Support for bitmaps.lwd, an archive format made for full color HD bitmaps loaded by MM7 and MM8 patches exclusively for hardware-accelerated rendering mode.
[+] Better transparent color detection during import.
[+] Palettes preview.
[+] After you create an archive from a selection of files, it's added to recent files list.
[-] Unpacking errors while dragging files onto other apps were leading to MMArchive hanging.
[-] "Ignore Unpacking Errors" option state wasn't preserved on program restart.
[-] Misleading default file type when creating new archive.

Scaler v1.0

02 Nov 06:28
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Can be applied to any game made with ClickTeam Multimedia Fusion 2 or its predecessors that doesn't use DirectX for graphics output. Makes the game scale to whole screen without the need for resolution change. Also lets you remap keys. Very useful for Knytt Stories Level Editor and older Nifflas' games, especially Riddle and such.

MM8Patch v2.4.1

20 Sep 03:29
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[-] My bug: Random items weren't appearing in chests with quest items.

MM8Patch v2.4

17 Sep 09:50
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[+] HD textures support in Hardware 3D mode with bitmaps.lwd archives.
[+] Better quality water in Hardware 3D mode.
[+] Chests are populated with compact non-random stacking if more items fit this way.
[+] Items are stacked vertically when you place them into chests.
[+] Sprites dimensions are tweaked based on vertical view angle. This makes them behave more realistically, especially when looking up at big monsters.
[+] Explosions won't cause mistargeting in software rendering mode anymore.
[+] If NoIntro=1 the intro is shown when you start a new game.
[+] UI.txt: ShrinkStatusbar option makes statusbar size depend on text size.
[+] TreeHints option controls whether to show hints for trees, flowers etc.
[-] GrandMaster of Axe didn't halve armor class.
[-] My/DirectX bug: Game was failing to start in resolutions over 1080p, because Direct3D 7 doesn't support them.
[+] And smaller changes...